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[Audio] M1A2 Abrams
Posted: 2011-05-18 06:58
by samanas
Hi, I am a little bit changing M1A2 Abrams sounds, but i dont know where to find M1A2 track sound, any ideas?
First progress video:
http://youtu.be/NdA4l9A1k6E
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-18 09:05
by AfterDune
objects/vehicles/land/ustnk_m1a2/sounds/m1a2_tracks.wav
If you can't find it through the editor, search the M1A2 tweak file

.
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-18 12:02
by samanas
[R-DEV]AfterDune wrote:objects/vehicles/land/ustnk_m1a2/sounds/m1a2_tracks.wav
If you can't find it through the editor, search the M1A2 tweak file

.
And where I can find M1A2 tweak file?

Re: [SOUND] M1A2 Abrams
Posted: 2011-05-18 13:05
by AnimalMother.
pr/objects/vehicles_server.zip/land/us_tnk_m1a2
it should be in there
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-18 14:00
by samanas
Oh, thanks for answers, but I have more questions.
Then I change sounds, not all of them are heard, and one even have some crazy noise. Anyone know, how to fix this problem?
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-18 14:15
by Pantera
Make sure that the sounds are in the correct formats, for an indepth tutorial lookie here:
Guide to Extracting Sounds from BF2 - BF2S Forums
What you want to do is the opposite, so follow the tutorial back wards.
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-19 10:00
by samanas
Here is a first video:
YouTube - Project Reality - M1A2 Abrams sound mod
By away, is there any way, to have different sounds inside tank, and outside tank?
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-19 10:06
by AnimalMother.
edit: it appears i may have misunderstood your question
samanas wrote:
By away, is there any way, to have different sounds inside tank, and outside tank?
not 100% sure but i'm going to say yes, through the use of the 1st and 3rd person sounds for the tank
1st person (1p) being the inside noises heard by driver/gunner and 3rd person (3p) being heard by the guys outside
Re: [SOUND] M1A2 Abrams
Posted: 2011-05-19 10:12
by samanas
Animal.Mother wrote:edit: it appears i may have misunderstood your question
not 100% sure but i'm going to say yes, through the use of the 1st and 3rd person sounds for the tank
1st person (1p) being the inside noises heard by driver/gunner and 3rd person (3p) being heard by the guys outside
Well I know about 1p and 3p, but how to make them for engine sounds, and track sounds?

Re: [SOUND] M1A2 Abrams
Posted: 2011-05-19 10:36
by AnimalMother.
thought you would
best bet would be to PM either [R-DEV]Twisted Helix, [R-DEV]sofad, [R-DEV]Drav or [R-DEV]Jaymz (I can't remember who else went and can't find the blog post about it), as these are the guys behind the implementation of the british vehicle sounds and will be able to give you some really good pointers and answer pretty much everything i should think