[Map] Modern DDay (4km) [Concept]
Posted: 2011-06-17 05:15
Name: Modern DDay (Name WIP)
Location: Normandy Coast, France
Size: 4km
Factions: USMC v RU Army (Free to Suggestions!)
Game Play Type: AAS: Combined Arms (Infantry, light armor, heavy armor, light CAS)
Google Earth Overhead (Sorry for small image . . . )
[ATTACH]6350[/ATTACH]
Sorry, fairly new at forum posting with images, here is a link to photobucket for a better pic until I can figure out what I'm doing
gEarthNormandy.png picture by kphillips92 - Photobucket
I am a COMPLETE noob when it comes to the bf2 editor, but I've learned a bit through the tuts from rhino and this would be a fun summer project for me to try, as I am going for a degree in 3D animation and game development. Assuming I can figure things out on the editor well enough, I'd love to spend my free time working on this map, if people think it would be a fun addition.
Basic DDay style map, based on the Normandy Coast around Omaha-Dog sector, with the modern version being Russia has pushed into and taken control of the European coastline, with the US trying to push them out.
I have had issues getting real-world data to work so I think I'll be doing most of the terrain myself. It's mostly beach, farmland and hedgerows so I would have to worry about sculpting large mountains minus the beachhead-cliffs. Map will be scaled down a bit because of the size of land I picked (somewhere around 5km by 5km?), taking out some farmland and scaling down the towns possibly.
Idea for assets on the map would initially be AAV's, boats, transport hueys, and Cas Hueys/Cobra for USMC with heavier armor and basic transport assets which spawn after their beachhead FOB is captured, and initially btrs/brdms, SkyCows (Or Hip if implemented soon . . .), basic transportation, and some kind of CAS, with heavier armor spawning in after the normal 17-20 minutes.
RU Army gets several Kozelsk-style underground bunkers to spawn from and to defend the beachhead (5-10 minute rallies?), while Americans get 1 -or 2 10-20 minute paradrop spawns/ carrier spawn to Assault the beachhead and/or try to take the major roads leading to the beachheads to slow down Russian armor, as roads will be important with the amount of hedgerows.
I'm not sure how well this idea would work in-game, as there are 3 large villages, lots of farmhouses/farms and forests, which would create A LOT of lag as I would imagine. I'd like to know from experienced mappers if this idea is doomed from the start, because I would like to create a map which is actually liked and playable by the community
So, before I get too far, I'd like to know what the community and experienced mappers think of the concept, if 'just another DDay map' would be something the community would like or not to be implemented into PR. Fire away!
Location: Normandy Coast, France
Size: 4km
Factions: USMC v RU Army (Free to Suggestions!)
Game Play Type: AAS: Combined Arms (Infantry, light armor, heavy armor, light CAS)
Google Earth Overhead (Sorry for small image . . . )
[ATTACH]6350[/ATTACH]
Sorry, fairly new at forum posting with images, here is a link to photobucket for a better pic until I can figure out what I'm doing
gEarthNormandy.png picture by kphillips92 - Photobucket
I am a COMPLETE noob when it comes to the bf2 editor, but I've learned a bit through the tuts from rhino and this would be a fun summer project for me to try, as I am going for a degree in 3D animation and game development. Assuming I can figure things out on the editor well enough, I'd love to spend my free time working on this map, if people think it would be a fun addition.
Basic DDay style map, based on the Normandy Coast around Omaha-Dog sector, with the modern version being Russia has pushed into and taken control of the European coastline, with the US trying to push them out.
I have had issues getting real-world data to work so I think I'll be doing most of the terrain myself. It's mostly beach, farmland and hedgerows so I would have to worry about sculpting large mountains minus the beachhead-cliffs. Map will be scaled down a bit because of the size of land I picked (somewhere around 5km by 5km?), taking out some farmland and scaling down the towns possibly.
Idea for assets on the map would initially be AAV's, boats, transport hueys, and Cas Hueys/Cobra for USMC with heavier armor and basic transport assets which spawn after their beachhead FOB is captured, and initially btrs/brdms, SkyCows (Or Hip if implemented soon . . .), basic transportation, and some kind of CAS, with heavier armor spawning in after the normal 17-20 minutes.
RU Army gets several Kozelsk-style underground bunkers to spawn from and to defend the beachhead (5-10 minute rallies?), while Americans get 1 -or 2 10-20 minute paradrop spawns/ carrier spawn to Assault the beachhead and/or try to take the major roads leading to the beachheads to slow down Russian armor, as roads will be important with the amount of hedgerows.
I'm not sure how well this idea would work in-game, as there are 3 large villages, lots of farmhouses/farms and forests, which would create A LOT of lag as I would imagine. I'd like to know from experienced mappers if this idea is doomed from the start, because I would like to create a map which is actually liked and playable by the community
So, before I get too far, I'd like to know what the community and experienced mappers think of the concept, if 'just another DDay map' would be something the community would like or not to be implemented into PR. Fire away!