instant slay for enemies in main bases!

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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: instant slay for enemies in main bases!

Post by hiberNative »

Threedroogs wrote:you take the hummers out of the main base and defend for about 5 minutes until you either destroy all suicide attacks or find out that the main base isnt being attacked. it's VERY effective.
so you've never gotten a suicide car in behind you while you're in repairing mid game? yeah, sure.
or maybe you only play infantry out in the field and that's why you're so oblivious to these problems of cheap tactics. repair bases being way too close to exits (karbala, fallujah). external sounds not audible from inside apc, masking bombcars going into main where you should be safe. list goes on.
then use the hummers to patrol the city (or the northern hills if you think suicide vehicles have gone that direction. there is no need to just sit in a main base defending 100% of the time. it's something that has to be done occassionally, mostly at the start of the round.
so you haven't had suicide cars come on as soon as they hear a respawn of an apache that was shot down earlier? the city of karbala can be quite hard to patrol after suicide cars.
another thing...if you're going to sit there and say you'll never defend main basesno matter what, you need to stop complaining about the main bases being attacked. that's just common sense.
well you and lots of other people obviously enjoy defending main base, so why should i? i don't think it's fun and i don't think it's fulfilling. if i see a vacant tank that could support ground troops @ al basrah, i don't take it. i type in the chat that it's vacant since i prefer APCs for squad support. i don't play things i don't like. i do not view pr as a second job.
Last edited by hiberNative on 2009-04-22 21:20, edited 1 time in total.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: instant slay for enemies in main bases!

Post by CodeRedFox »

hiberNative wrote: well you and lots of other people obviously enjoy defending main base, so why should i? i don't think it's fun and i don't think it's fulfilling. if i see a vacant tank that could support ground troops @ al basrah, i don't take it. i type in the chat that it's vacant since i prefer APCs for squad support. i don't play things i don't like. i do not view pr as a second job.
You can be a ground/air/water/tanker and they can defend. Then when you get shot down or taken out and a insurgent car comes driving into the base as you spawn you can blame why base defense didn't get it and they can blame you for not stopping the cars before they got here. :lol: Sounds like a sound deal.

People enjoy defending and don't find it boring like you do. These tactics are apart of insurgency and will continue to be that way. Its wrong to think the whole idea of fairness or as you say "main where you should be safe" is the wrong way to think about it. And maybe thats the whole issue right there. You dont understand the insurgency idea. (please dont think I'm trying to single you out as allot of players have had a hard time grasping it)

End of the day is very small amount of players like yourself agree with limiting a insurgent tactic (legit cheap tactics) as they do not follow conventional force PR rules. There whole meaning is to harass the BLUFOR. INS isnt suppose to be taken "head on" at the front lines. Its suppose to be a asymmetrical warfare model

Defending your assets (Base, Forward bases, Assets, Supply's and Men) and seeking out objectives is the core idea behind insurgency. It is made to be 100% different then normal force on force which rules like this make sense.
Last edited by CodeRedFox on 2009-04-22 21:44, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: instant slay for enemies in main bases!

Post by hiberNative »

[R-DEV]CodeRedFox wrote:People enjoy defending and don't find it boring like you do.
i understand insurgency to a 100%, but i don't understand some of the gameplay decisions. why are the repair stations next to exists and not deeper into the bases? etc

who are these "people" and why are they never in any of the servers i play at (especially chicago insurgency). all the do is snipe form main's roof.

do i have to stalk you guys and ask you why you aren't defending the vacant apcs in main when you know bomb cars are around, making you admit that you "don't feel like it" or simply saying that you only need to do it at the beginning of the round and then shrugging eventual main base bombings off as something you couldn't anticipate :crazy:

i have time and time again seen big reds drive by village at operation archer, going towards main base in the middle of the round. anyone that are saying that it only happens in the beginning obviously haven't played enough... or are driving the big reds :lol:
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: instant slay for enemies in main bases!

Post by CodeRedFox »

hiberNative wrote:why are the repair stations next to exists and not deeper into the bases? etc
First version of a map always has problems. Maybe report that instead.
hiberNative wrote:or are driving the big reds :lol:
Your welcome :lol:
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"apcs, like dogs can't look up" - Dr2B Rudd
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: instant slay for enemies in main bases!

Post by Cassius »

Yes, a dome of death on the main keeping insurgent bomb cars out, just like irl, oh.. wait...
|TG|cap_Kilgore
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: instant slay for enemies in main bases!

Post by hiberNative »

Cassius wrote:Yes, a dome of death on the main keeping insurgent bomb cars out, just like irl, oh.. wait...
everything doesn't have to be realistic, and isn't realistic. stop making realism as an excuse for bad gameplay decisions, or prepare to play with the honey bucket latrine kit behind main base. taste on that reality.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: instant slay for enemies in main bases!

Post by badmojo420 »

hiber: So, you want to change the whole game, because people on Chicago Insurgency won't defend properly? Good luck with that. But, i'd suggest finding another server. Chicago Ins has been going down hill lately. The quality of the players isn't what it used to be. Which sucks because it's the most popular Insurgency server.

I could also complain about people not defending caches on that server. Insurgent squads are always running around the map (no where near a cache) leaving a couple people to fight the whole enemy team. So, why not build a dome of death every where except a 300m radius around the cache. That would effectively force everyone to defend.

My point is we can't keep adding in game mechanics to force a role or job or strategy on people. Teams need to decide for themselves what needs doing. And if a team fails to do this, they deserve the beating that will follow.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: instant slay for enemies in main bases!

Post by hiberNative »

[R-COM]badmojo420 wrote:hiber: So, you want to change the whole game, because people on Chicago Insurgency won't defend properly?
no, i want to put a small dome of death around main bases (a minimal part of the map) which will prevent cheap ticket-losses caused by people not wanting play a boring role they don't like.
we can't keep adding in game mechanics to force a role or job or strategy on people.
you are already forcing people to defend assets in main base?
Teams need to decide for themselves what needs doing. And if a team fails to do this, they deserve the beating that will follow.
the teams? who decides what? the commander that nobody wants to play? the pubbie brat that thinks he knows it all and goes "squad 4 (your squad), defend main base"?
since most people don't like playing the role of defending against bomb cars (except some in this thread that i've never seen on the servers i play on), and it being a very important task... where is the logic of keeping a gameplay element like that? :crazy:

dome of instant death over main is the solution. i understand that some of you enjoy driving into the base more than defending it (and that being the reason you defend baserape), but isn't it just as fun driving into apc's in the field or just when they exit the main? it's a more tactical, exciting, stimulating, rewarding and interesting scenario than baseraping static (often unmanned) vehicles.

another point being the zapper is an unlimited kit. there's no shortage of ways to destroy an apc outside main base.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: instant slay for enemies in main bases!

Post by Rissien »

Just one person could keep the defense of Karbala. Or two if you want to get both entrances covered faster. We did it once and had alot of fun, Mined the hell out of the East entrance to the point it was impossible to get through. *6-7 mines laid out* Then we put about 5 c-4 charges each around the entrance on the West entrance. We then just sat behind the wall and blew the c4 when a bike or bomb car came through. Even when a technical covered one we still got one trying to slip through. he only time the insurgants even got close to entering the base was when they dropped moratr shells on the entrance but they had nothing to rush in afterwards.

EDIT: and besides, if your in an apc repairing at the main *especially Bashra or Karbala* and your gunner isnt looking out for incoming bomb cars, you deserve to get blown up.
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: instant slay for enemies in main bases!

Post by hiberNative »

'= wrote:H[=ElvishKnight;1001414']Just one person could keep the defense of Karbala. Or two if you want to get both entrances covered faster. We did it once and had alot of fun, Mined the hell out of the East entrance to the point it was impossible to get through.
good for you, i hope you do that on more occasions <3
EDIT: and besides, if your in an apc repairing at the main *especially Bashra or Karbala* and your gunner isnt looking out for incoming bomb cars, you deserve to get blown up.
no way you have time blow up a suicide car when it comes through the west entrance of karbala and around the corner into the the repair station. no way. you can't hear it from inside the apc, either. but yeah, al basrah has a great main base layout and is therefor easier to defend if you have an active apc in the main.
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