[Mini-mod Proposal] Late Cold War+Desert Storm

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space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by space »

chuckduck wrote:Ouch,
This mod isnt going to be PR set in the 80s with new factions and stuff, its trying to expand the battlefields and heat up the battles to full scale(eg. Massive tank egagements, almost whole tanker teams). Unlike you normally see in PR.
Im making a RU vs US map right now, that will have an armour layer.

I hate to be the one coming on the thread sounding all negative, but Im just saying that you should think through the idea a bit more, and work out what youre trying to achieve.

Quite a few of the ideas in this thread seem to be basically map ideas, rather than mod ideas. ( and theres good reasons why these map ideas havent been made already )

RU vs US in current PR wouldn't look that different to what RU vs US PR set in 1989 would look like imo.

Also some of the effects like WP and napalm would be quite easy to create I imagine, but theres various issues that would mean you couldn't implement it in game.
Last edited by space on 2009-04-29 21:04, edited 3 times in total.
chuckduck
Posts: 227
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

I need to think it through a bit more
The idea of this mod is that we are trying to introduce more classes of tank. We are also trying to make the battles more exciting with new heavy weapons to be used, which would not be aproved in PR since it would be deemed unrealistic on todays battlefield.
Its kinda like PR is C&C Generals and this minimod will be more like WiC. just a comparison.

I think it through a bit more...
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artwie
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by artwie »

I'm looking forward to a minimod like this, Goodluck.
Durkie
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Durkie »

If the Americans are fighting against china why shouldn't Russia Attack America. And the German forces faction is making maps based on Germany against Russia.

If you take this scenario you can do what Jonny said and just make a few maps Based in America. You got enough mappers. And you can use the models from AF. Napalm is a nice feature but what effect does it have on maps where there is no infantry same with chemical weapons.
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Basically, i dont know if i got my point out wrongly.
I meant the first maps in the first realease should be Armour Vs Armour, on maps like farm land or wastlands so its easy to map for a start. We need to to is reskin and recode the vehicles. We also dont need many new objects like city building or even american suburb buildings.

After this is done we will move on to implementing infantry and new [previously, shunned] weapons. Like Napalm, WP, Cluster Bombs (Yeah i know this will be a challange, since MP fcks it up)
Since PR will never really incorpirate these weapons, since they are not used on the modern battlefield, when thinking realistically about it. This minimod gives us the chance to make PR a bit different.

BTW:We cant use the Armoured Fury statics since they cannot be lightmapped unless we lightmap the map with 3DSMax, which is a pain in the ***. We could do this but tbh i think it will be quite hard plus i dont have 3DSMax or whatever.

Well anyway ill keep trying to defend this idea from criticism, although i know you are trying to be construcitve.
So thanks but, i still want to go ahead with this minimod, even if it does not add much more to PR gameplay ......but do the community factions add much more to gameplay. Ok maybe they do a bit but most of the weapons and vehicles are similar to the US, PLA and MEC factions. Just think of this minimod as a community faction a similar amout of work has to be done as those.
Does PR benifit much from these community factions?

gameplay wise: a bit
change of scene: yes
chance to map new maps: yes
nice addion for people who are patriotic: yes

It isnt all bad you see....if you read all of this through....thanks
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Chuc
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Chuc »

I think you can go one step further and since we're dealing with an 'archaic' time, ironsights vs ironsights? :mrgreen:
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torenico
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by torenico »

[R-DEV]Chuc wrote:I think you can go one step further and since we're dealing with an 'archaic' time, ironsights vs ironsights? :mrgreen:
Thats.. thats badass!
Sights
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Sights »

So far as I know, optics weren't widely used until the 2000s, so irons vs irons may very well be the case!
chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Yeah i had a hunch that optics were not stadardised then. Agreed Iron Vs. Iron

*The first few maps of this minimod will be Armour maps, like farmland and wasteland. Easy to make.

*The next stage will include more urban maps, with changes to the infantry by adding new weapons, like the M16A2 etc.

*After this we can start to differ from PR a bit, keeping it realistic but changing the gamplay dynamics a bit. Maybe even a new gamemode. I was thinking a Air Vs Air gamemode, or a US Insurgency.

Tell me if you dont agree and think it should span out differently.
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DankE_SPB
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by DankE_SPB »

[quote=""'[R-DEV"]Chuc;1009503']I think you can go one step further and since we're dealing with an 'archaic' time, ironsights vs ironsights? :mrgreen: [/quote]

huh?

[quote="DankE_SPB""]give optics only to marksmans and snipers, others-ironsight- this will be the best feature ;-) [/quote]
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Chuc
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by Chuc »

Heh well goes to show that sometimes sifting through 12 pages can be a pain in the bum :P
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Were going to start with US and Soviet faction, if all goes well we we then do a NATO/German Faction to complement them, against the Soviets. But for now its just the US and Soviets. US and Soviet soldier skins have already been made by Rambo Hunter. Some of the vehicles like the M35 and M1A1 will not even need skinning.
Why dont community factions get all this flak? This is basically what it is, a community mod with more weapons and vehicles. I could say that another Middle Eastern Faction (eg. Iran) isnt needed because we already have a MEC faction.

Basically it will be like PR on stedroids, were keeping the teamplay, but adding different weapons+vehicles, and changing the tactics a bit.

More types of Armour
Urban maps located in the US.
Infantry will be refined, allowing the to deal with the increase in the armour.
Air support will also play a role, with new Air weapons
Commanders/Squad leaders will have more firepower at thier disposal, this is after all the era of the Cold war, weapons designed back then were meant to be used.
Area Strike wait times will be brought down, but not by too much. More types of Area Strikes will be implemented.
Infantry Combat will be focused around Urban+Woodland areas.
Armour Combat will be around open spaces, farmland etc.
Larger Maps will have jets, with suitable weapons.
Air maps might be made, maybe even with a newgame mode, although this is quite difficult to do.#

If you dont agree with anyof this tell me why and i will think about it...maybe some of these idea will just ruin it...

Thanks for reading
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

Ok, im sorry im being stubborn here, but i do understand what you said earlier about not be able to use this minimod with other factions but why cant you think of this as a very large community faction.

but doesnt this minimod have the ablity to be used with already exsisting factions:

1985 Soviets Vs Taliban
1985 Soviets Vs Chechnen Rebels
1985 US Vs Taliban
1985 US Vs Chechnen Rebels
1985 US Vs Congo Fighters

The Soviets could even be used with more modern factions like MEC or Ger you could just say that they are not Soviets but a Eastern Country trying to break away for independance. With a poorly funded and outdated military. So the Germans or French Factions intervene and try to get that to back down.

The US can be used to any other faction that predates the year 2000 since these Cold War skins will just be an assortment of Woodland BDU and ALICE Webbing. So they can be used as a substitute for the orginal US, when a need for an older camo scheme is required.



The minimod also tried to add different classes of armour, not just MBTs.
We are also trying to include more types of jets.
Im not just trying to cram loads of effects and explosions in, but making the combat faster and more exciting.
Im just saying all the work we do above isnt entireley ussless for the greater good of PR.
All of these changes from this minimod can be incorparated in the orginal PR.

Cant you see my point.....sorry
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chuckduck
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by chuckduck »

I still making the training map, its just that im at school, so dont have access to BF2 or my of computer. So i cant do anywork. I realy only get work done in the holidays.

Were only starting with 2 new factions, US an USSR the Nato and Iraq are just an idea.
When did i say there was to be 12 maps in all of this?
2-4 maps to start, more maps later, with more urban buildings.
Im not going to make all of the maps just, 1 or 2.
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OkitaMakoto
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Re: [Proposal] Late Cold War+Desert Storm MiniMod

Post by OkitaMakoto »

Enough.

Jonny take this to PM's if you still care, but leave his thread alone...
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