Keys for insurgents
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Keys for insurgents
Somtimes it can be very frustrating to spawn on a cache where there is a breachable door that is locked and the only other escape route is a cramped window where if you jump out you break your leg. Now the only way for your team to open that door is to shoot it open is with shotgun. Shotting it with a shotgun is very loud and most of all it is very unrealistic IRL insurgents wouldint just shoot doors to get out of buldings they would use a key. The keys should be in the cell leader kit (as SLs dont see a need for this kit when) and civis.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Keys for insurgents
sorry guys wrong thread i taught i was in suggestions
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Keys for insurgents
Doesnt really work that way, If you can follow I will try to explain.
The doors are the same concept and any of the destructible and deployables in PR. You have the good state and the destroyed state. To get doors that will open and close requires a totally different process.
Now you could have a weapon that acts like a key but then you would have to rebuild the door to shut it.
The doors are the same concept and any of the destructible and deployables in PR. You have the good state and the destroyed state. To get doors that will open and close requires a totally different process.
Now you could have a weapon that acts like a key but then you would have to rebuild the door to shut it.

"apcs, like dogs can't look up" - Dr2B Rudd
