[?] Setting Up a Training Map?
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
[?] Setting Up a Training Map?
Basically what the title says. Im making this training style map for the Combined Arms mod, but hte biggest issue I'm having right now isn't setting the objects in the right place, it's the whole setting up the training game type. Either I have to set up the map so its in the right positionf ro a testing style map, or I have to set up the coding for that and I haven't a clue how it works
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: Setting Up a Training Map
Alright Delta Let me see if I Get this.
You made a Training map, and it doesn't work in training Right?
It's definetly a coding Issue.
You need to set up your .desc file in the folder to state you want it to show up in training
look at kashan's .desc
It states it is training. Basically copy and paste what is in Bold or just look as Kashan's .desc file.
You made a Training map, and it doesn't work in training Right?
It's definetly a coding Issue.
You need to set up your .desc file in the folder to state you want it to show up in training
look at kashan's .desc
Code: Select all
<map gsid="5055">
<name> Kashan Desert </name>
<briefing locid="MAPDESCRIPTION_kashan_desert">map description for modders maps not localized (english only)</briefing>
<music> common/sound/menu/music/PirateX-Desert_Heat.ogg </music>
<modes>
<mode type="gpm_cq">
<maptype players="16" type="headon" locid="GAMEMODE_DESCRIPTION_aasinfantry">Unlocalized test for this mode on this map</maptype>
<maptype players="32" type="headon" locid="GAMEMODE_DESCRIPTION_aasalternative">Unlocalized test for this mode on this map</maptype>
<maptype players="64" type="headon" locid="GAMEMODE_DESCRIPTION_aasfullassets">Unlocalized test for this mode on this map</maptype>
</mode>
<mode type="gpm_skirmish">
<maptype players="16" type="skirmish" locid="GAMEMODE_DESCRIPTION_skirmish">Unlocalized test for this mode on this map</maptype>
</mode>
[b]<mode type="gpm_training">
<maptype players="64" type="training" locid="GAMEMODE_DESCRIPTION_training">Unlocalized test for this mode on this map</maptype>
</mode>[/b]
<mode type="gpm_cnc">
<maptype players="16" type="cnc" locid="GAMEMODE_DESCRIPTION_cnc">Unlocalized test for this mode on this map</maptype>
<maptype players="64" type="cnc" locid="GAMEMODE_DESCRIPTION_cnc">Unlocalized test for this mode on this map</maptype>
</mode>
</modes>
</map>
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Setting Up a Training Map
Thanks
Pretty much I wanted to take your Desert Rats map(which is in Combined Arms) and turn it into a training map for us to test stuff with, and CAS asked me to make it in a specific lay out wiht the traing mode.
Should be fun having tons of tanks rolling through the desert
Pretty much I wanted to take your Desert Rats map(which is in Combined Arms) and turn it into a training map for us to test stuff with, and CAS asked me to make it in a specific lay out wiht the traing mode.
Should be fun having tons of tanks rolling through the desert
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: Setting Up a Training Map
Right. Yeah CAS did some intresting work with PR_CA. so far it looks Amazing. i love 8km concept 
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Setting Up a Training Map
One last question, how do I set up the object spawners for Training? Or does the script telling it that it's running in training handle that?
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: Setting Up a Training Map
Set Spawn times to 60 Seconds. Uhh look at this string.
keep 2 max number of object spawn.
short spawn time (in seconds)
and team lock the vehicles
Code: Select all
ObjectTemplate.create ObjectSpawner Helicopter_Training_southeli
ObjectTemplate.activeSafe ObjectSpawner Helicopter_Training_southeli
ObjectTemplate.modifiedByUser "fuzzhead"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 she_ec635
ObjectTemplate.minSpawnDelay 60
ObjectTemplate.TimeToLive 12000
ObjectTemplate.Distance 100
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1short spawn time (in seconds)
and team lock the vehicles
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Setting Up a Training Map
Ok thanks
Issue here right now. CAS asked me to put T55s and 62s into the center of the Armor range for playing around, but the big issue is when I right click then hit create object spawner, I just get this blank window. WHats going on here?
Ok fixed the map thing nvm
Issue here right now. CAS asked me to put T55s and 62s into the center of the Armor range for playing around, but the big issue is when I right click then hit create object spawner, I just get this blank window. WHats going on here?
Ok fixed the map thing nvm
Last edited by DeltaFart on 2009-04-28 21:38, edited 3 times in total.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: Setting Up a Training Map
Ok for some reason the boundary has shifted. I don't remember doing anything to it but it does this now

You can see the boundary incurring into the US base. Now I need to know what I have to do to make it not do that. Biggest issue is the fact that I cna't see the boundary in BFE which is wierd i think

You can see the boundary incurring into the US base. Now I need to know what I have to do to make it not do that. Biggest issue is the fact that I cna't see the boundary in BFE which is wierd i think


