First post!
Posted: 2011-05-12 20:55
Hello everyone! I am LaMorueAssaisonner, and as a first post I want to salute the community. I Know I'm not supposed to post suggestion before 25 post but I beleive it's worth is weight in gold and it has not been posted yet.
Here we go!
Genius hit me yesterday while I were stalking a group of marines,
my wandering mind generate a glorious idea.
Beforehand, I want to show my gratitude toward the community by some love <3.
I have been playing PR for quite some time and never thanked the devs and the work behind all this.
Let me redeem myself by contributing for the project, for the players and for me.
The ability to salvage Wrecks.
-The action would require focus type action.
-The vehicles* would respawn when the action is complete.
-If not salvaged, Vehicles take additional spawn time*.
**Balance wise**
Risking tickets to replenish assets.
**game play**
"Side quest"
Usage more frequent and wise of grenade trap for the unconventional force.
Thanks for reading!
Here we go!
Genius hit me yesterday while I were stalking a group of marines,
my wandering mind generate a glorious idea.
Beforehand, I want to show my gratitude toward the community by some love <3.
I have been playing PR for quite some time and never thanked the devs and the work behind all this.
Let me redeem myself by contributing for the project, for the players and for me.
The ability to salvage Wrecks.
-The action would require focus type action.
-The vehicles* would respawn when the action is complete.
-If not salvaged, Vehicles take additional spawn time*.
**Balance wise**
Risking tickets to replenish assets.
**game play**
"Side quest"
Usage more frequent and wise of grenade trap for the unconventional force.
Thanks for reading!