[Help] Gameplayobjects
Posted: 2011-07-13 14:24
First time I have ever seen this problem? Anyone know a fix for it?
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I have it.[R-DEV]Rhino wrote:your missing a GPO.con?
Not in a zip yet, haven't packed it yet as I'm still working on it.[R-DEV]Rhino wrote:well the game can't find it, make sure all the dir spelling is correct and its in the .zip etc.
Saw that thread already, that's where I got an idea that it could have been a corrupt object in PR. So I went to the "Do not use these objects" Thread here, to double check I didn't use any, which I didn't, So I then asked if the list should be updated. To which Rudd replied to bump this, to where you told me to look at the thread I already looked at and doesn't really help me except confirm it is a corrupt object. And I swear if you tell me to delete my overgrowth.con I will rage, because I will just put the same objects back in said undergrowth and get the same crash.'[R-DEV wrote:Rhino;1632745']Memoery.dll: Sanity Check Error when loading in game*SOLVED* - Official BF Editor Forums
Try searching the error first and trying out the results before asking.
PS, if it does help here is the error I get after I did delete my overgrowth.'[R-DEV wrote:Rhino;1632849']well you've screwed up somewhere along the lines and its just a long debugging process you need to go though. You can either start trying to find the source of the problem by slowy removing/putting stuff back to see where the crash is located (ie, remove the staticobjects.con, see if it loads, if it loads its a problem with a object in there, if not then its probably a problem somewhere else) etc or you can run your map though the debugger (bf2_r.exe) and hope it can find the problem.
SELF HELP (Please read First) - Official BF Editor Forums
I have, which is VERY difficult as I really added a lot of small details haha. Are you sure there are no trees that are problems, the PR Birch? The American trees? I really think that's my problem.[R-DEV]Rhino wrote:if its a problem with an object ask yourself what object am I using which isn't on any other map.
Also I have tried to is the debugger on PR, it wont let me change it to.'[R-DEV wrote:Rhino;1632849']well you've screwed up somewhere along the lines and its just a long debugging process you need to go though. You can either start trying to find the source of the problem by slowy removing/putting stuff back to see where the crash is located (ie, remove the staticobjects.con, see if it loads, if it loads its a problem with a object in there, if not then its probably a problem somewhere else) etc or you can run your map though the debugger (bf2_r.exe) and hope it can find the problem.
SELF HELP (Please read First) - Official BF Editor Forums
That really confuses me, because any time I have tried to run Pr through the bf2.exe it says no and tells me to us the PR.exe.[R-DEV]Rhino wrote:there is a reason why I quoted bf2_r.exe because there isn't a pr_r.exe...