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Op Harvest Bradlys
Posted: 2011-05-05 15:19
by Wh33lman
i havent used one in a regular server in a while, but are they suposed to be ****? i dont mean to be insulting, but you cant hit sh*t with their TOWs. i know theres the new 7 second rule, but i must have been parked for 10 minutes before i fired one, and i completely missed. i tried fireing one at long range and couldnt even see the missle.
is this intentional?
Re: Op Harvest Bradlys
Posted: 2011-05-05 21:48
by ballard_44
What does this have to do with SP/COOP?
Re: Op Harvest Bradlys
Posted: 2011-05-05 22:07
by Jigsaw
[R-DEV]ballard_44 wrote:What does this have to do with SP/COOP?
Square root of bugger all?
Moved to the vehicle feedback section.
Re: Op Harvest Bradlys
Posted: 2011-05-05 23:06
by ballard_44
So you guys are saying the _bf2 version, where you the driver and gunner are combined has issues?
Re: Op Harvest Bradlys
Posted: 2011-05-06 00:28
by Wh33lman
ive only seen it in coop in the vBF2 driver/gunner versions, so i assume those are the only ones. and i didnt know if it was intentional to keep human players out of it or whatever. this is why i posted it in SP feedback.
Re: Op Harvest Bradlys
Posted: 2011-05-06 03:19
by Evers
The TOWs in the SP/Coop version fire at a 30-40 degree of elevation even if you are level and pointed directly at a target. It takes around 500m for the missile to come back to your cross-air.
Re: Op Harvest Bradlys
Posted: 2011-05-06 05:53
by ballard_44
Oh, that's an issue for sure...thanks for the heads up, I'll look into it.
Re: Op Harvest Bradlys
Posted: 2011-06-13 02:27
by Hunt3r
Makes for a large dead range, when guidance dead range makes it more like <100m IRL.
Re: Op Harvest Bradlys
Posted: 2011-06-14 17:08
by Bob of Mage
I would say this is really a Co-op only bug. Like a number of other things in Co-op the Bradlys were changed for bot use. However they were poorly done so we now have a problem.