I recall that's been said in one of the discussion threads.
(edit button -I miss you


rifleman has more ammo...it does better job keeping enemies away...if you cannot handle everything with one medic, call for evac or fall back and get the thing doneLt Mic wrote:Great but only 1 med per sq? 2 is better...

00SoldierofFortune00 wrote:I like the changes so far, but I agree, 1 medic is not enough. If you are only going to have 1 medic, then you might as well make headshots kill because I can see 5 people crowding around the 1 medic right now. Games will also be much shorter since medics won't be able to revive and heal as much, meaning more ticket loss.
I always preferred to have 2 medics per squad so 1 medic could work with half of the squad, and the other medic with the other half. That way, fireteams were semi-possible. Now, it will be even more impossible to split up since you won't have a medic that can be with both fireteams at the sametime.
Also, why not have the medic have the option of ironsights and scopes? On wide open and long range maps like Kashan, the medic can't really fight at all, even when there is no one to medic. I mean, everyone always tells someone in the squad to go medic (except themselves), but not everyone wants to medic at every second of the game, they want to fight too. And without a scope on certain maps, this makes them even more of the squad "b*tch" I guess you could say. Basically, the guy who is always there to provide your the squad, but never for his own needs. Players aren't hardcoded remember? And this game is still about fun remember?
And to the people saying 1 medic is fine, remember that this game is still based on the BF2 engine. No matter what you do to it, this engine was never meant for realistic play, hence why it is still so easy to die in this game, even if you are being "conservative." Just saying "be more careful" or "approach carefully" means nothing because half the time you do, but get killed because of lag, insta-proning, or lucky shots.
I agree wholeheartedly. The days of effective fire teams will pass on by...GreedoNeverShot wrote:Great...... more limited kits. Eventually there will be some many limits and restrictions the game won't be flexible or playable at all.
Instead of changing the medic, make headshots kill again. Don't limit one medic per squad. How am I supposed to have 2 independent fireteams? More and more and more limits. The maps get better, there is more content, there are more factions, but the gameplay gets more restricted.
I got that, I know the BF2 engine is not a simulator and unrealistic events occur.00SoldierofFortune00 wrote:You don't understand. No matter how many design decisions you do, this mod is still using an engine that was not made for realistic play, so many things you say are "badluck" happen more often than they should.
I think you're exaggerating a little but naturally our experiences differ.00SoldierofFortune00 wrote:Being "insta-proned" is not badluck, it is standard.
The battlefield is generally a dangerous place (RL or PR), you can't guarantee survival but you can certainly improve your chances.00SoldierofFortune00 wrote:Point is, you can be as safe and tactical as possible in this game, but there are still too many ways to die as infantry and too many variables to being killed. I mean, you can trip or 2 feet down a staircase and need healing. 2 FEET LOL!!!!!!
That's yet to be seen but I'm not concerned, As I said I already enjoy performing the medical duties which you suggest are unappealing without multiple medics per squad.00SoldierofFortune00 wrote:when no one goes medic, you will know why.

I know and I never suggested going rambo. My point is, this game is still about fun and having one medic take the burden of the usual two is not going to be a good thing for people wanting to go medic IMO. Since headshots don't kill anymore, that one medic is going to be reviving every other second rather than fighting (when he can) because someone will almost always be wounded or critically injured (due to the massive amount of ways to hurt yourself ingame).Snazz wrote:I got that, I know the BF2 engine is not a simulator and unrealistic events occur.
But it doesn't really change the point that you're more likely to survive using roughly-realistic tactics (regardless of how many medics you've got), as opposed to going 'rambo' because the engine can be exploited.
How am I exaggerating? It is a well known fact that insta-proning is still possible in this game and widely used. Hell, I even use it sometimes just because I am so used to it happening to me.I think you're exaggerating a little but naturally our experiences differ.
In real life, you can't be shot in an instant by an insta-proning enemy though. And this isn't Rambo Six. That series went from being semi-realistic to arcadey long time ago IMO.The battlefield is generally a dangerous place (RL or PR), you can't guarantee survival but you can certainly improve your chances.
BTW falling could be worse, in Vegas 2 you die instantly from falling off the tiniest ledge (yet can take several bullets and keep fighting).
No, I said it will be unappealing once there is only 1 medic in the squad to pick up the duties of the second medic. I don't see how you could NOT see this as a bad thing. The medic already has a heavy burden and this will make it even worse. I would much rather headshots kill again if we are only going to be limited to 1 medic.That's yet to be seen but I'm not concerned, As I said I already enjoy performing the medical duties which you suggest are unappealing without multiple medics per squad.
Most people don't know how to use it cus they can't get their hands on it most of the time.JKRMAUI wrote:Criminally under used. I like that, most people have no idea how useful it is until they get some one who knows how to use it. It's night and day. Having your saw gunner cover a street, or watching a building while you move up. It's just...night and day.
Snazz wrote:medical duties which you suggest are unappealing without multiple medics per squad.
00SoldierofFortune00 wrote:No, I said it will be unappealing once there is only 1 medic in the squad to pick up the duties of the second medic.
That's exactly the same thing just worded differently.
Because I don't find the medical role a burden, I think it's very beneficial teamwork element.00SoldierofFortune00;1008417 wrote:I don't see how you could NOT see this as a bad thing. The medic already has a heavy burden and this will make it even worse.
TBH I don't personally care about whether head shots kill instantly or critically wound, either way the guys not shooting back anymore. Sure a medic can just revive him as it is, but that's why you try and kill the medic (more viable now that there's only 1 per squad).00SoldierofFortune00 wrote:I would much rather headshots kill again if we are only going to be limited to 1 medic.
I trust the dev's decision and if it turns out to be as detrimental to game play as you imply I expect they'll revise it in the next patch.

Now that is GREAT news! And something everyone can agree on as simply awesome![R-DEV]CodeRedFox wrote:We have some new ideas coming down the line which will allow quicker turn around for patches instead of a 5+ month wait as well.

what do you mean for a medic its healing first fighting second if one medic limit will make it that then thats PERFECT!00SoldierofFortune00 wrote:I know and I never suggested going rambo. My point is, this game is still about fun and having one medic take the burden of the usual two is not going to be a good thing for people wanting to go medic IMO. Since headshots don't kill anymore, that one medic is going to be reviving every other second rather than fighting (when he can) because someone will almost always be wounded or critically injured (due to the massive amount of ways to hurt yourself ingame).

Like the 0.8 release?lets give the idea a chance
No DEV has chimed in about it but I'm sure they're aware of the potential for that kinda abuse. I imagine these limitations will be based on squad/team sizes aswell not just having 1 medic/mg per squad, I doubt you can get 9 MGs a side when you have 22 people in a server for example.Alex6714 wrote:About fireteams, why slip up your squad when the second fireteam can be another squad. There is teamwork for you. And if you really want fireteams and 2 medics, you just make 2 squads of 3 and there you go. 2 Rallies aswell.....