Page 1 of 2
[Help] M9 bazooka assistance
Posted: 2011-07-13 10:55
by Psyko
Hey, long story short...
This is what I want
this is what I got...
I need a site put on the end of this object. if anyone has free time and 3DSmax skills, please PM me.
Re: M9 bazooka assistance
Posted: 2011-07-26 11:26
by AfterDune
Anyone?
Re: M9 bazooka assistance
Posted: 2011-07-26 11:44
by Zemciugas
I could model the missing sight from ref shots, but I dunno what are the limits/ requirements on Bf2 models.
Re: M9 bazooka assistance
Posted: 2011-07-26 18:00
by Redamare
I wish i knew how to model :L there is soo much i would want to try and accomplish
Re: M9 bazooka assistance
Posted: 2011-07-27 14:41
by Adriaan
Zemciugas wrote:I could model the missing sight from ref shots, but I dunno what are the limits/ requirements on Bf2 models.
The model that's already there doesn't look very high poly. I'm tempted to make a new one myself, but I'm rather busy already with various tasks. I'd say about 4000 tris total would be right.
Re: M9 bazooka assistance
Posted: 2011-07-27 18:06
by Zemciugas
Didn't make the front end insides because you'll never see it anyway.
1896 tris now. Anything to fix?
Re: M9 bazooka assistance
Posted: 2011-07-27 18:09
by AfterDune
Great start!

Re: M9 bazooka assistance
Posted: 2011-07-27 18:13
by Zemciugas
Don't have all that much time to work on this, would be great if anyone could point out any mistakes, or I'l just start doing the 3 p model. First time doing anything for a fps so don't be too hard. And do I need to model lods for the 3p model? If so, what are the specifics/ requirements?
Re: M9 bazooka assistance
Posted: 2011-07-27 18:27
by Tim270
Zemciugas wrote: would be great if anyone could point out any mistakes,
Post wireframes or nobody can help you. Smoothing groups need to be done on the wooden shoulder rest also.
Re: M9 bazooka assistance
Posted: 2011-07-27 18:36
by Adriaan
Looking good Zemciugas! As Tim said, we're going to need some wireframe/edged faces shots of it to really be able to comment on it.
Re: M9 bazooka assistance
Posted: 2011-07-27 18:48
by Zemciugas
Re: M9 bazooka assistance
Posted: 2011-07-27 18:53
by AfterDune
In 1st person, perhaps when reloading, while sticking i the rocket, you do see the front?
Re: M9 bazooka assistance
Posted: 2011-07-27 18:55
by Zemciugas
You reload it from the back, not the front. That's why I left the front flat and made the back properly.
Re: M9 bazooka assistance
Posted: 2011-07-27 18:56
by AfterDune
Oh right, lol

.
Re: M9 bazooka assistance
Posted: 2011-07-27 19:47
by Adriaan
Yeah that looks nice. Since you've got a few tris to burn it might be worth adding some extra geometry to smooth out some areas like the wooden grips perhaps, or rounding/chamfering the edges of some of the metal parts (where applicable with regards to the real thing ofcourse). Don't forget to add any missing smoothing groups, it's better to do those while working instead of at the end (as a wise man once told me) so that it's easier to correct any smoothing errors. Make sure you're not using any vertices where they are not defining the shape of the model unless it's absolutely necessary, to fix smoothing errors f.e. Your front sight has some unessecary verts on the side at the moment as you may now. It's also good practice to turn all polygons into 3 or 4 sided faces imo. Good luck and keep at it!

Re: M9 bazooka assistance
Posted: 2011-07-27 22:11
by Psyko
[R-DEV]AfterDune wrote:In 1st person, perhaps when reloading, while sticking i the rocket, you do see the front?
no. you load the rocket from the rear
Re: M9 bazooka assistance
Posted: 2011-07-28 04:50
by AfterDune
A bit late there, Psyko

.
Re: M9 bazooka assistance
Posted: 2011-07-28 06:51
by Zemciugas
Ok then, will fix a few erros, maybe add more detail to the big wooden part and start doing 3p model. Do I need to make lods for the 3p model? If so what are the limits/ requirements?
Re: M9 bazooka assistance
Posted: 2011-07-28 21:33
by Psyko
If anybody can UV objects, please contact me asap.
Re: M9 bazooka assistance
Posted: 2011-08-03 06:51
by AfterDune
How's it going, Zemciugas?