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Structure of PR

Posted: 2011-06-03 04:51
by Wicca
Hello! I would like a discussion on how the structure of PR is.


Its a very large community. And thus, it is interesting from a social aswell as a community standpoint to take a look at ones surroundings.


I am also interested in how many of the forum lurkers play PR, pluss the ones that are playing online.


Aswell as where the largest community is. US, EU South American or Asia/Australia.


How i see PR is the Devs, creating a game, the admins dealing with the masses. and the masses obviously playing the game.


How does it all interact?

DISCUSS

Re: Structure of PR

Posted: 2011-06-03 05:25
by stealth420
Thats a good essay topic for a college class but a better one would be.







Does the average individual play Project reality with the desire to kill or the desire to have fun and how does this effect the brain in reality/everyday life....?

Re: Structure of PR

Posted: 2011-06-03 05:34
by Wicca
That one sounds scary.

I usually fall into automode if i feel threatend. Like what i do when i get in "contact" the state of contact. I sometimes rehears scenarios in Real life in my mind. How i would react or do. It usually ends in some chinese kung fu movie. Where i always win.

Re: Structure of PR

Posted: 2011-06-03 07:32
by hobbnob
stealth420 wrote:Does the average individual play Project reality with the desire to kill or the desire to have fun and how does this effect the brain in reality/everyday life....?
Stealth don't pointlessly derail threads

Quite a lot of people that have PR don't even go on the forums, and you could argue that they aren't even part of the community, but more like 'hobos'. For example, in the years I've been playing PR I've only been recognised from my youtube stuff twice ingame, and I haven't played PR online since Reality Contact started so I don't know how much influence that would have.

I do think there are 'celebrities' among the normal players though. For example, you yourself Wicca are pretty well recognised as an insane norweigian-nothing wrong with that ;)

Re: Structure of PR

Posted: 2011-06-03 09:59
by Michael_Denmark
Wicca wrote:Hello! I would like a discussion on how the structure of PR is.


Its a very large community. And thus, it is interesting from a social aswell as a community standpoint to take a look at ones surroundings.

DISCUSS
Indeed very interesting topic.
Aswell as where the largest community is. US, EU South American or Asia/Australia.
Coming from the tourney experience, I would say EU has the largest community, however, perhaps the server administrators can provide with some statistics?

Re: Structure of PR

Posted: 2011-06-03 10:43
by Wicca
Yeah, i mean within EU. you already have 2 very big communeties, the UK and the German.

There are alot of swedes, danes and norgies playing. But we never get along well enough for a server. Then there is a smaller finnish community, which is larger then the rest of scandinavia afaik.

And i can recall there being an italian community Aswell.

So what is so different with the US?

Re: Structure of PR

Posted: 2011-06-03 12:02
by Snazz

Re: Structure of PR

Posted: 2011-06-03 12:33
by Brainlaag
Wicca wrote:Yeah, i mean within EU. you already have 2 very big communeties, the UK and the German.

There are alot of swedes, danes and norgies playing. But we never get along well enough for a server. Then there is a smaller finnish community, which is larger then the rest of scandinavia afaik.

And i can recall there being an italian community Aswell.

So what is so different with the US?
Italians? There are like 5 active members on the forum, stop spreading lies Wicca :D . Anyway going through this topic you can say that PR unites every kind of people and "forces" them to play together in a fun and sometimes mature way, which is awesome.

Many nationalities united under one banner, quiet awesome and unique in this way. Yeah guys you can be all proud of yourself, you are special. :wink:

Re: Structure of PR

Posted: 2011-06-03 12:42
by Adriaan
There seem to be quite alot of people on reddit playing PR (probably part of them member of these forums as well).

Re: Structure of PR

Posted: 2011-06-03 20:41
by Mikemonster
Hmm, here's some more 2 cents from me


I see the Dev's as an Illuminati .. Sometimes they throw us information, sometimes they don't. If they do it's usually casual chat - not a definate announcement. Their work is done to what they want and to the result they desire. I feel that the Devs are the biggest lurkers of the forums, and are brilliant at taking everything 'with a pinch of salt'.

I have no problem with that tbh. Good on them.


As far as the game goes, having played a while, there are some guys who you see in-game and on here (the PR forums) and I see them as the mainstay of PR. They have a soundboard for their opinions (the forum) and they also play in public servers enough to have their feet on the ground and be in touch with what PR needs. I also feel they are essentially the Project Reality Public Relations team.. If anyone can train, coach, invite, and make permanent players of new players it's these guys. They may well be long-term players but they aren't all 'Squad Leaders' although they almost all can and do squad lead on occasion.

Generally if you have one of these guys in your squad they will be the one that talks to you all the time. This is a good thing - they know their stuff. I think these players represent about 30% of players in 'good' public servers. To note - these guys aren't in my opinion always the best shots or the most frequent players, but they are generally friends and friendly, and they fit into a squad like a champagne cork into a bottle - the perfect fit.


The other 70% players I feel is:

[Very] casual players (40%), who don't post on the forums but have a generally good knowledge of the game and are neither terrible at their job in the squad, nor particularly good at it.

Then we have the 'new' guys (20%), and those without mics, basically ballast. occasionally you have one in your squad and it's a borderline kick (you know they are new, inexperienced, and need a tutor, ut they are also spoiling it for the other players).

And then we have the l33t players (10%), who see it as their mission to cause disproportionate casualties to the enemy with whatever theyhave at their disposal, and will actively avoid teamwork. Eventually they become fairly proficient at it vs an average team, although generally lack imagination as they just do the same thing every round. On a good server on a good day, versus a good team, I feel they get steamrolled and rage quit.. Certain kits are then almost always available to request..



With regards to demographics, I believe that there are a lot of UK players, a lot of Scandinavian players, and a lot of 'American Accent' players from all over Europe. Usually I can't tell in the slightest where you guys are from, and you have such an American accent that I check your ping to see if you're actually 'local' or not. I feel that you guys represent the largest proportion of players in PR (bigger than the UK players and Scandinavian players combined). Also, you nearly all speak better English than me but can't understand my silly Northern accent and random English slang.. Interesting when i'm a SL and say something like 'lob a rope on that roof'.

I also feel (I may well be very wrong here) that the German community is just big enough to have a couple of German speaking servers, but this is an 'own goal' because it is no doubt tempting to play there and speak a familiar language, rather than join the other English speaking servers. There's no judgment intended there, I just feel it is a quirk of numbers. The guys from the smaller EU countries have no option but to 'jump in at the deep end' and play in servers that are 100% English speaking.

Re: Structure of PR

Posted: 2011-06-04 08:31
by Michael_Denmark
Wicca wrote:Yeah, i mean within EU. you already have 2 very big communeties, the UK and the German.

There are alot of swedes, danes and norgies playing. But we never get along well enough for a server. Then there is a smaller finnish community, which is larger then the rest of scandinavia afaik.

And i can recall there being an italian community Aswell.

So what is so different with the US?
Well come to think of it, I have only played the CATA side in the tourney, thus how many US players that were playing on the NATO teams, I don't know for sure. Probably many.

Does anyone have access / time / interest, to server-stats? Perhaps those will be able to give a more solid picture?

Re: Structure of PR

Posted: 2011-06-04 08:42
by Psyko
Wicca wrote:How i see PR is the Devs, creating a game, the admins dealing with the masses. and the masses obviously playing the game.

And the masses giving their feedback. The open flow of feedback and information makes PR unique. every game has its own website and forum these days and all the fans apply their perspectives. but their communities pale in comparrison to PR's in the way that all the members of PR believe they have a small level of input and are able to activly change the trajectory of the game by adding parts to it. other games dont have that. (well afaik)

Re: Structure of PR

Posted: 2011-06-04 09:23
by TheComedian
Many Balkan players and contributors too. Sometimes I feel like I can insult an admin in my language and get away with it because there is like 50 people who would understand me.

I understand most languages in eastern and western europe (except French and spanish) so sometimes I feel like a bridge between western europe and slavic europe :)

Re: Structure of PR

Posted: 2011-06-04 11:09
by _casualtyUR
It seems that the last two PRT campaigns; NATO had about half and half, US and UK peoples. The numbers may have been tilted towards the US but there were/will be many UK'er.

Re: Structure of PR

Posted: 2011-06-04 11:58
by Wicca
Mikemonster good post! :)


Also, psyko. I agree. But as mike pointed out, were like the core of the gamers. And so we represent like 40 percent was it? According to mike.


I do however agree, that the PR community, is not like anything else. I remember the WiC forums was quite nice. But it quickly turned into shallowness and boredom for me. Cause here, we f.ex. have edrama. Trolling gaz, the mad offtopic forums. And the tester team that are from the community afaik.


The Devs recruit more devs from the community, and people help out by learning new skills or donating money. IE. We are a free profit, free speech self sufficient community. We do not have a clear sence of income and economy.

I do not know if the developers makes decisions in democratic votes, or if the red tags decides the next move. Although, since this is a wargame, and a good portion of the team is soldiers/was. There is a clear chain of command.

That being said, if there was one thing i would like this mod to change. Is a closer relationship from the devs to the server admins and the servers in specific.

There is a distance, atleast that i feel, between admins and devs. Correct me if i am wrong.

Anyway, here is how PR i structured in my head:

PR Managment
PR Project managers/PRBF2/ARMA2PR/VIETNAM
Map managers/asset managers.
Developers within their own field
R-MODS
Testing team
Rcons

Community
Head Administrators
Admins
Clan leaders
RCOM Faction leads
PRT Commanders
Community Faction devs
PRT Squadleaders
Ingame Commanders
Clan members
Ingame Squadleaders
Ingame Squadmembers



Scot...
:D

This is the hiearchy in my oppinion. The Clan members usually has first dibs on server spots over squadleaders ingame. I also place community member under that sence. IE if i am a regular on a server, everyone knows me, i wont be kicked by an admin for making room to another regular member of that server. There is many other examples.

Re: Structure of PR

Posted: 2011-06-04 13:19
by Pronck
I think that Europe has the biggest part in the PR community, followed by the US. The rest are rich guys in a banana republic in Africa :mrgreen: .

In the community we have as said before a group of 60% that plays the game as it should be. 20% without a mic , and the other 20% cannot speak english.

We all now that , that 40% group sucks at this mod :wink:

Re: Structure of PR

Posted: 2011-06-04 13:30
by Wokeye
The Australian/New Zealand and a few other nearby countries has one main community (BigD) of 1500 forum members, perhaps 200-300 active players?...though that number is hard to estimate. Our 10v10 scrim competitions get 6-8 teams, usually. The BigD community server is filled to one 64p server every night ATM.

There is a second new (currently very small) Australian community as well - not sure of their numbers.

Not sure how this compares to other parts of the world numbers-wise.

Re: Structure of PR

Posted: 2011-06-04 13:31
by Elektro
I often see two full chinese servers and a few russian. However, I've seen like 1 chinese guy on these forums and he was a MA.

Re: Structure of PR

Posted: 2011-06-04 14:03
by Snazz
B.Pronk(NL) wrote:In the community we have as said before a group of 60% that plays the game as it should be. 20% without a mic , and the other 20% cannot speak english.

We all now that , that 40% group sucks at this mod :wink:
100% of your statistics are baseless.
Elektro wrote:I often see two full chinese servers and a few russian. However, I've seen like 1 chinese guy on these forums and he was a MA.
Indeed they do seem to keep to themselves, it could be due to the language barrier and/or the great firewall.

Re: Structure of PR

Posted: 2011-06-04 14:17
by Elektro
Snazz wrote:Indeed they do seem to keep to themselves, it could be due to the language barrier and/or the great firewall.
There seems to be a chinese PR forum :p

http://www.realitymod.org