[?] BF Level Editor
Posted: 2011-04-22 09:09
Hello once again I would like to ask several questions regarding the BF2Editor
I'm working on a couple of maps and am interested in learning about what I could do to help increase performance on my map the best I can. I do not know much else about the editor besides what I can do with it and some of the questions are just out of curiosity and to help myself with problems I can't seem to solve so my apologies if it's somehow stupid.
So here are my questions.
1. Would the poly count and size of an object have a significant effect on performance?
2. Would the amount of unique or different objects have an effect?
3. What is the purpose 'Mesh Memory' in the Level Info tool window of the editor?
4. What are the common causes of crashing when loading maps (related to the map itself)?
5. Would using a different set of textures for objects have an effect?
6. Would having a number of ambient, effects and triggerable objects affect performance?
7. Would the spacing of certain sized objects make any significant change?
8. Why is it that when I test my insurgency map in-game the other team wins right after I spawn?
I also have this one problem if possible please help me.
Whenever I try to lightmap any object they turn pitch black, not sure why. I've replaced lightmapsamples and all that, even after several formats of my PC it's still always pitch black. I've looked it up and it was said to be a shader problem, I also tried that fix and didn't work either.
I'm working on a couple of maps and am interested in learning about what I could do to help increase performance on my map the best I can. I do not know much else about the editor besides what I can do with it and some of the questions are just out of curiosity and to help myself with problems I can't seem to solve so my apologies if it's somehow stupid.
So here are my questions.
1. Would the poly count and size of an object have a significant effect on performance?
2. Would the amount of unique or different objects have an effect?
3. What is the purpose 'Mesh Memory' in the Level Info tool window of the editor?
4. What are the common causes of crashing when loading maps (related to the map itself)?
5. Would using a different set of textures for objects have an effect?
6. Would having a number of ambient, effects and triggerable objects affect performance?
7. Would the spacing of certain sized objects make any significant change?
8. Why is it that when I test my insurgency map in-game the other team wins right after I spawn?
I also have this one problem if possible please help me.
Whenever I try to lightmap any object they turn pitch black, not sure why. I've replaced lightmapsamples and all that, even after several formats of my PC it's still always pitch black. I've looked it up and it was said to be a shader problem, I also tried that fix and didn't work either.