Nebsif wrote:I only played the demos (vanilla + OA) but I got the impression ARMA tries to simulate too hard.
Its difficult to explain, but its more like watching helmet cam footage on apache clips rather than being a soldier or controlling one.
Vanilla is ****. ACE is where it's at mate.

biggest things you can do: Turn down your head-bob, turn down your mouse smoothing.
Honestly, it's fun once you realize how the characters react. (and some of the mods add so much)
Things u dont really have to pay attention to IRL, like walking thro a door with ur weapon or breaking an animation/action in the middle are too clunky in ARMA.
That was worded horribly... um... a lot of games have you pay attention to things you don't normally have to IRL. Like stats. Why the fuck do i need to look at how many kills, teamwork points, and capture points i got on a battlefield. .... just sayin.
Also the lack of decent animations breaks the immersion for me, not just the reloads but also ur weapon disappearing from the screen each time u sprint with super human speed, or just seeing a tiny part of it with a huge scope in ur face when standing.
The scope issue is actually because of an FOV based on how big your screen is vs how far away you should be sitting. there was a diagram, but it uses a LOT of math to figure this out.
Honestly, press the kp "-" key twice on some ironsighted/cqb scoped weapons. It'll fix your issue.
Yes soldiers dont run with their weapon infront of their face while sprinting, but IRL u FEEL it, u can smell the gunpowder when u fire etc and thats why even PRBF2 and RO2 have the weapons always on screen in "unreal" proportions.
Actually, i like the weapons down. Feels less like CoD or Counter-strike. This is an issue of you being used to a staple in other FPS's.
Plus, how many games give you separate HEAD motion. (pressing the left ALT key lets you move your head separate from your body.)

More of an opinion, personally, most people i've heard like that feature. Less stupid. More realistic.
I hate when I play a game and I have heavily rely on my own imagination to complete the experience. "Its not woodoo magic, hes reloading the weapon" "That retarded zombie with a rifle is a challenging taliban soldier" "Its not a flat boring texture with buildings on it, its a city"
Kinda like kids do "Im not shouting pewpew and aiming my plastic gun on a carton box, im firing at a dude", too old for that.
Which is why we created mods to fix that issue. And what settings do you have your game at? Cause.. honestly.....
I'm pretty sure this looks better than PR. (took that screenshot myself. No editing other than cropping.)
Map size also comes at the cost of quality and attention to detail.. its all about the balance between realism and fun for me (=PR;BF2, RO). Even PR can be reaaaaally boring with 64p on 4km.
Actually, a lot of the maps are very very very well done.
From far out the LOD's do suck, but thats with any game. Up close i do remeber seeing trash (like in PR.) and in buildings you have furniture and such. (unlike most of PR interiors)
Really, it just depends on how you play it. It's not really about just the imagination, it's also the mission itself, the people you're playing with, how you're playing it, and what map you're playing on.
Also... a lot of the AI mod's tend to make the ai a BIIIIT less retarded.
So yes, we have learned OA and A2 by themselves suck.. a lot.
but with ACE and other mods.. it gets better.
which is why i hope PR does a really epic job this time... <3