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Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-14 19:39
by Zoddom
Antol.PL wrote:Can someone tell me if there is a fix to "Face TrackIR" that support a Project Reality to look like in this movie: ‪Project Reality TrackIR + 3D HUD test‬‏ - YouTube
or
‪FreeTrack Battlefield 2 head tracking‬‏ - YouTube from BF2 ?
this was a beta testing version of a modded PR version.
you cannot make it look like this on your own.

Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-14 19:56
by angellfall
Zoddom wrote:this was a beta testing version of a modded PR version.
you cannot make it look like this on your own.
Ye you just need couble hacks to do so.

Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-14 20:35
by hobbnob
angellfall wrote:Ye you just need couble hacks to do so.
Incorrect. You need a Mosquill.

Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-14 22:55
by Zoddom
hobbnob wrote:Incorrect. You need a Mosquill.
and if you have a mosquill - you can rule the world

Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-14 23:09
by fredo456
What about those WIP's ?


‪PR: Thermal Imaging, Turret Stabilization and FCS‬‏ - YouTube
Fastropes:
‪Project Reality chopper action and fastroping.‬‏ - YouTube
Day-Night Cycle (REALLY COOL)
‪PR: dynamic sky‬‏ - YouTube
Harrier (+ snow kashan)
‪Project Reality - Flying the [extreme-beta] Harrier.‬‏ - YouTube

They looks pretty nice, DEV's: do you give attention to those WIP's? They looks playable and optimized enough to add them in the game!

Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-15 13:44
by xambone
If a AAS map like muttrah had the night map wouldn't the shadows make people pc so glitchy to the point of explosive. Night map alt layout would be nice, AND NO ONE NEEDS NIGHT VISION. Can you imagine the Cobra and UAV and AAV vs the mecs.... jeep? See it looks great but you would need to do something to balance it, maybe street lights?

Re: Face TrackNoIR in PR:BF2?

Posted: 2011-07-15 14:32
by Pvt.LHeureux
Most of his things are on BF2142 engine. The tank video one is on bf2 engine though, but it didn't work while on dedicated server.