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[REQUEST] Revival mod recruitment
Posted: 2011-06-02 21:15
by Insanitypays
Hi, im working on a mod called Revival
Revival mod for Battlefield 2 - Mod DB
(by myself so far) and all I really am is a texture artist and a very basic animator, and I am extremely serious about this mod and need to put together a team I need an experienced animator (knows how to do 3d sights, coder, and a level designer
Please, if you can do any of this PM me on Moddb, im Insanitypays
Re: [REQUEST] Revival mod recruitment
Posted: 2011-06-03 06:42
by samogon100500
Echo331 wrote:Hi, im working on a mod called Revival
Revival mod for Battlefield 2 - Mod DB
(by myself so far) and all I really am is a texture artist and a very basic animator, and I am extremely serious about this mod and need to put together a team I need an experienced animator (knows how to do 3d sights, coder, and a level designer
Please, if you can do any of this PM me on Moddb, im Insanitypays
3d sight with vBF2 AK series - bad idea.
I remember PR v0.8.

Also - AK101 was my favorite gun in this time.How militia squadleaders got not to much awesome guns thats in 0.8 or 0.85 for example.
Re: [REQUEST] Revival mod recruitment
Posted: 2011-06-03 12:20
by dtacs
What exactly are you trying to aim for with this mod? Is it supposed to be a more fast paced BF style game with random weapons similar to AIX or something realistic?
Re: [REQUEST] Revival mod recruitment
Posted: 2011-06-07 01:19
by Insanitypays
Neither, its sacrificing realism (but not accuracy such as which army wears which camo) for gameplay, but not cluster****ing it with weapons and vehicles and crazy weapons like AIX does. I would say something in the middle