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[Help] Gameplayobjects

Posted: 2011-07-13 14:24
by Rabbit
First time I have ever seen this problem? Anyone know a fix for it?
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Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-13 14:31
by Rhino

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-23 20:19
by Rabbit
Need help with this little problem.

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mschoeldgen said " You have a corrupted file in your mod. Suspects are textures , sounds or other data ( non-text ) files." kinda helps, but not really.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-23 21:24
by Rhino
your missing a GPO.con?

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-23 21:38
by Rabbit
[R-DEV]Rhino wrote:your missing a GPO.con?
I have it.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-23 22:01
by Rhino
well the game can't find it, make sure all the dir spelling is correct and its in the .zip etc.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-23 22:57
by Rabbit
[R-DEV]Rhino wrote:well the game can't find it, make sure all the dir spelling is correct and its in the .zip etc.
Not in a zip yet, haven't packed it yet as I'm still working on it.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-23 23:04
by Rhino
That is possibly your issue, check this out and also make sure your .desc file has the gamemode you have made a GPO for etc: https://www.realitymod.com/forum/f189-m ... cript.html

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 01:55
by Rabbit
Now it's crashing even earlier.

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It was originally crashing around 44% Collisions.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 12:32
by Rhino
Memoery.dll: Sanity Check Error when loading in game*SOLVED* - Official BF Editor Forums

Try searching the error first and trying out the results before asking.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 15:56
by Rabbit
'[R-DEV wrote:Rhino;1632745']Memoery.dll: Sanity Check Error when loading in game*SOLVED* - Official BF Editor Forums

Try searching the error first and trying out the results before asking.
Saw that thread already, that's where I got an idea that it could have been a corrupt object in PR. So I went to the "Do not use these objects" Thread here, to double check I didn't use any, which I didn't, So I then asked if the list should be updated. To which Rudd replied to bump this, to where you told me to look at the thread I already looked at and doesn't really help me except confirm it is a corrupt object. And I swear if you tell me to delete my overgrowth.con I will rage, because I will just put the same objects back in said undergrowth and get the same crash.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 16:25
by Rhino
well you've screwed up somewhere along the lines and its just a long debugging process you need to go though. You can either start trying to find the source of the problem by slowy removing/putting stuff back to see where the crash is located (ie, remove the staticobjects.con, see if it loads, if it loads its a problem with a object in there, if not then its probably a problem somewhere else) etc or you can run your map though the debugger (bf2_r.exe) and hope it can find the problem.

SELF HELP (Please read First) - Official BF Editor Forums

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 16:29
by Rabbit
'[R-DEV wrote:Rhino;1632849']well you've screwed up somewhere along the lines and its just a long debugging process you need to go though. You can either start trying to find the source of the problem by slowy removing/putting stuff back to see where the crash is located (ie, remove the staticobjects.con, see if it loads, if it loads its a problem with a object in there, if not then its probably a problem somewhere else) etc or you can run your map though the debugger (bf2_r.exe) and hope it can find the problem.

SELF HELP (Please read First) - Official BF Editor Forums
PS, if it does help here is the error I get after I did delete my overgrowth.

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It made it 1% farther, which tells me A. one of the problems is overgrowth, perhaps something in it that is not in your "do not use this list" and B. I have more than one of these probably also a static.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 16:51
by Rhino
if its a problem with an object ask yourself what object am I using which isn't on any other map.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-24 17:00
by Rabbit
[R-DEV]Rhino wrote:if its a problem with an object ask yourself what object am I using which isn't on any other map.
I have, which is VERY difficult as I really added a lot of small details haha. Are you sure there are no trees that are problems, the PR Birch? The American trees? I really think that's my problem.

nc_pinebig01
nc_pinebig02
nc_pinebig03
nc_pinebig04
xp2_sprucetree_01
xp2_sprucetree_02
xp2_sprucetree_03
birch_green_1
birch_green_2
nc_stump01
nc_stump02
nc_stump03
nc_deadlog01
nc_deadtree01

See any problems with these?

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-25 13:42
by Rabbit
'[R-DEV wrote:Rhino;1632849']well you've screwed up somewhere along the lines and its just a long debugging process you need to go though. You can either start trying to find the source of the problem by slowy removing/putting stuff back to see where the crash is located (ie, remove the staticobjects.con, see if it loads, if it loads its a problem with a object in there, if not then its probably a problem somewhere else) etc or you can run your map though the debugger (bf2_r.exe) and hope it can find the problem.

SELF HELP (Please read First) - Official BF Editor Forums
Also I have tried to is the debugger on PR, it wont let me change it to.

"F:\Program Files\EA GAMES\Battlefield 2\mods\pr\pr_r.exe"

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-25 14:02
by Rhino
there is a reason why I quoted bf2_r.exe because there isn't a pr_r.exe...

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-25 14:09
by Rabbit
[R-DEV]Rhino wrote:there is a reason why I quoted bf2_r.exe because there isn't a pr_r.exe...
That really confuses me, because any time I have tried to run Pr through the bf2.exe it says no and tells me to us the PR.exe.

Re: [HELP][MAP] Gameplayobjects

Posted: 2011-07-25 14:11
by Rhino
because we do not want people to play without stuff the pr.exe loads but you can not play the game with the bf2_r.exe since its a debugger so we allow you to load pr with it.