Post Processing Effects, and that Damned Blur! (A How-to)
Posted: 2011-04-17 00:06
PLEASE READ BEFORE TELLING PEOPLE THEY CAN JUST TURN OFF POST-PROCESSING
There is a reason why I posted this. (mainly so people could see the nice shaders BIS made, without having crappy blur)
Now why don't you want crappy blur? Well, there could be many reasons. First off, if you have low FPS, which i would recommend just turning off Post Processing to begin with. Now, if you really want Post Processing on, but get sick from how the blur looks with low FPS, then this will work for you.There is a reason why I posted this. (mainly so people could see the nice shaders BIS made, without having crappy blur)
This isn't for a performance boost. It's to remove a buggy blur effect. What they should have done is programmed it to tone down the blur if the FPS gets lower, but instead what you get is more blur effect at low FPS, and less blur effect at higher fps. Which makes no sense.
So What this does it reduces those 107 instructions down to 1, essentially removing RotBlur. (which he can't actually do)
It comes with modified versions of all the other shaders that are only modified so that they are compatible with his custom shader. (and it's in a modfolder, so it's easy to remove)
oktNoBlur - Signed Blur Remover Addon - Bohemia Interactive Forums
Install it, and be happy.

And the list of downloads: http://www.506th-pir.org/scripts/oktane/noblur/
This is helpful for people who want nice, natural "shine" shaders, but without the blur."In both pictures, the gun was spinning at high speed. The difference is well, obvious."
Here's the original post so that people can actually read it.
General Info:
This addon removes the blur shader which causes performance and headaches/sickness issues for people. It was created because BIS has not addressed the issues with the rotBlur shader which provides the whole screen blur effect. At low FPS, the issues in this shader make the game unplayable. Turning off Post Processing will fix it but then you lose some effects that are actually nice. This addon allows you to have the best of both worlds.
Framerate Improvement:
This modification substantially reduces the number of instructions in the rotBlur pixel shader, essentially making it do nothing, just short of removing it. (can't do that) It may increase performance installed compared to identical video settings with it not installed. (FPS gain depends on the power of your GPU, how strained it was with blur prior to installing) More details in spoiler:
Spoiler:
As a side effect of disabling the rotBlur shader, the patched shader only has 1 gpu instruction vs the 107 instructions it had before. Shaders have a direct impact on the time it takes to render a frame. While different GPUs have different #s of shader pipelines they must all write out to the final framebuffer. That frame buffer can not be displayed until it is full and finished. Shader speed is a function of shader code instruction count and the number of pixels on screen it affects in any given frame. Since the rotBlur shader operates on all pixels displayed, and must be completed before the image is displayed to you, the performance increase is substantial when disabled.
Changelog: (newest on top)
Automatic builds enabled.. see here for latest: Index of /scripts/oktane/noblur
Download:
Note:
If you have an old version of the noBlur installed, always delete it's modfolder before installing the new one. Delete old versions completely, do not overwrite.
Normal Retail Patch
If you have previously installed @okt_noBlur, delete the old modfolder!
Index of /scripts/oktane/noblur (get the 'retail' version)
Beta ArmA2
If you don't know if you have the beta, or don't know what it is, you should ignore this. Beta downloads are in the same location but are marked 'beta'.
Spoiler:
The mod folder is named differently so that you can have both non-beta and beta installed, and access them via different shortcuts. When updating, delete the old @okt_NoBlurBeta folder and drop the new one in. (don't copy/overwrite! There should only be ONE pbo and ONE bisign file in the @okt_noBlurBeta\dta\ folder!)
Never use the wrong noBlur on a newer or older beta patch. Your game may crash on startup or you may cause other people to crash in MP!
Installation:
In this example, my ArmA2 directory is D:\Arma2\
Extract the modfolder @okt_noblur from this archive into the ArmA2 folder.
Verify that there is now an '@okt_noblur' folder in D:\Arma2\ Inside that folder will be a 'dta' folder and a readme. Don't rename the dta folder or mess with the pbo & key inside of it. (see FAQ if you don't want it in here)
Add the @okt_noblur folder to your -mod line in your ArmA2 shortcut and launch the game. Example: arma2.exe -nosplash -mod=@okt_noBlur
Turn on Post Processing to the 'low' setting in the ArmA2 video options and you are done.
If you are having problems, like the game is crashing on startup, delete the @okt_NoBlur folder. Be sure you have the right version of noBlur for your game patch version.
Notes:
*Now with Operation Arrowhead, you will see the version you have loaded at the main menu. You can also enable/disable the noBlur via the Expansions menu if you are not using the command line -mod. You will notice there is a different colored icon that is displayed when using the beta patch noBlur. Regardless of retail/beta, always be sure you are running the correct version! The version in the main menu list when enabled should match the game version in the lower right.
*The 'retail' noBlur only works with that specific version noted in the folder/zip file name. It does not work with beta patches. The noBlur for beta's is released separately above, but the instructions are the same, just exchange the modfolder name @okt_noBlur with @okt_noBlurBeta. You can have them installed side by side. (you cannot use the at the same time though)
* Inside the modfolder is a dummy addons folder. This is just so Arma Launchers will detect the folder.
* If you had the old non-signed noBlur test version I made a looong time ago, remove it first by deleting your whole "\Arma2\bin\" directory. Normally that directory should not exist.
FAQ:
Q: My modline is already too long OR I want to put your noBlur in a combined folder with other misc mods, can I do this?
A: Yep, just drag the dta folder out of the @okt_noBlur folder and into your @whatever mod folder. Drag the whole dta folder, not the PBO's.
Please note: The noBlur pbo cannot be put in an @whatever\addons\ folder, it will not work. Instead it must be in @whatever\dta\ Keep the pbo+key file in the 'dta' folder!
Q: Does this modify my game files? Can I still patch the game?
A: No it does not modify anything, it is just like a mod folder. To uninstall it, delete the @okt_noblur directory. Yes you can still patch the game fine while it is installed. However since the noBlur is only compatible with a certain version of the game, you'll have to uninstall or remove it from your mod line until I release a new version. Don't run the noBlur on a version of ArmA2 it wasn't made for.
Q: What could BIS do to fix this so this isn't needed?
A: The full screen 'rotBlur' shader should scale down blur amount based on FPS. If the FPS is low, the blur amount should be toned down since the blur and FPS are coupled. Right now: More FPS = Less Blur. Low FPS = Too Much Blur. In my opinion, this is a performance BUG, not a feature request. You can vote on it.
Q: How are the addons made, what do they contain?
A: They are actually a modified bin.pbo file, which is why they go in a 'dta' folder instead of an 'addons' folder. Inside of the file are all the normal files except one modified Shaders_DefPP.shdc file which has binary modifications to it. Unfortunetly, I have to include ALL shaders as well as the original binarized config.bin (which is the main game configuration) with the addon or it will not load my modified shader. So think of it as a slightly altered and renamed bin.pbo which normally lives in /dta/. This is why you have to get the right version of noBlur depending on what game patches you have installed.
Q: What is the point of this? You can already turn off Post Processing in the menu.
A: Some of us like the really great shaders that BIS has made (explosion glow/NVG Noise, glare, lens simulation) but can't turn them on because the shader 'rotBlur' makes it a blurry mess when the FPS is low. This makes people feel sick, get headaches etc.
Q: This is unfair in competitive games.
A: This doesn't hurt you, nor does it provide an advantage. Multiplayer servers cannot force post processing modes, they only force grass, view distance and difficulty. If a player couldn't stand the blur before, he likely had Post Processing OFF entirely, which gives more of an advantage than with this modification. This modification is similar to if BIS added a 'very low' option for Post Processing or a full screen Blur Enabled/Disabled option.