Page 1 of 3

Motion blur in PR

Posted: 2011-05-22 08:56
by Lugi
I'm just curious if there's any way to make this effect as a part of the pr.exe? I'm not suggesting anything, I wanna know if this is technically possible.

Re: Motion blur in pr

Posted: 2011-05-22 09:14
by KEIOS
This might be something, that just is not in the game engine. Personally i disable Motion Blur, whenever a game has it.

Re: Motion blur in pr

Posted: 2011-05-22 10:14
by Hitperson
my eyes don't have motion blur, why should games?

Re: Motion blur in pr

Posted: 2011-05-22 10:23
by AfterDune
Let's stick to the OP's question. He's only asking if it's possible, doesn't matter if it's realistic or not, or that it's cool or not.

I think it's possible through shaders, or at least you can get quite close to it.

Re: Motion blur in pr

Posted: 2011-05-22 10:51
by Lugi
Those custom shaders seem pretty fine, have you ever considered adding more of them, like this motion blur, or maybe some vision artifacts from looking directly at the sun?
Hitperson wrote:my eyes don't have motion blur, why should games?
They do, just spin on your chair and focus on your legs, you'll see your motion blur.

Re: Motion blur in pr

Posted: 2011-05-22 12:11
by Mora
Motion blur is realistic when you turn your head very fast. I think when doing 180? in an instant should have motion blur. Its possible but afaik not in the same way we have the suppression effect. There was a guy who made depth of field work in PR, but it didnt quite work because it required a .dll file in the directory and punkbusters didn't like it. I cant seem the find that thread.

Re: Motion blur in pr

Posted: 2011-05-22 12:17
by Lugi
Yes, but i'm not only talking about the blur when you turn around, but also when you have some objects moving fast. Motion blur makes its animation look smoother.

Re: Motion blur in pr

Posted: 2011-05-22 13:16
by Pedz
Correct me if im wrong, but I believe motion blur on animations and such was added in DirectX 10, and isnt available on DX9 (other than 'smudging' it all) and as BF2 is DX9 I think it wouldn't look so nice and would probably increase the workload even more :P

Re: Motion blur in pr

Posted: 2011-05-22 14:14
by 2ClipsOneKill
I've been thinking about this while modding singe player games.
A simple shader that heightens contrast and does colour correction can do much to the looks of a game.
Something similair to the effect in the loading-screen pictures of maps you have now but not as strong. I think it might improve the feel of the game a lot if done right since BF2 feels really washed out now a-days.

Re: Motion blur in pr

Posted: 2011-05-22 14:15
by Pesticide
i remember in arma II when i moved my mouse i litelary had to puke, motion blur is one of the most horrible gfx feature inventions to date. never touched arma 2 ever since, its still part of the shader qualitiy setting bah.

Got jaggies ? no problemmo, just blurr the image so people wont notice it, who cares if some might get sick :(

Re: Motion blur in pr

Posted: 2011-05-22 14:26
by karambaitos
Pedz wrote:Correct me if im wrong, but I believe motion blur on animations and such was added in DirectX 10, and isnt available on DX9 (other than 'smudging' it all) and as BF2 is DX9 I think it wouldn't look so nice and would probably increase the workload even more :P
nah because what ever DX10 can do DX9 can just a bit (almost not noticeably) worse
look at TF2 for example or crysis in dx9 or arma 2.

though that bullet time filter from sony vegas in PR would make it look OMGWFTBBQ

Re: Motion blur in pr

Posted: 2011-05-22 14:51
by Shovel
Lugi wrote:They do, just spin on your chair and focus on your legs, you'll see your motion blur.
I don't have a spinny chair. :(

Anyway, if it is possible, that would be cool, because post-processing effects are what make games like CoD look like they have amamzing graphics, whaen they actually have pretty basic ones.
Image

^This is MW3

Re: Motion blur in pr

Posted: 2011-05-22 14:59
by AfterDune
Post processing effects are cool, as long as they're done right. Bloom for example is a nice effect, but only if it's not over the top. Same goes for color correction, motion blur, etc.

Re: Motion blur in pr

Posted: 2011-05-22 16:53
by Mora
Portal 2 has motion blur but done right.

Re: Motion blur in pr

Posted: 2011-05-22 17:40
by AquaticPenguin
The only games I've seen good motion blur on have been L4D2, and Portal 2. In those games the effect is subtle, it's not so harsh as to become unnatural or frustrating. For motion blur to work it has to be done properly, or it detracts from the whole experience. Smoothing out the frame-rate is fine if you want a cinematic feeling, but it makes it difficult to pick out details as you're moving.
2ClipsOneKill wrote:A simple shader that heightens contrast and does colour correction can do much to the looks of a game.
It can make the game look nice, but increasing contrast will wash out details in dark and light areas, which is annoying if you're trying to pick out an enemy a distance away. BC2 was especially bad for this, because everything was roughly the same colour, and they went over the top on the bloom effects, you couldn't see anything in the dark or light areas. It did look pretty, but it was also annoying as hell to play.
2ClipsOneKill wrote:Something similair to the effect in the loading-screen pictures of maps you have now but not as strong.
I do like the look of the loading screen images, though I don't think they'd suit in game play. If you're having effects they really do need to be subtle.


And a picture to sum things up

Image

Re: Motion blur in pr

Posted: 2011-05-22 17:56
by Lugi
Mora wrote:Portal 2 has motion blur but done right.
That's the type of motion blur i'm talking about. Not so aggresive, makes the animation nicer to look at.


Just take a look at this. Motion blur done right, and even minecraft looks 10 times better.

Re: Motion blur in pr

Posted: 2011-05-23 07:55
by Feriluce
Erk...motion blur is sickening, and it is also the first thing I turn off in a new game as soon as I see it. It distracts me from what I'm looking at, and when I turn around I notice the completely random blur effect more than I notice what I'm actually looking at. Just look at the above minecraft video when he spins around, how disorienting and annoying it is.

If PR enforced motion blur for everyone, I'd stop playing instantly.

Re: Motion blur in pr

Posted: 2011-05-23 14:05
by Megagoth1702
OP wrote:I'm not suggesting anything, I wanna know if this is technically possible.
Seems to be hard to read a 2line post. Instead we should spill our subjective useless opinions around. FFS.

Re: Motion blur in pr

Posted: 2011-05-23 16:32
by ShockUnitBlack
Talk to Rhino, he'll know.

Re: Motion blur in PR

Posted: 2011-05-24 07:19
by AfterDune
I stumbled upon something that can add bloom, motion blur, color correction, etc, etc to any DX9 game. It says you can set it up any way you want, more/less effects, etc. People tried it with a lot of games. Some examples for Battlefield:







The above vids are a bit over the top, but since you can configure it yourself, you could tweak it to something you like.

It's called ENB Series. I haven't tried it myself, but wouldn't mind giving it a go, see what it's like.

Don't know if Punkbuster will kick you for this, but you can try it on single player. Or any other DX9 game.