[R-DEV]CodeRedFox wrote:A little behind the scenes, when we dont respond its because of two things: Its a good idea, or so lame its not worth a response. Of course this may take a while to fan out. That and we have our own club house where we discuss whats going on.
Well sorry, I'm just a little McNoob (coined by dune, threatening me with a name change
I understand though that the number one objective should be to get back, and if this suggestion as it is wouldn't make it as compelling as simply killing someone and grabbing his kit, then I'm sure there are other things we can implement this to change it.
I'm wondering if limiting the kits would really be all that bad, though. I'm sure it's been pondered about, but it might be useful coupled with this? While having someone grab it while waiting for an asset without being i that squad might be unwanted, it's still probably better than having 5-10 players waiting with one at main, no? Though, there must be other major reasons against this, right?
Another definite thing we could enforce is not registering kills with a pilots kit on, which would be a subtle message against using it offensively. Is it possible to implement long player respawns with pick-up kits? I remember it not doing so when having a normal kit and picking up a collaborator's one, but does that mean it's not possible?
Just wondering about a few things that might help out, or not.
















