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Exitpoints

Posted: 2011-05-15 13:08
by Mats391
on quite a few vehicles the exitpoints, where you spawn when you leave the vehicle, does not match the seat you sit in. this is something that is kind of annoying and unrealistic.
Examples:
RIB boat: seat 7 (middle left) exits middle right
Huey: seat 8 (back right) exits front left
brdm: almost every seat spawns you in the back of the vehicle

on some vehicles its done right and the seats are perfectly synched to exitpoint. this makes it easier to orientate when you are being dropped.
best example for that is the blackhawk. you spawn directly in front of where you were sitting and it just feels natural.

Re: Exitpoints

Posted: 2011-05-15 13:16
by Psyrus
Mats391 wrote:on quite a few vehicles the exitpoints, where you spawn when you leave the vehicle, does not match the seat you sit in. this is something that is kind of annoying and unrealistic.
Examples:
RIB boat: seat 7 (middle left) exits middle right
Huey: seat 8 (back right) exits front left
brdm: almost every seat spawns you in the back of the vehicle

on some vehicles its done right and the seats are perfectly synched to exitpoint. this makes it easier to orientate when you are being dropped.
best example for that is the blackhawk. you spawn directly in front of where you were sitting and it just feels natural.
This would be something that you could quite easily do in the editor yourself, compile and submit to the devs and if it is up to scratch you would have both fixed something that irks you and helped pr become more polished.