[Static Model] Generic Garage [WIP]
Posted: 2011-06-23 19:56
Since I really enjoyed finishing up the vehicle LOD/Cull work in my sig (although it was time consuming, it was rewarding), I decided to try my hand at modeling stuff (for the 3rd time in as many years, rage quit previous attempts) after I saw this request thread. Everything looked really daunting except a single static garage (well actually all of them look manageable) which looked reasonably stylish but easy to model.
Here is the thing that caught my eye (which incidentally looks like it has been modeled in a 3d program anyway)

I started off really simple, as I have virtually no experience and just wanted to get the basic shape down.

I got some great feedback from people and fixed up my polys and such and made some progress as I learned the basics.


I have since got some more excellent advice from devs & such which has resulted in some changes and some reasonable advances.
So here I am after a few more hours on the model. Most people seem to work in only gray but I really like to add just basic materials to keep it colourful ^_^

Tricount is higher than I wanted originally but I realized with some decent lods that the LOD0 can be quite generous, so I stopped worrying too much about it.

Next step is integrating my window shutters into the main Shed model/object, which will add a few more tris (window on each side), followed by a rain gutter to add a bit of aesthetic realism. Then comes the door frame, and maybe those strange white things on the corners of each wall, depending on how high the tri count is when I'm happy with the former steps.
Accepting advice, criticism, praise (lolz) or general artistic direction haikus.
Will update thread as I make any kind of decent progress.
Here is the thing that caught my eye (which incidentally looks like it has been modeled in a 3d program anyway)
I started off really simple, as I have virtually no experience and just wanted to get the basic shape down.

I got some great feedback from people and fixed up my polys and such and made some progress as I learned the basics.


I have since got some more excellent advice from devs & such which has resulted in some changes and some reasonable advances.
So here I am after a few more hours on the model. Most people seem to work in only gray but I really like to add just basic materials to keep it colourful ^_^

Tricount is higher than I wanted originally but I realized with some decent lods that the LOD0 can be quite generous, so I stopped worrying too much about it.

Next step is integrating my window shutters into the main Shed model/object, which will add a few more tris (window on each side), followed by a rain gutter to add a bit of aesthetic realism. Then comes the door frame, and maybe those strange white things on the corners of each wall, depending on how high the tri count is when I'm happy with the former steps.
Accepting advice, criticism, praise (lolz) or general artistic direction haikus.
Will update thread as I make any kind of decent progress.








































