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Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 04:18
by PRWebGuy
So, I recently got into PR again, and with the recent events in Libya and the rest of the Middle East, I thought of PR's gamemodes (AAS and insurgency) and what the Libyan conflict would fit into. This is not a suggestion, but rather just a thread to discuss how this unique conflict (in terms of equipment and tactics) could fit into PR, and maybe in the future it could be implemented, who knows.
The idea I had was a mixture of AAS and insurgency. It would be Similar to AAS, in that both forces would be equally equipped, with fighter jets, attack choppers, armor and artillery.
But at the same time it would be like insurgency (although in this case, it would be like two insurgent factions fighting each other, rather than one insurgent and one conventional) in that both would need to protect their own stockpiles and caches of weapons, both would use unorthodox equipment and tactics, such as technicals, WW2 era vehicles, grenade traps, things of that nature, and both would be able to have an unarmed class, perhaps a regular civilian collaborator for the Rebels, and a Undercover Cop type character much like the ones used in Libya and Egypt in the recent uprisings.
Again, I am not suggesting for the Libyan conlfict to be added (it just sparked the idea), nor for this game-mode to be added per say, as I know it would take a lot of work, but rather started the thread for other PR players to discuss how something like this could be implemented (AAS+insurgency), you know, work out the quirks and difficulties of something like this, as I think it could be extremely fun to play that sort of unsual game mode (although realistic)
Thanks for reading.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 04:36
by Nax
I find it a bit... weird for lack of a better word that someone would try to assign a very real conflict into a game mode. While I have no problems with games/gameplay being inspired from real events/combat , looking at real events and trying to relate them to games/game modes is... well weird.
But to answer your question, it would be insurgents vs. MEC, with insurgent commander given JDAM instead of mortars. Would technically be AAS.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 05:41
by PRWebGuy
Nax wrote:I find it a bit... weird for lack of a better word that someone would try to assign a very real conflict into a game mode. While I have no problems with games/gameplay being inspired from real events/combat , looking at real events and trying to relate them to games/game modes is... well weird.
But to answer your question, it would be insurgents vs. MEC, with insurgent commander given JDAM instead of mortars. Would technically be AAS.
Well, that's exactly what the devs had to do in designing this game. They had to look at the real stories and real information and set parameters in the game for what could and could not be done/used.
I didn't just turn on the news, see what was going on in Libya, and immediately think 'How could this be implemented into a game!?!?". It's more of after seeing and reading some stories on the weapons and tactics used, I thought of the insurgent faction in PR, then I saw Rebels using MiGs so that made me think of AAS. I'm not some War-Obsessed violence junkie like some of the people I see playing this game.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 07:03
by PLODDITHANLEY
AAS.
MEC v Miitia.
The Militia only have techies SPG and .50's but every 10/15 minutes have a JDAM to represent NATO air support?
Not really being serious....
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 09:24
by Pirate
On a slightly unrelated note, the idea of using the cache-approach of insurgency for both sides sounds interesting.
What if, instead of flags, there were several destructible objectives for each side on a map. Destroying these would result in a significant ticket loss for the other side. It'd be a bit like AAS but with shifting frontlines, more viability for sneaky attacks since you only need to destroy and not defend.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 11:04
by Furst
Nax wrote:it would be insurgents vs. MEC... Would technically be AAS.
what about "INS" vs INS? some kind of advanced insurgency mode could fit quite well.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 11:36
by Elektro
Furst wrote:what about "INS" vs INS? some kind of advanced insurgency mode could fit quite well.
Noun 1. insurgency - an organized rebellion aimed at overthrowing a constituted government through the use of subversion and armed conflict
insurgency - definition of insurgency by the Free Online Dictionary, Thesaurus and Encyclopedia.
The rebels are fighting to overthrow Gedaffis government making them insurgents. Gedaffi is the head of the Libyan government meaning his soldiers are fighting for the "constitutional government".
I dont really se the sense in a "INS" vs "INS" map if rebelling against a constitutional power is what defines them as insurgents. Besides, I would love to see a MEC vs ins map. Driving through insurgent strongholds with a mechanized infantry squad inside of a BMP-3 would be awesomeness in my opinion

Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 11:53
by Furst
Elektro wrote:I dont really se the sense in a "INS" vs "INS" map if rebelling against a constitutional power is what defines them as insurgents.
i guess youve been following the news about that conflict within the last weeks?! and you might also have recognized those news claiming that a growing number of Gaddafis troops tries to bypass the attacks by the NATO or rather making it more and more difficult to identify and distinguish the Gaddafi troops from the rebels, didnt you? if not, try google it.
the idea of an advanced insurgency mode isnt that absurd when youve got those facts to work with.
plus: soldiers hiding in "civillian" and "army unlike" clothes and vehicles arent regular soldiers.
more plus: it aint possible to cover a whole conflict itself with a map, but those little steps and extracts are what make it interesting to convert and desirable to recreate. ideas and creative influences are good, mhmkay?
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 11:59
by Mouthpiece
It's possible. Someone just needs to make a map that's based on some Libyan territory and put MEC vs Insurgents as the fighting factions. Btw, this could be a nice time for the "reverse cache hunt" i've seen mentioned in other threads. The Insurgents could attack MEC caches. Problem I see now is how to balance the play (MEC could just put up every asset available, use APC's as hull down defensive tanks, etc.) Also AAS mode like the one you see in Kozelsk would be nice.
This is not a suggestion. Just free-flow thinking

Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 12:34
by Elektro
Furst wrote:i guess youve been following the news about that conflict within the last weeks?! and you might also have recognized those news claiming that a growing number of Gaddafis troops tries to bypass the attacks by the NATO or rather making it more and more difficult to identify and distinguish the Gaddafi troops from the rebels, didnt you? if not, try google it.
the idea of an advanced insurgency mode isnt that absurd when youve got those facts to work with.
plus: soldiers hiding in "civillian" and "army unlike" clothes and vehicles arent regular soldiers.
more plus: it aint possible to cover a whole conflict itself with a map, but those little steps and extracts are what make it interesting to convert and desirable to recreate. ideas and creative influences are good, mhmkay?
From what I've understood by reading your post it seems that your confusing
The People's Militia or a similar unconventional pro Gedaffi force as an insurgent group.
There is a difference between a unit rebelling against the armed forces and a unit who functions under the leadership of local military commanders.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 13:05
by Gracler
Mouthpiece wrote:It's possible. Someone just needs to make a map that's based on some Libyan territory and put MEC vs Insurgents as the fighting factions. Btw, this could be a nice time for the "reverse cache hunt" i've seen mentioned in other threads. The Insurgents could attack MEC caches.
Problem I see now is how to balance the play (MEC could just put up every asset available, use APC's as hull down defensive tanks, etc.) Also AAS mode like the one you see in Kozelsk would be nice.
This is not a suggestion. Just free-flow thinking
This is reason enough to drop the idea i think. Conventional army defending against low tech weapons is going to make it even a bigger pain playing insurgent and therefore it will most likely be a "server killer" Ofcourse you could add Jdam attack for the ins every 10 minutes but that would just be Vanilla-silly.
The only upper hand the insurgents have is that they only have to defend. Attacking is a lot more dangerous, unless when the cache is put in the middle of an open field (which is stupid imo, not even insurgents would leave there weapons in clear view)
Ins vs Ins is more likely to be fun and balanced. I can not think of any real situation where this is the case though. Maybe another African country? jungle warfare

Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 13:06
by Stoickk
Just thinking out loud here, but Muttrah City would be a blast as an Insurgency map for MEC vs. Insurgents.

Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-25 13:23
by Gracler
Stoickk wrote:Just thinking out loud here, but Muttrah City would be a blast as an Insurgency map for MEC vs. Insurgents.
How would each team lose tickets? INS on deaths and MEC on cache loss? I don't see it being fair.
Adding Assault and Secure point that are not near the caches giving the mec a ticket bleed if they are "camping" too much might even it out though.
also if the insurgents can capture the mec Supply depot denying the mec any new vehicles to spawn could make it more even.
Ins vs Mec as if it was US vs ins the traditional way wouldn't be realistic if the insurgents alone could wipe out the Mec forces..... of course you could call it a surrounded mec force with cut off supply lines and giving the mec much less weapons than they should have to begin with.
Or you could add Nato Jets, but afaik.....Nato havent lost a single Jet in the conflict so far so that woudnt be realistic either

Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-26 03:07
by Nax
PRWebGuy wrote:Well, that's exactly what the devs had to do in designing this game. They had to look at the real stories and real information and set parameters in the game for what could and could not be done/used.
I didn't just turn on the news, see what was going on in Libya, and immediately think 'How could this be implemented into a game!?!?". It's more of after seeing and reading some stories on the weapons and tactics used, I thought of the insurgent faction in PR, then I saw Rebels using MiGs so that made me think of AAS. I'm not some War-Obsessed violence junkie like some of the people I see playing this game.
You seem to have completely misunderstood me. As I thought I explained in my first post, I have no problem with people adapting real world conflicts into video games. For example, if I was making a game mode, and I was aiming for a realistic universe, then of course I would look to real world conflict to inspire my efforts.
Its the
opposite that was a bit weird. Its not the thought of 'how could this be used in creating a realistic game', its 'this real life event is like a game in this and that way'. While I suppose making the comparison between real life and a game can help ease understanding of the conflict, its sort of blends morality in the regards that you think of something in real life in terms of a game. I'm not at all accusing you of being some sick guy who thinks war is a game and killing is fun. Thats why I was very careful in my word choice; notice I said it was 'weird' and not 'amoral'. Its the difference between looking at the Vietnam conflict and saying "Hm, thats a lot like insurgency" vs looking at Vietnam and saying "Hm, I can create a game mode/map/something from this". So no, its not at all what the developers of the game do (well, at least they don't do it when creating the game, I am not one to label what they do in their free time, hehe).
To get back on topic: I was unaware the insurgents used MiGs. Are you sure they didn't just capture them? I've heard no reports whatsoever of them actually using them, and I highly doubt they would be able to (they require a trained pilot to use, plus coordination with NATO to not be shot down by a NATO jet accidentally).
I also think that the conflict would definitely be MEC vs Insurgents. Gaddafi's forces employ armor and aircraft (or at least they used to) and were, for the most part, a conventional faction. While paramilitary organizations exist in Libya, they also exist in a multitude of other Middle Eastern Nations, so the same could be said about any Arab/North African nation vs. Insurgents. Just give the MEC access to technicals, maybe add a plain clothes kit to represent paramilitary forces if you really wanted to.
As far as an actual game mode... it would have to be AAS with tickets heavily biased in the favor of the insurgents. MEC would be very defensive (think Muttrah like map, in that MEC caps most of the flags initially, with insurgents left with one or two flags). MEC tries to push insurgents out, insurgents try to push in. Opposite could also work, with MEC sieging a city and insurgents trying to slow the advance of the MEC.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-26 17:11
by naykon
I think it'd be pretty boring to be honest, theres enough factions in PR fighting with rusty Ak's and 30 year old weapons.
what makes it fun is when you pit them against the advanced weapons of the major 1st world nations, which Libya isn't.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-26 18:45
by Haji with a Handgun
I think INS on INS could be very interesting, but you'd have to give the opposing sides very different equipment to make it playable.
Re: Libyan Conflict/ Game modes (Not suggestion)
Posted: 2011-04-26 21:59
by lukeyu2005
Probably best to wait for the war to actually finish. Otherwise we'll be stirring up controversy.
Cough Cough medals of honor