Whats realstic about .95? and whats not?
Posted: 2011-04-10 06:39
You guys post everything you find unrealistic here, that could help make the next version of PR an even more realistic battlefield simulation.
Some of the things I've noticed are
That's all for now, but the objective here is to identify unrealistic qualities of PR that can be changed, and still keep an awesome game.
Some of the things I've noticed are
- You can't use enemy specialty kits: I don't understand why, you do what you have to on the battlefield. No one should punish you for being technically and tactfully efficient.
- Insurgents: IEDS, there should be proximity IEDs. They exists in real life, and yes they are cheap, but are nonetheless an efficient insurgent weapon. They shouldn't be as strong and the remote detonated ones maybe, but still should be in there
- Falling: I don't understand how falling can make you bleed. Yeah maybe after a 50ft slide down a mountain could break your ankle, but two small 10ft drops that my 12 year old nephew could easily make? How should that make you start bleeding
That's all for now, but the objective here is to identify unrealistic qualities of PR that can be changed, and still keep an awesome game.