Unable to move.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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gunsfromh3ll
Posts: 15
Joined: 2009-04-20 21:23

Unable to move.

Post by gunsfromh3ll »

I did a search and didn't find anything.

When u get hit in the leg once or twice you shouldnt be able to move it, same with arms. I don't know if its to hard but if you get hit in the leg you should limp and if both, crawl. If you get hit in the arm you can't use it.
Lets say you get hit in the upper left arm right in the middle so it hits the bone, your not going to be able to move it, so you can't hold your gun, so it would be harder to aim if to be able to "aim" at all.

Hope you guys like the idea.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Unable to move.

Post by LithiumFox »

gunsfromh3ll wrote:I did a search and didn't find anything.

When u get hit in the leg once or twice you shouldnt be able to move it, same with arms. I don't know if its to hard but if you get hit in the leg you should limp and if both, crawl. If you get hit in the arm you can't use it.
Lets say you get hit in the upper left arm right in the middle so it hits the bone, your not going to be able to move it, so you can't hold your gun, so it would be harder to aim if to be able to "aim" at all.

Hope you guys like the idea.
I swear i remember something about there only being 2 hit boxes...

Head

And body...

and that they can't add more..

> > plus the fact that the BF2 hit-boxes are a bit on the glitchy side to begin with.... :(

(there was a post about this somewhere... but if you actually DID search, i won't complain)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
gunsfromh3ll
Posts: 15
Joined: 2009-04-20 21:23

Re: Unable to move.

Post by gunsfromh3ll »

Trust me i did, nothing popped up.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Unable to move.

Post by LithiumFox »

ah, here it is, int he "Already suggested suggestion" post at the top of this category

"Real Damage To Soldiers"

https://www.realitymod.com/forum/f18-pr-suggestions/18434-attention-already-suggested-suggestions.html
sometimes they word things weird i guess.... o.O

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Unable to move.

Post by crazy11 »

Yes this is hardcoded. You need to use both the search function and the Already Suggested Suggestion thread.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Unable to move.

Post by Rissien »

Don't think this is Fallout 3. :P
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Unable to move.

Post by Dev1200 »

Lol @ fallout.


Yes, already been suggested.. although it would be sweet to see.

You also have to remember that although project reality strives for realism, it keeps balance, gameplay, and fun in the mix.


If project reality was TURBO realistic, then if you get shot you have to be taken to a field hospital, treated by doctors, evac'd via heli to a military hospital, get wounds treated.. etc.

Another gameplay note, they took out pilot's weapons so people wouldn't parachute over FB's or mains, shoot a guy, take his kit, and spawncamp their base. Not fun.. so they removed. Although realistic, it's a gameplay issue they needed to correct.


IMO, it would suck if you couldn't aim at all. You'd be pretty much useless.. and people would rather just try to get shot so they can get their aim back.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Unable to move.

Post by Tirak »

Can't be done, is hardcoded. One of the more important tools for would be suggesters is the Attention! Already Suggested Suggestions list at the top of the Suggestions area. It is a list of some of the most suggested items for PR. If your suggestion is on this list, it means it's been asked about before. The list is by no means all inclusive and you should always use the Search Function to thoroughly investigate your idea before posting.

Regards,
[R-MOD]Tirak
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