Page 1 of 3

SPG-9 (the one you build) cant aim low enough

Posted: 2011-06-14 19:11
by farna
I hope i am posting this on the right place. (I use to fail on that :roll :)

However, i think the SPG-9 have to be able to aim just a little lower.
Because now you cant put it on a hill or roof and aim down like you can with the TOW for example. Maybe its not possible in real life but I wanted however to discuss it here. It happens often that I want to build it on a roof but cant because of the "aim down-limit".

See you ingame! :D

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 20:09
by EnermaX
It's called gun depression, and yes, it's too high. Very annoying somethimes.

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 20:21
by Dougalachi
I would also like to know if it would be unrealistic to allow for more depression and elevation. In reality, I dont believe the gun crew is limited to placing the SPG on a completely flat surface. I would think they could place the mount on a slope (up or down), thereby changing the angles which the SPG can move through. Maybe add the option, using the W and S keys to VERY SLOWLY increase the maximum and minimum elevation/depression of the gun mount, simulating the gunner moving the tripod.

Example: Gunner on mountain wants to shoot down into the valley below. SPG can traverse between -5 and +15. Using S, the gun mount is slowly "dug down" so that he now can shoot from -25 to -5 and so on. Sounds reasonable to me.

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 20:44
by Rudd
elevation would be a problem I think, look at the position of the gunner, but if a bit more depression can be added I'd be up for it,

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 22:06
by Rhino
I'm pretty damn sure we coded realistic elevation and depression stats onto it. I would need to check the MA posts and the code to make sure but I'm 90% sure its realistic and as such, wont change unless proved otherwise.

The trick is to deploy the SPG-9 in an area where it can be used effectively :p

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 22:48
by PLODDITHANLEY
EnermaX wrote:It's called gun depression, and yes, it's too high. Very annoying somethimes.
My M16 gets that when I keep missing.

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 23:38
by badmojo420
[R-DEV]Rhino wrote:I'm pretty damn sure we coded realistic elevation and depression stats onto it. I would need to check the MA posts and the code to make sure but I'm 90% sure its realistic and as such, wont change unless proved otherwise.

The trick is to deploy the SPG-9 in an area where it can be used effectively :p
Is it realistic that the SPG is only deployed on a perfectly level surface? I would imagine they could deploy the tripod on a slight hill, so while the depression wouldn't be any more, they would still be able to hit targets down the hill. But, we can't do this in-game because the base of the SPG is perfectly level no matter where it's deployed.

Re: SPG-9 cant aim low enough

Posted: 2011-06-14 23:59
by Bringerof_D
badmojo420 wrote:Is it realistic that the SPG is only deployed on a perfectly level surface? I would imagine they could deploy the tripod on a slight hill, so while the depression wouldn't be any more, they would still be able to hit targets down the hill. But, we can't do this in-game because the base of the SPG is perfectly level no matter where it's deployed.
^this, same logic goes for why i supported the MG nests suggestion.

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 10:42
by Dougalachi
Would it present too many problems to give players the ability to change the slope of a placeable SPG-9 or MG. This is actually what i was thinking would be practical. The whole deployable could be tilted ( VERY SLOWLY, maybe rotating the static 5 degrees up/down per minute or something) forward or backward to simulate changing the slope of the tripod.

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 10:52
by Rudd
I'm not entirely sure tilting is a good idea, that thing looks pretty heavy, if it were to fall over someone could lose a foot...

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 12:08
by Arc_Shielder
Indeed, we need to lower the aim. :mrgreen:

Image

Image

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 18:47
by badmojo420
Image

This picture illustrates what I mean by deploying it on a slight hill. There is no danger of the thing tipping over.

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 18:51
by Rhino
badmojo420 wrote:Is it realistic that the SPG is only deployed on a perfectly level surface? I would imagine they could deploy the tripod on a slight hill, so while the depression wouldn't be any more, they would still be able to hit targets down the hill. But, we can't do this in-game because the base of the SPG is perfectly level no matter where it's deployed.
if you can think of a good way (that will work with the BF2 engine) of making a user friendly way to be able to tilt the deployable without also making it look super odd I would like to hear it...

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 19:09
by chrisweb89
Let the barrel go down more until it is almost in contact with the ground... There is still a lost of room for it to move ingame and the slowness and limited FOV of the SPG makes it a very hard deployable to use effectively(Im not talking about shooting)

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 19:18
by badmojo420
^ What he said.

I don't think players will start running out to the SPG-9 emplacement with protractors calling PR unrealistic for making the elevation go below 5 degrees. Tilting the tripod is done in real life to make the SPG useful on hills, we can't tilt easily in the BF2 engine, so why not give it a bit more depression? Same realistic result, with a slight bit of unrealistic coding.

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 19:44
by Rudd
badmojo420 wrote:Image

This picture illustrates what I mean by deploying it on a slight hill. There is no danger of the thing tipping over.
that picture works against the suggestion imo, its not really tilted, maybe by like 2 degrees or something, but it looks more because its angled towards the camera.

I'd love an MA's input, I have a suspicion that this thing doesnt respond well to inclines.

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 20:04
by Rhino
chrisweb89 wrote:Let the barrel go down more until it is almost in contact with the ground... There is still a lost of room for it to move ingame and the slowness and limited FOV of the SPG makes it a very hard deployable to use effectively(Im not talking about shooting)
that's not deploying it on a slope now is it because with deploying it on a slope so its "tilted down", you also get a negative side effect of not being able to aim up as much (or even more if aiming up a slope) which with what your suggesting, you wouldn't get.

Re: SPG-9 cant aim low enough

Posted: 2011-06-16 20:04
by ytman
I can just imagine a live round sliding out while this thing is tilted far down. Think people.

According to Source here (Page 1-9) World Military Equipment Guide

The SPG-9 has 30 degrees of traverse total (15 + 15 left/right) and -3 degrees down to 7 degrees up.


So the ingame version seems very accurate. Basically people play with this tool as if it were like the TOW or even an HMG. Really this weapon is far different from anything else and needs to be placed accordingly! I love low bushy places ;) where the SPG-9 is relatively concealed (one reason I love Lashkar) and serves as an ambushing platform. This thing is so special that you can't expect it to be that end all weapon, but when used correctly it is so pwn.

Placing it on a hill is ridiculous and should be frowned upon if not the placer shot and executed for his ignorance. The thing traverses so slowly and has such a small engagement cone that placing it up high and exposed is begging for it to be shot by the Conventional forces armor or optics equiped soldiers.

Instead the placer needs to anticipate the enemy's actions like any true ambusher must. It is this crafty deviousness that makes those who excell with this tool really unique and special.

However, since it is nothing like a TOW I think UnCon forces should get three SPG-9's compared to the Con's two TOWs.

Re: SPG-9 cant aim low enough

Posted: 2011-06-17 00:13
by badmojo420
[R-DEV]Rudd wrote:that picture works against the suggestion imo, its not really tilted, maybe by like 2 degrees or something, but it looks more because its angled towards the camera.

I'd love an MA's input, I have a suspicion that this thing doesnt respond well to inclines.
When the max is 3 degrees, those extra two are pretty damn important in my opinion.

I doubt the round would simply fall out of the tube if pointed down, if that was the case, we'd have to address the technical with the SPG on it, since any time it drove down a hill the round would fall out.

I'd love to hear a MA's input also.

But, I'm starting to think the problem we're experiencing isn't the 3 degrees of depression being too little, but rather it's the irregular scope.

When firing a heat round, it flies pretty straight out of the crosshair part of the scope, which is in the top section of the scope picture.

As seen here...
Image

but when you look at it from outside the scope, the barrel is pointing down more.

as seen here...
Image

So, when firing at something that is level with the emplacement, you still have to aim the crosshair down.

Re: SPG-9 cant aim low enough

Posted: 2011-06-17 00:18
by Ford_Jam
Uhhh... the crosshair is accurate. don't engage targets that are so close. That techie isnt even 50m away.