Combined Arms:who wants to try it?

General discussion of the Project Reality: BF2 modification.
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Would you like to participate?

Yes
203
53%
No
40
10%
What is Combined arms?
139
36%
 
Total votes: 382

Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms:who wants to try it?

Post by Alex6714 »

Well I guess it depends how you define teamwork. Its not a forced "artificial" teamwork, its more of a voluntary one that benefits greatly your situation with more realism in general.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Combined Arms:who wants to try it?

Post by MadTommy »

Can you explain Alex.. your answers here are some what cryptic. (in other words wtf are you on about :p )
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: Combined Arms:who wants to try it?

Post by Kirra »

Just try the damn thing?
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Combined Arms:who wants to try it?

Post by Zimmer »

I see mc luv has a better explanation
Last edited by Zimmer on 2009-04-29 13:29, edited 3 times in total.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Combined Arms:who wants to try it?

Post by McBumLuv »

Well, pr is modeled on realistic actions, but often takes unrealistic approaches to doing them. Combined arms is trying to make it so that you get a realistic battle and gameplay from realistic actions. Might sound a bit confusing, but you can consider CAS, for example. Planes in pr wait for CAS because they can't do any/little damage with their weapons unless they have a laser marker, but in combined arms they'll do it because they can't confirm the target without coming in close, which makes them 90 % vulnerable to the revamped ground based AA. So unless you want to die, you'll want to be called in on a run. Even using radar is hard because you don't know what you're targetting, and you can see dead/friendly vehicles too.

Basically, what we're trying to do is get realistic assets to perform realistic tactics, rather than having their job/tactics get changed because of bad compromises.
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CallMeSnowflake
Posts: 41
Joined: 2008-12-23 08:55

Re: Combined Arms:who wants to try it?

Post by CallMeSnowflake »

McLuv wrote:
Basically, what we're trying to do is get realistic assets to perform realistic tactics, rather than having their job/tactics get changed because of bad compromises.
That sounds good, but my question is, how well does it work?

Is infantry combat what it should be (the core of each team)? Do people try to lone wolf, and if so, do they succeed? Making realistic tactics available is one thing, but if players can think of something that they consider more "fun" to do with the system, then they're prone to take advantage of it. If it works at intended by the time I'm home, I might consider checking it out though. Looks like it may be fun.


(And please, no one say "just download it and try!" because I can't at the moment, I won't have access to my computer with PR on it until mid May :P ).
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms:who wants to try it?

Post by Alex6714 »

Well infantry will certainly not be the core of kashan/desert rats until after the vehicles of the enemy team have been suppressed.

I guess you could try, infantry have the javelin and such, but infantry aren´t frontline fighters in this situation.

I mean when there is 5 enemy tanks facing you out of range of your anti tank weapons, and an attack helicopter flying overhead, the last thing you want to be is an infantry squad in the middle of the desert.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Combined Arms:who wants to try it?

Post by McBumLuv »

Guys, remember, it's still being developped. We haven't implemented everything we want yet, even though we're all antsy to get it released :p Finding the right balance so that nothing's too powerful that the game relys on it, or that assymetry works well, and that you can't simply try zerg tactics requires fine tuning, which comes after the core weapons systems, counter measures, land assets, or w/e get implemented. That's pretty much happened, so we're now doing the fine tunning for the most part.
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MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Combined Arms:who wants to try it?

Post by MadTommy »

Ok i get it.. its a mod for the purely tankers & flyboys. Sounds like the mod should be renamed to something more appropriate.

Good luck with it... but its not for me. I prefer the true combined arms approach that the PR dev team are taking, where compromises are made to enhance gameplay & teamwork.
CallMeSnowflake
Posts: 41
Joined: 2008-12-23 08:55

Re: Combined Arms:who wants to try it?

Post by CallMeSnowflake »

Alex6714 wrote:Well infantry will certainly not be the core of kashan/desert rats until after the vehicles of the enemy team have been suppressed.

I guess you could try, infantry have the javelin and such, but infantry aren´t frontline fighters in this situation.

I mean when there is 5 enemy tanks facing you out of range of your anti tank weapons, and an attack helicopter flying overhead, the last thing you want to be is an infantry squad in the middle of the desert.
Actually, that makes perfect sense to me :) I'll check it out when I get a chance to before drawing any solid conclusions, of course, but it does sound like an idea that actually might work out quite nicely.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Combined Arms:who wants to try it?

Post by Tirak »

MadTommy wrote:Ok i get it.. its a mod for the purely tankers & flyboys. Sounds like the mod should be renamed to something more appropriate.

Good luck with it... but its not for me. I prefer the true combined arms approach that the PR dev team are taking, where compromises are made to enhance gameplay & teamwork.
Kashan and Desert Rats are maps for tankers and flyboys, that's just how the map is. I suggest you play the mod to see the infantry/asset dynamic.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms:who wants to try it?

Post by Alex6714 »

Its not that infantry aren´t a part of it...

Its just the only maps that have had anything done to them happen to be a kashan and a wake style maps, which are vehicle based maps.



The idea is, to give everything realistic attributes and scaled in ranges. Aircraft can lock in real life? They lock in game. Tanks can track in real life? The can in game (not the best way, but a compromise that represents it). Hellfire out ranges your tank. Infantry bullent drop is more realistic aswell, but needs zeroing.

Its not about whoring vehicles, or raping infantry, its about putting everything in its right place.

And I am afraid to say, I don´t think incredible aa vs almost useless aircraft that have to rely on a slow moving sticky box (because thats "teamwork") quite represents it.

But each to their own opinions.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Combined Arms:who wants to try it?

Post by Skodz »

Ok, sorry but I'm not gonna search trough 8 pages and there are no information about it on first page... What is combined arms ? According to the video in the tales from the front section, it has some very nice feature, why isnt it implemented into pr yet ?
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Combined Arms:who wants to try it?

Post by masterceo »

Combined Arms or simply CA is an addon for PR that's currently in beta testing. it focuses on more realistic approach to everything, but mostly vehicles. the goal for the DEV team of CA is to recreate as close to reality functioning of vehicles/weapons/aircraft, like tank tracking system, radar for AA and aircraft, longer possible engagement range for aircraft. it isn't already implemented in PR for 2 reasons:
1.it's still a beta, some things don't work good, they need to be tested or fixed
2.PR DEVs say that some features of CA do not fit PR style of gameplay and do not require teamwork, promoting lone-wolfing instead. i disagree with this, because i have actually played the mod and can say that teamwork > lone wolfing, it just works as it should in CA, no false compromises.

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: Combined Arms:who wants to try it?

Post by Kirra »

MadTommy wrote:Ok i get it.. its a mod for the purely tankers & flyboys. Sounds like the mod should be renamed to something more appropriate.

Good luck with it... but its not for me. I prefer the true combined arms approach that the PR dev team are taking, where compromises are made to enhance gameplay & teamwork.
Maybe you should try it and THEN make up your mind....?
Nemus
Posts: 178
Joined: 2009-04-07 13:07

Re: Combined Arms:who wants to try it?

Post by Nemus »

Realistic attributes?
Like spins, stalls, black outs, red outs, realistic energy managment etc?
Or just realistic looking MFDs?

In Falcon 4.0 i had 3 hours with the manual in hand just to understand how the ground radar works.
The ability to lock on everything just by point your hud on it is a realistic attribute?
IRL Hellfire needs a very complex managment just for identify the target.
Its not just point and shoot.

I agree with MadTommy.
Its a very good SP mod. But for MP i prefer the PR approach.
After all everyone has his own opinion about fun factor :)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Combined Arms:who wants to try it?

Post by Alex6714 »

In the limits of the engine of course.....
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Combined Arms:who wants to try it?

Post by MadTommy »

Kirra last time i checked this was a dicussion forum.

I ignored you the 1st time, but not twice. Take a hike.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Combined Arms:who wants to try it?

Post by Zimmer »

MadTommy wrote: I prefer the true combined arms approach that the PR dev team are taking, where compromises are made to enhance gameplay & teamwork.
How can you say that without trying it :-?

Thats just showing ignorance.

And as peopel said Kashan is a "fly boy tank whorers map not infantery"
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Combined Arms:who wants to try it?

Post by Tirak »

MadTommy wrote:Kirra last time i checked this was a dicussion forum.

I ignored you the 1st time, but not twice. Take a hike.
And to add intellectually to a discussion, you have to know what your talking about. You can't just make a blanket statement about something you know nothing about and expect people to accept that.
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