About the Chinook.

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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

About the Chinook.

Post by Hunt3r »

I realize you can't have more then 8 in a vehicle, and this suggestion is probably very useless, but would it be possible to have the rear hatch to be open and closed by the pilot binded to the fire button? I realize it's not realistic, but this would allow more people to squeeze into the helicopter, and as long as the physics aren't as bad as the Source engine, no one would fall out and it'd be worth it to implement.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: About the Chinook.

Post by SkaterCrush »

I don't think its been mentioned before but moving parts are a no no as far as I know...
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: About the Chinook.

Post by Wilkinson »

In V0.8, the merlin had a hatch just as described. the CO-Pilot seat dropped the ramp
what you said was removed from PR for some reason
Don't know why
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: About the Chinook.

Post by Scot »

They thought it might cause the merlin lag is why it was removed, dunno if the chinook is getting it.
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: About the Chinook.

Post by FuzzySquirrel »

'[SP-DEV wrote:Scot;1002517']They thought it might cause the merlin lag is why it was removed, dunno if the chinook is getting it.
The merlin is bugged... @op You cant have this because once the pilot Reaches 140KPM or above everyone who isn't "technically" in the vehicle die and the pilot gets about a gazillion tks...
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: About the Chinook.

Post by Teek »

The Chinook will be able to drop 2 suppy crates, facilitating a Fire base the entire team to spawn on.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: About the Chinook.

Post by nick20404 »

No.

Simply put if you have someone on your vehicle while you are moving they will just get tked by you. They said they haven't attempted to edit the physics yet but maybe if they did they could find a way to fix this. How awesome would it be to just be able to hop onto a vehicle and ride along without getting in.
JohnTheRipper
Posts: 233
Joined: 2009-03-03 17:32

Re: About the Chinook.

Post by JohnTheRipper »

The back ramp for the merlin i found so useful well dropping troops of at uneven ground because when i had a co-pilot to watch the back helping to guide me. i could get the ramp onto anything that the tail wouldn't hit. plus it was better then having to hover over the ground on mountain tops. Having the passengers hop out and possibly start to bleed out.
If a bomb lands 20 feet from your position, then I'm coming around for another shot.
P.S. Sorry that I missed the first time.
Xfire Name: johntheripper723
TempesT
Posts: 152
Joined: 2009-04-11 05:08

Re: About the Chinook.

Post by TempesT »

Everyone would get TK'ed by the pilot unless he flew very slowly, which isn't practical nor realistic.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: About the Chinook.

Post by Tirak »

The original Battlefield 1942 could have and did do this. Unfortunately, the BF2 engine cannot comprehend relative velocity. Your idea of making the hatch open is fully possible, putting people in the back while the vehicle moves and them surviving is not. Closing topic for hardcoded. For more on the Chinook please be patient as it is not yet in game.

Regards,
[R-MOD]Tirak
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