[?] middle east city statics
Posted: 2011-06-10 17:48
Tried searching for answers to both of these, but to no avail. Hopefully some of you guys can help as you did with my last issues, although my earlier questions were a bit more urgent.
Background: I'm putting in a small coastal north african/middle eastern city on my 2km map, taking up less than 1/4 of the map.
1. I've been importing basically all of the middle_east/city/city_buildings statics to see what I have to work with, and a lot, but not all of the buildings, have a version with the suffix _nl, for instance there's office_02 and office_02_nl. I cannot see any major difference between these two statics, or any of the other nl versions of statics. What does the nl mean? (I'm thinking either no lightmap or no lod, i doubt it means netherlands) What is the difference between the two versions? Which version should be used for the map?
2. Is there a "cap" on number of city building statics your map should have? (Not "can have") What is a good ratio of enterables/partial enterables/non-enterables for a city? (part of the city will be one faction's main, so I think most of the buildings there should be non-enterables since there wouldn't be much fighting there)
3. To give the illusion of a "larger" city, I plan to have the city extend out a bit into the surrounding terrain. The buildings out of the playable map would be non-enterable, of course, and I would include visual cues as to where the playable part of the city ends via road blocks/obstructions) My question is, would there be any problems doing this given the bf2 engine and server/client side performance constraints? The city is on the upper right side of the map, so it would extend out a bit into the upper, right, and upper-right surrounding terrain.
Thanks in advance,
Urban.
Background: I'm putting in a small coastal north african/middle eastern city on my 2km map, taking up less than 1/4 of the map.
1. I've been importing basically all of the middle_east/city/city_buildings statics to see what I have to work with, and a lot, but not all of the buildings, have a version with the suffix _nl, for instance there's office_02 and office_02_nl. I cannot see any major difference between these two statics, or any of the other nl versions of statics. What does the nl mean? (I'm thinking either no lightmap or no lod, i doubt it means netherlands) What is the difference between the two versions? Which version should be used for the map?
2. Is there a "cap" on number of city building statics your map should have? (Not "can have") What is a good ratio of enterables/partial enterables/non-enterables for a city? (part of the city will be one faction's main, so I think most of the buildings there should be non-enterables since there wouldn't be much fighting there)
3. To give the illusion of a "larger" city, I plan to have the city extend out a bit into the surrounding terrain. The buildings out of the playable map would be non-enterable, of course, and I would include visual cues as to where the playable part of the city ends via road blocks/obstructions) My question is, would there be any problems doing this given the bf2 engine and server/client side performance constraints? The city is on the upper right side of the map, so it would extend out a bit into the upper, right, and upper-right surrounding terrain.
Thanks in advance,
Urban.