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Questions about CnC that are not enlighten in the manual

Posted: 2011-05-21 09:41
by My_Self
Would be nice to have any answers from developers regarding Command'n'Control gameplay mode:
  1. What is the exact dependency between distance from the center of the map to the friendly FOB and enemy ticket bleed speed when their FOB is destroyed, like:
    • less than 500m = 8 tickets per second;
    • 500m-1000m = 4 tickets per second;
    • and so on...
  2. Do we have any ticket loss (besides ticket bleed) when the friendly FOB is destroyed?
  3. Can the friendly FOB be overrun like in AAS, when enough (at least 2) enemy players get into the 100m radius?
  4. Does the commander rally point work like in AAS?

Re: Questions about CnC that are not enlighten in the manual

Posted: 2011-05-24 16:50
by My_Self
Any chance for answers?

Re: Questions about CnC that are not enlighten in the manual

Posted: 2011-05-24 19:26
by rushn
1 not really sure the closer it is to the enemy side the more points the enemy loses
2when your fob is destroyed you start losing tickets i think
3 not sure I think not
4idk

Re: Questions about CnC that are not enlighten in the manual

Posted: 2011-05-25 04:20
by AFsoccer
1. This information wasn't included because it's not supposed to be fixated on. CNC was designed to better approximate a realistic battlefield environment within the constraints of the BF2 engine... and last time I checked real battles didn't have "tickets". I don't mean that in a sarcastic way, but by knowing the exact code of the bleed, you're missing the point of why CNC was designed.
2 and 3. I'm not 100% positive, but the FOBs should work the same in CnC as they do in AAS
4. Yes, they should.