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[Vehicles] Exit Locations

Posted: 2011-05-16 15:56
by Mats391
i fixed some exit locations for:
Huey: 2 seats exited wrong point/side
RIB: 1 seat exited wrong side
BTR: didnt get updated after riding on top change
BRDM: same as BTR, also is it supposed that the driver/gunner exits though the back?

Detailed changes:

Code: Select all

[b]Huey US:[/b]
@"us_the_uh1n_leftside_position"
ObjectTemplate.setSoldierExitLocation 0/0.2/0 0/90/0

@"us_the_uh1n_rightside_position"
ObjectTemplate.setSoldierExitLocation 0/0.2/0 0/90/0

[b]Huey GER:[/b]
@"ger_the_uh1d_leftside_position"
ObjectTemplate.setSoldierExitLocation 0/0.2/0 0/90/0

@"ger_the_uh1d_rightside_position"
ObjectTemplate.setSoldierExitLocation 0/0.2/0 0/90/0

[b]RIB:[/b]
@"boat_rib_PassengerMiddleLeft"
ObjectTemplate.setSoldierExitLocation -2/0.3/0 0/0/0

[b]BTR-60:[/b]
@"PlayerControlObject mec_apc_btr60_Passenger1"
ObjectTemplate.setSoldierExitLocation 0/-1.5/0.7 -90/0/0

@"mec_apc_btr60_Passenger2"
ObjectTemplate.setSoldierExitLocation 0/-1.5/0.7 90/0/0

@"mec_apc_btr60_Passenger3"
ObjectTemplate.setSoldierExitLocation 0/-1.5/0.7 -90/0/0

@"mec_apc_btr60_Passenger4"
ObjectTemplate.setSoldierExitLocation 0/-1.5/0.7 -90/0/0

@"mec_apc_btr60_Passenger5"
ObjectTemplate.setSoldierExitLocation 0/-1.5/0.7 180/0/0

@"mec_apc_btr60_Passenger6"
ObjectTemplate.setSoldierExitLocation 0/-1.5/0.7 90/0/0

[b]BRDM-2:[/b]
@"mec_jep_brdm2_Passenger_TopLeft"
ObjectTemplate.setSoldierExitLocation 0/-1.2/0.7 -90/0/0

@"mec_jep_brdm2_Passenger_TopRight"
ObjectTemplate.setSoldierExitLocation 0/-1.2/0.7 90/0/0

[b]BRDM-2 Support:[/b]
@"mec_jep_brdm2_support_Passenger_TopRight"
ObjectTemplate.setSoldierExitLocation 0/-1.2/0.7 90/0/0

@"mec_jep_brdm2_support_Passenger_TopLeft"
ObjectTemplate.setSoldierExitLocation 0/-1.2/0.7 -90/0/0

@"mec_jep_brdm2_support_Passenger_TopLeft_back"
ObjectTemplate.setSoldierExitLocation 0/-1.2/0.7 -90/0/0

@"mec_jep_brdm2_support_Passenger_TopRight_back"
ObjectTemplate.setSoldierExitLocation 0/-1.2/0.7 90/0/0
if anyone finds other bugged exit point i ll be glad to fix them :)

Re: [Vehicles] Exit Locations

Posted: 2011-05-16 16:12
by Psyrus
Nice work! How come the left and right side of the huey exit points use the same xyz coordinates? What is the defined exit point relative to? Not an important question but I'm quite interested :)

Hope it gets implemented, better immersion when you exit at the right place I think.

I once was flying the chinook and two of my passengers spawned in *front*of the chinook when exiting, so maybe that's a bugged one too? I think it may have been because the back exit was blocked, but out the front???

Re: [Vehicles] Exit Locations

Posted: 2011-05-16 18:04
by Mats391
Psyrus wrote:How come the left and right side of the huey exit points use the same xyz coordinates? What is the defined exit point relative to?
the coordinates are in relation to the seat object and for the huey on both sides the y-axis is pointing away from the chopper.
I once was flying the chinook and two of my passengers spawned in *front*of the chinook when exiting, so maybe that's a bugged one too? I think it may have been because the back exit was blocked, but out the front???
that shouldnt happen. the alternative exit position is set to 0/0/0 so the soldier should just spawn inside the chinnok from what i understand

Re: [Vehicles] Exit Locations

Posted: 2011-05-18 12:57
by J.F.Leusch69
RIB was bugged, so that is fixed now.

for the rest, i will have a closer look asap.

Re: [Vehicles] Exit Locations

Posted: 2011-05-19 13:55
by Mats391
i can give you the tweak files with the fixed locations if you want

Re: [Vehicles] Exit Locations

Posted: 2011-05-19 14:21
by J.F.Leusch69
no, thanks its fine as you have put it here

Re: [Vehicles] Exit Locations

Posted: 2011-05-19 19:36
by J.F.Leusch69
BRDM2 and BTR60 in too