Page 1 of 2

[Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 05:15
by Ratface
Name: Modern DDay (Name WIP)
Location: Normandy Coast, France
Size: 4km
Factions: USMC v RU Army (Free to Suggestions!)
Game Play Type: AAS: Combined Arms (Infantry, light armor, heavy armor, light CAS)

Google Earth Overhead (Sorry for small image . . . )
[ATTACH]6350[/ATTACH]

Sorry, fairly new at forum posting with images, here is a link to photobucket for a better pic until I can figure out what I'm doing :P

gEarthNormandy.png picture by kphillips92 - Photobucket

I am a COMPLETE noob when it comes to the bf2 editor, but I've learned a bit through the tuts from rhino and this would be a fun summer project for me to try, as I am going for a degree in 3D animation and game development. Assuming I can figure things out on the editor well enough, I'd love to spend my free time working on this map, if people think it would be a fun addition.

Basic DDay style map, based on the Normandy Coast around Omaha-Dog sector, with the modern version being Russia has pushed into and taken control of the European coastline, with the US trying to push them out.

I have had issues getting real-world data to work so I think I'll be doing most of the terrain myself. It's mostly beach, farmland and hedgerows so I would have to worry about sculpting large mountains minus the beachhead-cliffs. Map will be scaled down a bit because of the size of land I picked (somewhere around 5km by 5km?), taking out some farmland and scaling down the towns possibly.

Idea for assets on the map would initially be AAV's, boats, transport hueys, and Cas Hueys/Cobra for USMC with heavier armor and basic transport assets which spawn after their beachhead FOB is captured, and initially btrs/brdms, SkyCows (Or Hip if implemented soon . . .), basic transportation, and some kind of CAS, with heavier armor spawning in after the normal 17-20 minutes.

RU Army gets several Kozelsk-style underground bunkers to spawn from and to defend the beachhead (5-10 minute rallies?), while Americans get 1 -or 2 10-20 minute paradrop spawns/ carrier spawn to Assault the beachhead and/or try to take the major roads leading to the beachheads to slow down Russian armor, as roads will be important with the amount of hedgerows.

I'm not sure how well this idea would work in-game, as there are 3 large villages, lots of farmhouses/farms and forests, which would create A LOT of lag as I would imagine. I'd like to know from experienced mappers if this idea is doomed from the start, because I would like to create a map which is actually liked and playable by the community :P

So, before I get too far, I'd like to know what the community and experienced mappers think of the concept, if 'just another DDay map' would be something the community would like or not to be implemented into PR. Fire away! :razz:

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 07:42
by dtacs
I would suggest that you start out on a 1km or smaller map in order to develop your skills first. That is what I was told by many mappers even after having developed a fully detailed 2km concept.

But anyway it sounds like a good idea, would be interesting, it almost reminds me of Sangin but with a more European and woodland flavor.

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 07:55
by Zemciugas
WW2 Pr made some sort of Dday map, wouldn't it be better to just retexture and fill that with modern statics?

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 08:04
by Ratface
dtacs: Yea, I'm going to start playing around with this a bit, my only troubles will be converting a map to work for PR, I've played around a bit making vanilla style stuff, but I'll start working on a little 1km part...possibly a part of the beach just for fun or something :P

zemciugas: I thought about that, if I could find where to get it thatd be interesting, but I may have fun doing it all myself, haha :P , if I can get ahold of any kind of bunker statics which may be left behind today it'd be interesting to have the old ruins with newer defenses.

I'm kind of inspired by the hill defenses in hills of hamyong when it was released in the sp mappack, I feel that kind of defense for the russians at the beachhead along with trenches/bunkers would make some killer cqc action!

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 08:54
by USMC scout sniper
That looks frickin awesome!

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 09:59
by Arc_Shielder
The current Project Normandy map is 2kms and its beachhead doesn't extend from one extreme to the other. That is to give the feeling of a massive assault when in reality only 64 are disembarking.
Your map is wider and I can already assure you that unless you put down some AAs to counterattack the Hueys it's going to be very tough to simulate such a beach assault. If I was american I would get a landing south of the beach, build a fob and then move up north to attack the russian rear.

How do you plan to fight off this problem?

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 10:12
by Rudd
Looking at your image, you definately need to have less land, there's no room for a carrier.

Less land means your job becomes much easier, if you are indeed going for a 4k (though as others have said I recommend not on the first try) it'll save you alot of heartache, and if the map isn't performance heavy uou get a long view distance. Remember on the ground even half a 4k is a long way.

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 16:45
by Ratface
Arturus Sheilder: I would plan on putting in a few zpu's in trenches a bit inland to mimic flak 88's during the original invasion . . . whether that may be a bit overkill against hueys or not will be decided whenever that point comes ;) . Also, the paradrop would help in the early moments of the game if a beach assault is too hard to accomplish. I'd plan on some destructible bunkers so that the CAS can overcome any MG nests/AT guns I may place on the Atlantic wall.

Rudd: This is just the google maps section of the omaha are, so I can always add in more ocean. I also realize that if I have the larger view distance that I'll need to add even more to make sure the carrier is out of view to prevent baserape from the beach.

If ever implemented, I would see this map as perfect for any 128 player server, for obvious reasons, but I will stay focused on keeping it fun for 64 players since there has been some controversy for these larger sized servers :)

(Yes, for the record, I'm going to work on a small 1km map for the time being based around Vierville-Su-Mer with some infantry/IFV fights to learn more about the editor and such) :)

Thanks for the feedback so far guys, glad to know people are interested in the idea :D

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 20:25
by Shovel
I have seen this before! Gasp!

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 21:10
by colodorian
um im tired of playing on normandy beach from other games why not just make your own location based off of it but modified to make it easier to make and to aid gameplay

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 22:17
by Rhino
colodorian wrote:um im tired of playing on normandy beach from other games
Indeed.


Ratface you really should look at making something more original and also a more realistic scenario as well as having to liberate France again is a little too far fetched...

There are plenty of other beaches around the world well you can pull of a "D-Day Style" (if you want to call it that) Amphibious Assault in parts of the world that are more believable to have a modern day battle...

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 22:20
by Arc_Shielder
Like Iwo Jima :mrgreen:

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 22:24
by Rhino
"Island Hopping" like you got in WW2 with Iwo Jima etc wouldn't be as necessary today as it was in WW2 as the range of modern day aircraft is far grater than it was back then but it would be a far more realistic modern day situation than landing on the Normandy Beaches :p

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 22:33
by Rudd
A good Island hopping map would be a really unique and cool thing for PR, I was really hoping Hughjass's Hainan East would be that map, but I've not seen updates in a long time.

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 22:34
by WelshManDan
[R-DEV]Rhino wrote:"Island Hopping" like you got in WW2 with Iwo Jima etc wouldn't be as necessary today as it was in WW2 as the range of modern day aircraft is far grater than it was back then but it would be a far more realistic modern day situation than landing on the Normandy Beaches :p
Which, if the OPs map actually got into PR, would mean the german forces had been destroyed by Russia, with France also being destroyed, effectively imploding the PR universe.

However, I believe you could either make this map "fictional" (US Army v Bundeswehr, for the lols) or "realistic" wherein Russia (for some reason) decides to launch an amphibious assault on France from the sea.

You could effectively create a situation where Russian forces use the Cargo Ship they use for Amphibious assaults, and launch an attack onto the french Mainland from the sea. Which would tie in with any possible future maps based upon an invasion of the GB mainland (which would be epic).

Although still, possibly would be the most far-fetched map within PR (unless you went down the Fictional route)

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 22:51
by Rhino
[quote=""'[R-DEV"]Rudd;1612229']A good Island hopping map would be a really unique and cool thing for PR, I was really hoping Hughjass's Hainan East would be that map, but I've not seen updates in a long time.[/quote]

Indeed, thou technically Op Barra could be classed a bit of an island hoping map but I agree, you could do a lot more on that scenario ;)


[quote="WelshManDan""]Which, if the OPs map actually got into PR, would mean the german forces had been destroyed by Russia, with France also being destroyed, effectively imploding the PR universe.[/quote]

lolz,


and ye while you can make a fictional map, I simply believe the more fictional you go the less immersive the map becomes which has a resulting negative impact on the gameplay.

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-17 23:49
by Ratface
Well, thats exactly what I posted the concept for, I thought this would come up but I wanted to see what people thought anyways, I may start thinking of an island hopping style map possibly but for now I'll practice my mapping with a 1km vierville, thx for ur input everyone ;)

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-18 00:16
by WelshManDan
Ratface wrote:Well, thats exactly what I posted the concept for, I thought this would come up but I wanted to see what people thought anyways, I may start thinking of an island hopping style map possibly but for now I'll practice my mapping with a 1km vierville, thx for ur input everyone ;)
I think this map would work as far as a map goes. However, as people have said, there have been so many games where you play as Americans and have to storm the beach, then the bunkers, then the trenches.

You could mix it up a lot with the paradrops you mentioned, in fact I love that part.

If you do use vierville, do not use WWII factions just for the novelty value, really think of the factions, if its in vierville then you could have Russian paratroopers with French forces defending (or placeholder Brits/Germans). I know that the factions werent definite but this is as far as I can go with advice on maps :P

Drop some US Paratroopers/GB paratroopers inside the Russian borders for a change.

Basically, think of all the maps in PR atm, and then think of something completely different.

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-18 00:28
by Ratface
Well, I'm in love with amphibious assault/ paratrooper style maps so whenever I do begin to make a map I'd like to get into the mod, I'll be doing something along these lines.

I like the Iwo Jima idea, not making the actual island but base an invasion on that kind idea . . .

The Vierville map would just be for fun and for practice, but ya, France v Russia would be fun! Like I said, I'll do this for practice, but the biggest part for me will be making it playable, which there are tuts I will be reading for hours to do it right ;)

I like the CH v GB idea, but I'm not too thrilled making jungle style maps, on many editors in the past I prefer the European locations for some reason, but it's an idea for the future :D

Re: [Map] Modern DDay (4km) [Concept]

Posted: 2011-06-18 04:30
by Rissien
Should have something from a WiC perspective, Russians invading the West Coast. Maybe in this case Alaska since dont really have any Western urban statics to make a city like if you were to the Seattle invasion.