Vehicle Strengths and quirks
Posted: 2011-06-26 03:29
Okay so i have been meaning to make this thread for a while now. I haven't because i ran out of moneys to pay for internets. 0.0 And now here i am at Mcdonalds writing this to all of you amazing guys of the PR Community. This will be kind of long and for those of you with Dyslyexia and or AD/HD (like me :3) Then i suggest you grab a drink or a notepad and try to keep up. This will be a General feedback of just about everything vehicle related by country.
HAMAS- what vehicles?! Lol
IDF- Merkava Tank- I love this tank but i think that some work needs to be checked on its RPG capabilities. Because right now, thats the weakest part of the vehicle. i'd say its balanced with the other tanks top armor. The Merkava has been designed from the ground up for urban warfare, it has taken RPG hits before(with a few losses i admit) and is usually fine. Was this left like this on purpose or is it currently considering revision? In game version is MK 4 right?
Namer APC works great but on Beirut, it comes to a stand down between Namer and Btr-80 all the time and neither can damage each other. Its really Annoying and does need to be fixed. Suggest 1 btr with a 2A72? gun with a 10-15 minute respawn time.
Humvee's- same prob as american humvee. Bullets just dont go through it at all. But i know Cheeseman has been working on his up-armoured humvees so heres hoping.
Great Britain- Challenger II- Great Tank, however once tracked it has a serious bunny hopping issue. Pretty sure it is known so ignore this.
Warrior IFV- Same issue as Challenger II from Time to Time.
Russia-
BRDM2- Easy to flip over but not a problem if you have some experience under your belt.
14.5mm KPVT kinda strong still isn't it? Seeing that it still tears up the Lav-25 which the latest version is supposedly proofed against. LAV-25 - Wikipedia, the free encyclopedia
T-90 Nothing really wrong with it, but the 1 shot kills to leopards on Silent Eagle is VERY annoying. It's hunting chickens in a chicken coop.
BMP-3 <3 This thing but... it does remind me of a bouncy boat sometimes. Add some top weight maybe? i know its not hard to do. (me & 3 others have been in the process of making a mini-mod for a while now, but since i have no internet and he has summer college and the other 2 want to quit.. not going so well)
Canada-
Leopard 2- Needs stronger Glacis Plate.
Lav-III i like it better than the Lav-25 but, tbh it is top heavy. Even us experienced drivers have difficulty with it. if it leans even a little too much, your doomed. (Evil Yamilia trenches and weird choppy terrain of Operation Archer.)
Taliban and Rebels
Technical
This thing needs some work. This thread shows part of the reason. https://www.realitymod.com/forum/f18-pr ... ation.html
Bomb Car- Slightly less effective maybe? i can see gary killing a tank. (i've seen some photos of HUGE car bombs, looked like somebody dropped a 500 pounder in the middle of the damn street.) But the bomb car? There is 1 pack of c4 in the car as far as i can tell. Maybe add a few more packs? *note* Visual only.
USMC-
M1A2 Abrahms-
Is it just me or is the newly modeled M1a2 abrams tanks textured at a lower resolution than the previous ones? Also, tanks now seem very.... balanced. even taking a look at the individual .com and .tweak files, they are very similar in coding. The T-72 feels stronger than the M1A2. Also, Why does the HUD for the show the main armament as APFSDS-T(Tungsten) when we americans have been using DU rounds since the first gulf war and continue to use today. i know we still do. What a Strange Way to Protect Civilians: Depleted Uranium and Libya
There are plenty of article from BBC and other new groups complaining about Americas use of DU rounds. So much so that Britain stopped using DU rounds and switched to Tungsten. Just saying. Not insulting british chaps. We have you to thank for this glorious mod. :3
Stryker- Occasional graphical glitches when looking at it from certain angles and distances the turrent is hovering above the vehicle.
Lav-25 Still Damaged from 14.5mm KPVT.
Humvee- Same problem as IDF.
Avenger Humvee- Nothing afaik.
Bradley- Decent Armor. i thought it what 25mm proof? Anyways, Tow launcher on that thing is barbaric. Why is it so different from every other Tow launcher in game? what is the point honestly? Missile fight between BMP3 9m117 > BGM-71 Tow on Bradley. Just saying. Its also seeming slower than any other missile as well.
China- Hardly play any maps with them.
MEC- T-72 too strong maybe? its user freference. Definitely easier to aim that the abrams.
Germany- Leopard 2- same as canada
Sch?tzenpanzer Puma- My lawnmower could handle tougher terrain and the missile launcher? STUPID. Why is it the only one that you have to stop and face your enemy directly with the turret because it wont turn?
Random stuff i want to infrom and inquire about.
For those of you using Windows 7 or Vista.. if your connecting to a server you load in and your screen flashes black for a second.. lags and then continues as normal. Thats PR eating a LOT your available memory and Aero shutting itself off. Intentional? idk.
I am going in grey area here. The RPG-7 is either too weak or 2 strong according to which side you prefer. i say that the problem is not the weapon itself but the warheads that are being used. Anyway to have mixed warhead types? left click fragmentation with a limited number of heat warheads right click? just a question.
Is the RPG-29 going to be introduced to Russia as Heavy AT? i mean.. i know its classified as a light AT weapon but its effectivness has proved its at least on par with the Kornet missile system. Its been confirmed to have penetrated Merkava Mk4, Challenger II and even the Abrams tank on the glacis plate.
Lastly, do the devs ever plan on improving the current ricochet and penetration system? For those of you who have played FH2 you will notice that rounds actually bounce off of tanks with stronger armor than the type of round you are firing and that when you score a kill a *bullethole* like effect appears on the static wreak. i'd like to see something similar in PR. Currently FH2 achieves this ricochet and penetration system by utilizing Python. Don't believe me just look at the mod files.
For Those of you complaining about 3 round burst on the M4. Amazingly, its just like that in real life. Just aim center mass. at best 2 will hit and 1 is going off randomly. If need be, 3 round bust hipfire. When clearing a building, it works just about the same. He's 10 feet away for gods sake.
Lastly, i know that PR is currently able to "track" vehicles and it is a nice feature. But can it be expanded further? i only know basic Python, how to tweak files in bf2 and setting values. Nothing visual, and limited gamecoding so if someone could elaborate in detail that'd help. Just imagine Damaged engine, decreased gun effectiveness, sights broken. What exactly are the limits of the the Refractor 2 engine. For those of you who look at my join date. i was playing PR for almost 2 years by the time i joined. This mod got me modding. So anything i can do for the community count me in.
HAMAS- what vehicles?! Lol
IDF- Merkava Tank- I love this tank but i think that some work needs to be checked on its RPG capabilities. Because right now, thats the weakest part of the vehicle. i'd say its balanced with the other tanks top armor. The Merkava has been designed from the ground up for urban warfare, it has taken RPG hits before(with a few losses i admit) and is usually fine. Was this left like this on purpose or is it currently considering revision? In game version is MK 4 right?
Namer APC works great but on Beirut, it comes to a stand down between Namer and Btr-80 all the time and neither can damage each other. Its really Annoying and does need to be fixed. Suggest 1 btr with a 2A72? gun with a 10-15 minute respawn time.
Humvee's- same prob as american humvee. Bullets just dont go through it at all. But i know Cheeseman has been working on his up-armoured humvees so heres hoping.
Great Britain- Challenger II- Great Tank, however once tracked it has a serious bunny hopping issue. Pretty sure it is known so ignore this.
Warrior IFV- Same issue as Challenger II from Time to Time.
Russia-
BRDM2- Easy to flip over but not a problem if you have some experience under your belt.
14.5mm KPVT kinda strong still isn't it? Seeing that it still tears up the Lav-25 which the latest version is supposedly proofed against. LAV-25 - Wikipedia, the free encyclopedia
T-90 Nothing really wrong with it, but the 1 shot kills to leopards on Silent Eagle is VERY annoying. It's hunting chickens in a chicken coop.
BMP-3 <3 This thing but... it does remind me of a bouncy boat sometimes. Add some top weight maybe? i know its not hard to do. (me & 3 others have been in the process of making a mini-mod for a while now, but since i have no internet and he has summer college and the other 2 want to quit.. not going so well)
Canada-
Leopard 2- Needs stronger Glacis Plate.
Lav-III i like it better than the Lav-25 but, tbh it is top heavy. Even us experienced drivers have difficulty with it. if it leans even a little too much, your doomed. (Evil Yamilia trenches and weird choppy terrain of Operation Archer.)
Taliban and Rebels
Technical
This thing needs some work. This thread shows part of the reason. https://www.realitymod.com/forum/f18-pr ... ation.html
Bomb Car- Slightly less effective maybe? i can see gary killing a tank. (i've seen some photos of HUGE car bombs, looked like somebody dropped a 500 pounder in the middle of the damn street.) But the bomb car? There is 1 pack of c4 in the car as far as i can tell. Maybe add a few more packs? *note* Visual only.
USMC-
M1A2 Abrahms-
Is it just me or is the newly modeled M1a2 abrams tanks textured at a lower resolution than the previous ones? Also, tanks now seem very.... balanced. even taking a look at the individual .com and .tweak files, they are very similar in coding. The T-72 feels stronger than the M1A2. Also, Why does the HUD for the show the main armament as APFSDS-T(Tungsten) when we americans have been using DU rounds since the first gulf war and continue to use today. i know we still do. What a Strange Way to Protect Civilians: Depleted Uranium and Libya
There are plenty of article from BBC and other new groups complaining about Americas use of DU rounds. So much so that Britain stopped using DU rounds and switched to Tungsten. Just saying. Not insulting british chaps. We have you to thank for this glorious mod. :3
Stryker- Occasional graphical glitches when looking at it from certain angles and distances the turrent is hovering above the vehicle.
Lav-25 Still Damaged from 14.5mm KPVT.
Humvee- Same problem as IDF.
Avenger Humvee- Nothing afaik.
Bradley- Decent Armor. i thought it what 25mm proof? Anyways, Tow launcher on that thing is barbaric. Why is it so different from every other Tow launcher in game? what is the point honestly? Missile fight between BMP3 9m117 > BGM-71 Tow on Bradley. Just saying. Its also seeming slower than any other missile as well.
China- Hardly play any maps with them.
MEC- T-72 too strong maybe? its user freference. Definitely easier to aim that the abrams.
Germany- Leopard 2- same as canada
Sch?tzenpanzer Puma- My lawnmower could handle tougher terrain and the missile launcher? STUPID. Why is it the only one that you have to stop and face your enemy directly with the turret because it wont turn?
Random stuff i want to infrom and inquire about.
For those of you using Windows 7 or Vista.. if your connecting to a server you load in and your screen flashes black for a second.. lags and then continues as normal. Thats PR eating a LOT your available memory and Aero shutting itself off. Intentional? idk.
I am going in grey area here. The RPG-7 is either too weak or 2 strong according to which side you prefer. i say that the problem is not the weapon itself but the warheads that are being used. Anyway to have mixed warhead types? left click fragmentation with a limited number of heat warheads right click? just a question.
Is the RPG-29 going to be introduced to Russia as Heavy AT? i mean.. i know its classified as a light AT weapon but its effectivness has proved its at least on par with the Kornet missile system. Its been confirmed to have penetrated Merkava Mk4, Challenger II and even the Abrams tank on the glacis plate.
Lastly, do the devs ever plan on improving the current ricochet and penetration system? For those of you who have played FH2 you will notice that rounds actually bounce off of tanks with stronger armor than the type of round you are firing and that when you score a kill a *bullethole* like effect appears on the static wreak. i'd like to see something similar in PR. Currently FH2 achieves this ricochet and penetration system by utilizing Python. Don't believe me just look at the mod files.
For Those of you complaining about 3 round burst on the M4. Amazingly, its just like that in real life. Just aim center mass. at best 2 will hit and 1 is going off randomly. If need be, 3 round bust hipfire. When clearing a building, it works just about the same. He's 10 feet away for gods sake.
Lastly, i know that PR is currently able to "track" vehicles and it is a nice feature. But can it be expanded further? i only know basic Python, how to tweak files in bf2 and setting values. Nothing visual, and limited gamecoding so if someone could elaborate in detail that'd help. Just imagine Damaged engine, decreased gun effectiveness, sights broken. What exactly are the limits of the the Refractor 2 engine. For those of you who look at my join date. i was playing PR for almost 2 years by the time i joined. This mod got me modding. So anything i can do for the community count me in.