[Request] Using PR Resources in my own mod
Posted: 2011-04-14 00:26
I realize that there have probably been previous requests similar to this but I just wanted to state my case up front, and ask only that I be judged on an individual basis.
I began by bf2 modding journey quite a long time ago, where I would change little tidbits of code and send the modified objects_server to my friends and we'd play our own little custom version of bf2. I've also really liked PR since I started playing it back at .85. Recently I've been playing around with AIX2, since my friends and I really enjoy a good round of coop action. At first I set out to make AIX2 a more enjoyable experience for just a couple of people, tweaking little things about the weapon handling to make it more fun to fire (setSpeedDev at 0 0 0 0? wtf?) or changes in the name of "realism" (in quotes because I'm not talking about NORG here). After some time of playing both AIX and PR, I had a crazy notion of porting the weapons in PR over to AIX, just for the hell of it. Now after browsing this forum for a bit for modding advice, I realize I'm not the first one nor the last one who has come up with that idea. But after I managed to get the M16A4 working in AIX (minus the blur shader and shotgun crosshairs) I couldn't stop there. The next thing I knew I was throwing away hours of my life on bfeditor.org and the forums here, searching for ways to tackle the next obstacle. In the end I managed to replace almost every weapon for every faction with PR equivalents, implemented a deployable foxhole and mortar, a working GTLD, and even the mortar calculator. Looking back I realize this isn't actually a whole lot compared to the amount of work it took to develop PR, but this experience showed me a glimpse of how much work it must have required to put something as epic as PR together. That said I definitely appreciate all the work the devs have put into PR.
With that said, I feel like the work I've put into my project should be shared along with the things I've learned about bf2. However, I realize that all of the resources are either from AIX2 or PR, and I only contributed to coding and some modifications of the resources. So, in order not to plagiarize, I'm here to ask permission to use the PR models, sounds, animations, and code. Not all of it, but a lot of it. I want to make sure the devs get full credit for the hard work they've put in to create these resources. Since it's my first time doing something like this I'm not completely sure how to ask permission but this was as good as I could do. Thanks in advance!
I began by bf2 modding journey quite a long time ago, where I would change little tidbits of code and send the modified objects_server to my friends and we'd play our own little custom version of bf2. I've also really liked PR since I started playing it back at .85. Recently I've been playing around with AIX2, since my friends and I really enjoy a good round of coop action. At first I set out to make AIX2 a more enjoyable experience for just a couple of people, tweaking little things about the weapon handling to make it more fun to fire (setSpeedDev at 0 0 0 0? wtf?) or changes in the name of "realism" (in quotes because I'm not talking about NORG here). After some time of playing both AIX and PR, I had a crazy notion of porting the weapons in PR over to AIX, just for the hell of it. Now after browsing this forum for a bit for modding advice, I realize I'm not the first one nor the last one who has come up with that idea. But after I managed to get the M16A4 working in AIX (minus the blur shader and shotgun crosshairs) I couldn't stop there. The next thing I knew I was throwing away hours of my life on bfeditor.org and the forums here, searching for ways to tackle the next obstacle. In the end I managed to replace almost every weapon for every faction with PR equivalents, implemented a deployable foxhole and mortar, a working GTLD, and even the mortar calculator. Looking back I realize this isn't actually a whole lot compared to the amount of work it took to develop PR, but this experience showed me a glimpse of how much work it must have required to put something as epic as PR together. That said I definitely appreciate all the work the devs have put into PR.
With that said, I feel like the work I've put into my project should be shared along with the things I've learned about bf2. However, I realize that all of the resources are either from AIX2 or PR, and I only contributed to coding and some modifications of the resources. So, in order not to plagiarize, I'm here to ask permission to use the PR models, sounds, animations, and code. Not all of it, but a lot of it. I want to make sure the devs get full credit for the hard work they've put in to create these resources. Since it's my first time doing something like this I'm not completely sure how to ask permission but this was as good as I could do. Thanks in advance!