[HUD] Limited kits on spawn menu

Locked
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[HUD] Limited kits on spawn menu

Post by dbzao »

A little update from the upcoming 0.86 patch.

The Medic and the Automatic Rifleman kits join the spawn menu as limited kits.
Also we included an Officer ironsights variant.

Image

The Medic and the Automatic Rifleman kits are limited to 1 per squad with at least 3 members and unlimited numbers per team. So you can always have a medic and a SAW gunner in your squad no matter what the team is doing.

The kits are now separated in the following groups:

Normal kits (unlimited)

Rifleman (optics and ironsights)
Rifleman Specialist

Vehicle kits (unlimited)

Crewman
Pilot

Infantry kits (squad limited)

Officer (optics and ironsights)
Medic
Automatic Rifleman

Infantry kits (squad and team limited)

Marksman
Rifleman AT
Grenadier

Specialist kits (team limited)

Anti-Tank
Anti-Air
Engineer
Sniper

Oh, and here's a little gem that is available since 0.8 but wasn't documented because I always forgot to do it. :p
Right-click to call medic when critically wounded and you expired both of your "medic!" calls.

Image
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Hud] Limited kits on spawn menu

Post by Lt Mic »

Great but only 1 med per sq? 2 is better...
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Hud] Limited kits on spawn menu

Post by Oak »

This is a great change.

I think you should stress the difference between ironsight and optics a bit more (maybe change the name to "Riflemen (optics)", otherwise the difference might not be noticeable for new players.
E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: [Hud] Limited kits on spawn menu

Post by E4$Y »

YAY! That's what alot of ppl were blabing about is getting implemented in game ! Good job guys!
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Hud] Limited kits on spawn menu

Post by motherdear »

Lt Mic wrote:Great but only 1 med per sq? 2 is better...
2 might be better, but in a normal rifle company you wouldn't have every third person be a medic would ya ;) i do agree that it is generally better, but i also think that we should give this up just to get a bit more realism
Image

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Ricardo-SC
Posts: 43
Joined: 2008-08-27 01:25

Re: [Hud] Limited kits on spawn menu

Post by Ricardo-SC »

OMG!!! Officer with scope and without! I think I will cry... :cry: :mrgreen:
*Sorry for my bad English.

[align=left]Image


[/align]


crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Hud] Limited kits on spawn menu

Post by crazy11 »

1 medic will be enough if you work as a squad.
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Hud] Limited kits on spawn menu

Post by Psyko »

Lt Mic wrote:Great but only 1 med per sq? 2 is better...
i have never agreed with this. if your medic sucks then he shouldnt be medic.
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Hud] Limited kits on spawn menu

Post by Lt Mic »

I still think that 2 Meds in Sq is better(max.9 meds for 32 players...)
One might be not enough for HARDCORE CQB fights...
but now i spotted optics on M249 SAW....- i think that optics are making AR kit more Vanilla...
Officer ironsights is EPIC :)

PS. NO edit... -> FAIL
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Hud] Limited kits on spawn menu

Post by masterceo »

thanks for adding automatic rifleman to spawn menu

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Hud] Limited kits on spawn menu

Post by masterceo »

how can optics make auto rifleman more vanilla? they do have them in real life

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: [Hud] Limited kits on spawn menu

Post by Skodz »

Lt Mic wrote:Great but only 1 med per sq? 2 is better...
Why ?

1 medic is great.

Those changes sounds good to me.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Hud] Limited kits on spawn menu

Post by RedAlertSF »

OMGWTFBBQ this is like best news ever! :D
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: [Hud] Limited kits on spawn menu

Post by Skodz »

Why can I not edit my post ?

0.86 patch ? Once bf2 1.5 patch is out ? Cool
z0MbA
Posts: 231
Joined: 2008-08-11 23:24

Re: [Hud] Limited kits on spawn menu

Post by z0MbA »

This is so win.

Cannot wait.
Dosedmonkey
Posts: 138
Joined: 2007-08-09 02:01

Re: [Hud] Limited kits on spawn menu

Post by Dosedmonkey »

Not being funny, but the M249 SAW is rarer then other kits like Marksman and sniper in the British army, surely the marksman kit should be on the spawn menu not the SAW?
Image
Image
Image
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Hud] Limited kits on spawn menu

Post by Lt Mic »

masterceo wrote:how can optics make auto rifleman more vanilla? they do have them in real life
no optics in Vanilla but AR will be useless in cqb -short distance ect.

1 med will make PR more HARDCORE - Teamwork improved -so i was wrong thats nice idea
0.86 patch ? Once bf2 1.5 patch is out ?
SAD you still have hope for 1.5 patch? before 2010? SARCASM/IRONY

Give us new PR faster :P before Vanilla 1.5 patch
Zar2Roc
Posts: 57
Joined: 2008-06-07 11:41

Re: [Hud] Limited kits on spawn menu

Post by Zar2Roc »

Lt Mic wrote:no optics in Vanilla but AR will be useless in cqb -short distance ect.
afaik AR is for laying suppresive from med-long range, not for bum-rushing cqb fighting

good stuff devs
Dosedmonkey
Posts: 138
Joined: 2007-08-09 02:01

Re: [Hud] Limited kits on spawn menu

Post by Dosedmonkey »

Also, surely the SAW should have a SUSAT not optics, being British army. Why not keep M249 short range, and add SUSATs to land rovers, as they are support weapons and dominate in the open out in afgahn, hence forest/city fighting.

If your feeling adventurous, Jackals and Mastevs would be nice too see also.

http://www.defenselink.mil/DODCMSShare/ ... 9D-016.jpg
Last edited by OkitaMakoto on 2009-05-02 14:28, edited 1 time in total.
Image
Image
Image
Dosedmonkey
Posts: 138
Joined: 2007-08-09 02:01

Re: [Hud] Limited kits on spawn menu

Post by Dosedmonkey »

Ooops I meant to post his...

Image
Image
Image
Image
Locked

Return to “2009”