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Deployable Assets damage system
Posted: 2011-04-09 14:53
by SGT.MARCO
Why is it that whenever i put effort into making a good FOB with razor wire mortars landing near my mortars makes an unseen effect. 3 minutes after the mortar my wire fell apart, then foxholes then the FOB. There should not be a bleed on assets but rather make them usable with the rebuilding from scratch.
Re: Deployable Assets damage system
Posted: 2011-04-10 13:59
by ytman
I brought this up before, got no response.... hopefuly the devs see these threads and reconsider the fact that mortars damage assets from far ranges which eventually leads to their destruction. I could care less about the HGM/TOW/AA/FO but I really think mortars are too good against wires and really make wires moot.
Re: Deployable Assets damage system
Posted: 2011-04-10 16:03
by LithiumFox
I think a lot of things are "too good against wires" I mean.. it's wires... >_> Most blast unless it was a direct or very close hit will probably do moot against them...
=/
Re: Deployable Assets damage system
Posted: 2011-04-11 00:32
by Conman51
Sounds like a glitch to me
Re: Deployable Assets damage system
Posted: 2011-04-11 03:36
by ytman
More like outdated gameplay.
Re: Deployable Assets damage system
Posted: 2011-05-04 11:08
by Bob of Mage
Claymores to the same thing. It's really weird that you can take down assets with a single claymore faceing the wrong way, while more than one block of C4 is needed sometimes (this is mostly an issue in Co-op due to the lack of other options most of the time).
Re: Deployable Assets damage system
Posted: 2011-05-04 13:28
by Tarranauha200
Maybe it replicates damaged asset being left whitout maintenence(whitout shoveling). Who knows? Could be just "outtaded gameplay" as someone mentieoned.
Hopefully devs will answer this.
Re: Deployable Assets damage system
Posted: 2011-05-22 11:31
by cheesus182
You know, now that your talking about C4 and claymores, I don?t understand the range of these two.
The C4 makes a massive explosion but has a smaller damage radius than the claymore.
The C4 is meant to have a bigger radius?
Surely, the C4 is mainly against vehicles but indirectly that would mean its even more effective against infantry.
Re: Deployable Assets damage system
Posted: 2011-05-22 15:14
by killonsight95
C4 (or RDX 4) is a type of plastic explosive, and is meant for pure impact, the blast radius is quite low IRL and the main damage is done by the fire/shockwave produced by the explosive.
Claymore's (afaik) are bassically large grenades that can be packed with ballbering/shrapnel and other types of fragmentation. This causes infatry to be damaged at a larger radius due to the things flying around and not just a shockwave, however it isn't effective against vehicles because of the less amount of energy in the blast, unlike C4 which contains a large amount of energy.
Re: Deployable Assets damage system
Posted: 2011-05-22 19:25
by cheesus182
OK well that cleared that up.
Fair point!
Re: Deployable Assets damage system
Posted: 2011-05-27 18:39
by ytman
Edit: Nevermind