Gracler wrote:I get frustrated when I'm forced to join a mumble channel that isn't heavily moderated so that the "blue" guy next to me is shouting out useless chatter about his new computer system or whatever......
The idea of using mumble is good.....but on most servers it just turns into a pain in the *** because of players who like to hear themselves talk. There is always someone who feel they are the Commander-Squad and feel the need to talk on Squad-leader channel all the time. And ofcourse there is also always "the funny guy" who has to make jokes on the SL channel in the middle of the fight, as if the other 8 Squad-leaders give a damn. (please keep the jokes for ends->Startup of the rounds, Squad-VOIP or Clan VOIP servers like ventrilo....not mumble)
Just tell people to shut up, ain't that hard and they often get the point. I might not be too picky and tend to laugh away with my squaddies when walking about, but I understand that others might not like it that way, and if I get told off to do it I shut up instead. Same goes for Mumble SL, just tell them to shut up if they havn't got important things to say.
Gracler wrote:I turn on mumble when I'm using a vehicle when Its difficult to hear enemy's anyway, and because it is quicker to ask the passengers where they want to go etc. I also turn on mumble if im a squad-leader.....if I'm just a squad-member i don't bother to turn it on unless if it is a requirement.
Why not? Shit is awesome and should be turned on at all times if possible. The ability to communicate with blue guys is so damn good. I can't remember all the times I've been saved by consulting blue guys about a situation. I can't remember all the times I've dragged another squad with me for some epic assaulting. It is also invaluable at defences and basically at any given point in any battle.
Gracler wrote:
Pros:
Directional VOIP
Better sound quality than in-game
Lower latency (quicker response)
Agreed on all. Directional VOIP is a big advantage. I know who I have and where I have them. I don't need to look around to know that I have my medic to my right or my grenadier behind me. I can just focus on shooting at the enemy.
Gracler wrote:
Cons:
Confusion of who is talking
Player-list doesn't sync automatic with the in-game teams.
Require an administrator to take care of noisy people.
In-game-VoIP should be disabled when mumble is being used to avoid several people talking at once, making it a nightmare being a squad leader.(but then you lose the ability to only talk to your squad which mumble is missing)
I understand confusion over who's talking as many people pub with people they don't frequently play with. Just tell everyone in your squad to start of with their names. Should be problem solved? Personally I learn voices damn quickly so I never have the problem.
I've had problems with noisy people once or twice, and those have been unlinked. Otherwise tell them to shut up and problem is solved.
Never disable it. Never, ever disable it. If you can't handle several comms at the same time, tell the guys to shut it in VOIP while you are speaking on Mumble SL. But really, it just takes some practise and you'll handle all comms very well.
Gracler wrote:
In fact i don't think there is anything wrong with bf2-in-game VoIP. The only problem right now is that the commander doesn't have many things to do and there are so few people who enjoy being commanders so then your missing the link between the squads. Of-course the Directional audio is nice....... but being able to hear the enemy coming closer is nicer imo.
There are loads of things that are wrong with the BF2-VOIP. I personally can't hear a lot of things in it, my voice is low for no apparent reason, quality sucks etc. It is my last alternative really.
That said we do have a lack of commanders in PR. How this should be solved, I have no clue. Although it is nice to have the Mumble SL. You can have your squad and communicate with other squads. Sort of a SL-hivemind that becomes the commander.
How does Mumble differ from VOIP? If you couldn't hear the enemy coming due to Mumble, how the hell would you have been able to hear him when people were speaking in VOIP? And if you do spot an enemy, then it is faster to have him spotted in Mumble. You hear where the guy who spotted them are and can react faster. Otherwise you will look around to find him and you will lose time.
Gracler wrote:
I know it ain't possible (i guess) but it would be so much cooler if the SL channel was almost muted unless if you picked up your radio like when you want to build something. That way i could easily control the noise level in-game. Other squads should type if they wanted to talk to me...then everyone would know that I'm talking with other officers. Vehicles would have 100% radio volume
Fairly good idea. But how would that work you think? You pick up the radio and noone else has it up. Or they want to get a hold of you and you don't pick up? If you want to communicate with somebody that is wounded or a SL in a vehicle? How about when under fire and you need support? Fair enough IRL you could probably supress the enemy etc. But this is a game where people do not fear their lives and actually charge through hails of fire. It is fine the way it is.