I really have to disagree with the 1 medic per squad thing. A prime example of why having two medics is useful was found in a game of Jabal I had yesterday.
I led a USMC infantry squad comprised of the following
- -------------------------Cover Team--------------------------------
[1]Officer
[1]Automatic Rifleman
[1]Medic
-------------------------Assault Team--------------------------------
[2]Roflman
[2]Roflman
[2]Medic
We were mechanized with a group of PRCata guys who operated an LAV-25 for us. They drove us across the bridge and in range to dam for an attack. The enemy however, was well prepared with machine gun nests and a firebase. The APC, drove onto the dam and opened up on the enemy while supporting my assault fireteam (All of the people with 2s by their names). Meanwhile, myself, the automatic and the medic provided more flanking suppressive fire our side of the dam. I used my GLTD and attack markers to mark out targets for the automatic who had poor vision due to his irons. Sadly though, the automatic took a round through the chest delivered by a marksman who I shot quickly after. Luckily for us, we had a medic on standby who was also assisting in suppressing fire. He quickly got the automatic back on task and firing at the enemy. Needless to say, in the thick of the enemy forces, the assault team also took casualties. But because they were supported by the APC and suppressive team, the medic had the cover he needed to deal with any casualties. Just imagine for a second, that we did NOT have that medic. What would the situation have been like, do we have a medic running back and fourth to heal the automatic rifleman and the now four man assault team? This seems incredibly inefficient. A medic works well as a close range defender who can cover backsides and assist in attacks.
This may seem like a one time thing but it has happened again on Operation Ghost Train. This time in a different fashion. Again, leading an infantry squad for the British army with the same setup as the last time, my squad defeated the enemy by dividing up into two "Buddy teams" of three. Our task was to break the stalemate by using a small rope bridge to cross the river and take the Chinese held side of the bridge. The rope bridge looked dangerous, a squad that had been sent over before which was now defending, had just been lost. I setup my cover team with a good sight range of the far side of the bridge. It was now time for the assault team to cross. With the riflemen in front and the medic in back. The assault team crossed without any trouble, I ordered them towards the edge of the map to avoid any Chinese forces and they began to move north, still in our sight range but away from bridgehead. That was the easy part, one of the rifles quickly called in contact, and I ordered him to open fire. The tracer fire revealed the position of the Chinese to the cover team and the automatic rifleman, coupled with my GLTD, quickly took advantage of the situation. We killed several Chinese soldiers before being spotted. The enemy obviously had a rally nearby as no matter how many times we would kill them, they just got back up! Also, due to the density of the enemy, we were obviously dealing with more than one squad.
After making a large sum of kills, our automatic took a well-placed round which put him into blackscreen. He was totally unable to fire and required a medic. I now took the charge of suppression while the medic did his job. Unfortunately, our assault team had taken losses as well! Now it was up to their medic, covered by our automatic rifleman, to revive his team. The Chinese tried to take advantage of our casualties by making a push towards the bridge. The cover team took withering amounts of fire and had to pull back a few meters in order to get a better position. However, the cover team used this chance to strike back! They quickly regrouped and scoured through the area and located the Chineese rally points. Upon their destruction, the cover team made their way back to the bridge and shattered the remaining Chinese troops in a powerful pincer movement. The only thing that our squad was short on was ammo and epipens. We realized that the Chinese would regroup soon so, short on ammunition, we made our way across the bridge to attempt to break the stalemate. Proud that single handedly, through determination, tactics and
teamwork, we had singlehandedly halted the advance of two Chinese squads.
These kinds of fire teams may seem difficult to organize, but they really aren't. I've jumped into pub games and have organized these teams. They allow squads to flank by them selves and more successfully spread out to cover more ground. Handcuffing squads to only one medic forces not only single squads to stay together, but multiple squads to bunch together around the two medics. IMHO, the difference between having one and two medics is like night and day. Having one medic slows you down and prevents you from moving fast and bringing shock. Having two allows one medic to function as a doctor, and another to focus on a slightly more combative role, still hanging in the back but acting as an extra gun as well as a bag when the time comes.
If this was TL;DR, I'm just asking for two medics per squad.