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Correct Deviation Times?
Posted: 2011-07-12 15:25
by Viper.Sw
For some reason I got the deviation times mixed up and the "proper" ones should be as follows. Also there are a lot of weapons/stances I do not know about.
Correct me if I am wrong and please help me with the questionmarks/add if I missed out on something:
Deviation stacks with movement up to X seconds depending on weapon type.
Accuracy difference is in [ ].
- Rifles: Scope/iron/reddot etc. 5s [aim accuracy is only increased while prone]
- Sniper: 8s (4 between shots) [aim accuracy same for all stances]
- Marksman/AR-deployed: 8s [aim accuracy same for all stances]
- LAT: about 4s (according manual) [aim accuracy?]
- Pistol: tested it and feels like 1s? [aim accuracy?]
- HAT: depends on what weapon? [aim accuracy?]
- Grenadier: ?s [aim accuracy?]
- Hand Grenade: ?s [aim accuracy?]
- SMG/MP5: ?s [aim accuracy?]
Version 0.95 and 0.96 will have same deviation times.
Re: Correct Deviation Times?
Posted: 2011-07-12 15:39
by Anderson29
practicing helps
Re: Correct Deviation Times?
Posted: 2011-07-12 15:39
by H.Maverick
I have used a real sniper rifle(hunting rifle, Remington 700 to be precise) both a real and Airsoft version, and i find it much more easy to hit the target when I'm sitting or lying, that's just me tho other guys probably thinks something else
Re: Correct Deviation Times?
Posted: 2011-07-12 15:42
by killonsight95
AFAIK:
Rifles: 5 seconds for full accuracy at 300 meters (not sure on distance)
Sniper: 8 seconds, if you move (WASD) you have to wait 8 seconds, if you shoot it's a 4 second wait for full accuracy.
DMR/AR un deployed: is the same as rifles i think with 5 seconds and it's accurate upto 300-400
Deployed: 5 seconds however if you move it resets. accurate upto 600
L-AT: 4-5 seconds, rpg accurate upto 150M AT4 is 300 or 400 i can't remember.
pistol: 1 second, 0.5 per shot.
H-AT: 5 seconds afaik.
grenadier: same as rifles
handgrenades have little to none afaik.
SMG: 5 seconds accurate at 150-300 meters.....
Although that';s what i work on and 95% of the time that works

Re: Correct Deviation Times?
Posted: 2011-07-12 16:11
by Viper.Sw
(VIDEO)
practicing helps[/QUOTE]
Thx for the Vid. However I have played this game for a very very long time and I am therefore more interested in the actual deviation times than how to shoot.
Very helpful video for newer players thou

Re: Correct Deviation Times?
Posted: 2011-07-13 08:35
by Web_cole
killonsight95 wrote:DMR/AR un deployed: is the same as rifles i think with 5 seconds and it's accurate upto 300-400
Deployed: 5 seconds however if you move it resets. accurate upto 600
Deployed ARs should be 8 seconds for minimum deviation. Also, the AR is the only weapon in the game that does not have increased deviation after every shot.
And I don't think anything "resets" anymore since 0.9 but I could be wrong.
Re: Correct Deviation Times?
Posted: 2011-07-13 10:07
by Brainlaag
Web_cole wrote:Deployed ARs should be 8 seconds for minimum deviation. Also, the AR is the only weapon in the game that does not have increased deviation after every shot.
And I don't think anything "resets" anymore since 0.9 but I could be wrong.
Nope, devation increase by the time you move, the less you move the less deviation you'll get. Addition, ARs can just hip-fire every shit, no need for settle time

Re: Correct Deviation Times?
Posted: 2011-07-13 12:05
by Tarranauha200
They changed deviation not to fully reset after movement.
Re: Correct Deviation Times?
Posted: 2011-07-13 13:12
by Viper.Sw
This is what I am talking about, I would like a new one of these with the 0.95/0.96 patch specs. The link is as far as I know outdated and an updated version would be very nice.
Re: Correct Deviation Times?
Posted: 2011-07-13 15:59
by Web_cole
Brainlaag wrote:Nope, devation increase by the time you move, the less you move the less deviation you'll get. Addition, ARs can just hip-fire every shit, no need for settle time
I know that Brain, what I was saying is that in .8 your deviation would reset completely to maximum if you moved, which is no longer the case

Re: Correct Deviation Times?
Posted: 2011-07-14 00:01
by Viper.Sw
Any Devs care to hand out the proper numbers?
Thanks!
Re: Correct Deviation Times?
Posted: 2011-07-14 01:22
by rallyolle
very nice video
Re: Correct Deviation Times?
Posted: 2011-07-14 02:06
by Murphy
I'd personally prefer is we never had solid numbers behind the "magic bullets", that way it's down to the individual to get used to his weapon....kinda like real life.
Re: Correct Deviation Times?
Posted: 2011-07-14 19:16
by Viper.Sw
Murphy wrote:I'd personally prefer is we never had solid numbers behind the "magic bullets", that way it's down to the individual to get used to his weapon....kinda like real life.
It would be more realistic to have deviation depending on class and individual, however that is not the case in PR, therefore the deviation times should be public.