How to Mod PR Co-op Game Mode (Unsupported)
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krisfx
- Posts: 88
- Joined: 2008-03-26 18:58
Re: How to begin Modding your PR_SP
I get an access denied message everytime I try to save the file that I have modded.
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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
are you sure you are the administrator of that computer.

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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
bobogaz wrote:how do you put aircraft on a map that doesnt have aircraft already? or how do you put different tyes of vehicles on maps that dont have tehm or put vehicles on maps that dont have them?
use the adding and removing assets tutorial.

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krisfx
- Posts: 88
- Joined: 2008-03-26 18:58
Re: How to begin Modding your PR_SP
RAW HOMICIDAL wrote:are you sure you are the administrator of that computer.
Yeah it basically wont let me save to the objects_zip archive
It has denied me access writing to that zip
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ballard_44
- Retired PR Developer
- Posts: 1204
- Joined: 2007-05-30 22:47
Re: How to begin Modding your PR_SP
Try reading the links on post #2
https://www.realitymod.com/forum/f308-p ... -only.html
Edit - or try this link here
http://www.technixupdate.com/repair-the ... sta-or-xp/
https://www.realitymod.com/forum/f308-p ... -only.html
Edit - or try this link here
http://www.technixupdate.com/repair-the ... sta-or-xp/
Last edited by ballard_44 on 2009-04-09 20:48, edited 1 time in total.
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bobogaz
- Posts: 59
- Joined: 2008-05-06 11:43
Re: How to begin Modding your PR_SP
ok RAW HOMICIDAL but i mean what if the map doesnt have any previous vehicles like asal akfjfsa some thing something?
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azz_kikr81
- Posts: 14
- Joined: 2006-07-21 11:48
Re: How to begin Modding your PR_SP
Is there a way to turn off the fuzzy/unfocused part when your under fire?
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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
well, I would say the easiest way would probably be the editor.
but ive never used it.
the other way (the way I do things is)
copying a vehicle spawn code that is close to the area that I am wanting to spawn this "new" vehicle.
then modifying it by changing the names of the spawns code
anyways your going to have to play around with the x,y,z cooridinates.
Im warning you though, I didnt make a tutorial on this because it is a the biggest pain in the *** ive ever encountered.
but yeah, copy a vehicle spawn close to the area (just to get the x,y,z roughly close) then off set the numbers until you find the sweet spot.)
but try finding some tutorials on using the bf2 editor it will be alot easier.
but ive never used it.
the other way (the way I do things is)
copying a vehicle spawn code that is close to the area that I am wanting to spawn this "new" vehicle.
then modifying it by changing the names of the spawns code
anyways your going to have to play around with the x,y,z cooridinates.
Im warning you though, I didnt make a tutorial on this because it is a the biggest pain in the *** ive ever encountered.
but yeah, copy a vehicle spawn close to the area (just to get the x,y,z roughly close) then off set the numbers until you find the sweet spot.)
but try finding some tutorials on using the bf2 editor it will be alot easier.

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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
***_kikr81 wrote:Is there a way to turn off the fuzzy/unfocused part when your under fire?
Im not 100% sure but I would bet it is in the Python files.

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SocketMan
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: How to begin Modding your PR_SP
I've heard that MODerators will start giving points and banning people for asking questions that were already answered.Trying to get people to use the
search button I suppose.
search button I suppose.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: How to begin Modding your PR_SP
[R-TEC]SocketMan wrote:I've heard that MODerators will start giving points and banning people for asking questions that were already answered.Trying to get people to use the
search button I suppose.
What? When did they say that?
*EDIT* - User was warned for asking a question previously answered. In the future, please search using the search function. - Saobh
EDIT- Why would you warn me for that?
*EDIT* - One more peep outta that mouth and you'll be banzored - Dunehunter
EDIT - It's like no one appreciates me
Last edited by McBumLuv on 2009-04-13 04:14, edited 1 time in total.
Reason: forum infringement
Reason: forum infringement



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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
by the way was that actually a serious warning or were you being sarcastic.
its funny either way.
its funny either way.

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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
Can I make some bots smarter or just better than others in the same battle?
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ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
Re: How to begin Modding your PR_SP
RAW thats a pretty impressive summary of allot of information, keep up the good work! 
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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
Here's another question... Can I raise the recoil for some of the guns?
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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
@zzez Thank you that means alot coming from a dev.
and too 666planer yes you can. I will update this post shortly after i throw up some files on here.
EDIT: Sorry I got distracted, RL is a little "strange" right now to say the least.
but as promised here is what your going to want to work with.
and too 666planer yes you can. I will update this post shortly after i throw up some files on here.
EDIT: Sorry I got distracted, RL is a little "strange" right now to say the least.
but as promised here is what your going to want to work with.
Code: Select all
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1 <<<<<<<<<<<<<<<<-----this will turn recoil on or off
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/3/3/0 <<<<<<<<<<\
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.2/1.2/1 <<<<<<<---------these are the numbers you are going to want to change.
ObjectTemplate.recoil.zoomModifier 1 <<<<<\
ObjectTemplate.recoil.goBackOnRecoil 1 <<<<<<---------Im not going to lie to you im not really sure what these codes do.
rem ---EndComp ---
Last edited by RAW HOMICIDAL on 2009-04-25 12:55, edited 2 times in total.

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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
sorry for double post. um to be quite honest with you im not sure.666planer wrote:Can I make some bots smarter or just better than others in the same battle?
but if anybody from the SP DEVS could shed some light.
idk to me it just doesnt seem possible. it might be though

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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
Okay thanks for the post!
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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
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Re: How to begin Modding your PR_SP
not that i know of.RAW HOMICIDAL wrote:sorry for double post. um to be quite honest with you im not sure.
but if anybody from the SP DEVS could shed some light.
idk to me it just doesnt seem possible. it might be though
the ai behaviour in terms of attack/ defense is basically down to 1 file. this basic behaviour applies to all bots.
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ben748
- Posts: 91
- Joined: 2009-03-07 22:15
Re: How to begin Modding your PR_SP
Hey Raw Homicidal, want me to upload a pdf of your guide as it evolves, im currently making one for myself of your current guide.

