ins sl place caches

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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

ins sl place caches

Post by bloodthirsty_viking »

im sorry if this was suggested, the closest thing i saw from this was 1, early 2008, and 2, early 2007, and it was just at the end of the list of things, just barley there if i read it right.
i also looked at the already suggested and dident see it, pls correct me if im wrong... ok... now the suggestion.


we had random cache spawns, and it crashed the server, and with these that are in a chosen place of about 100-300, im not sure how many, we can start to see patterns for there locations.

what if, for the ins team only, having it so that the sl, with a min of 2-3 solders around him, kinda set up like a rp setup, could place a cache that looks empty, and use the shovels to simulate fulling them up with ammo.

you can limit it with about the same thing you did to limit firebases, but only have 3 available at once. still all the currents rules can apply, but people can hide the caches anywhere they need, and maby limit it to not under 100m together from all the problems of caches spawning in the same building.

this way it would be more realistic and better hidden due to the diversity of every sl's positioning choice, and in a place easier to defend, making it evan harder for the coallition forces.

doing this could also allow you to give the coalition more "firepower" for the reason on "evaning the playing feald"=P

anyone agree?
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octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: ins sl place caches

Post by octo-crab »

What happens if no one builds the caches?
What happens if they place the cache in a weird place that coalition forces cant get to(ie dome of death)?
What happens if some tool bag keeps placing them in obvious areas so coalition can win very easily (ie outside US main)?
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: ins sl place caches

Post by bloodthirsty_viking »

octo-crab wrote:What happens if no one builds the caches?
What happens if they place the cache in a weird place that coalition forces cant get to(ie dome of death)?
What happens if some tool bag keeps placing them in obvious areas so coalition can win very easily (ie outside US main)?
if there is no cahces... um, have it auto apear like a normal game, but only with 0 caches, and if one is not placed in 15 min a new one is placed by the computer


any way to code that caches can only be placed withing some area???pls???.. umm... i have not thought of an answer to that.....



you can only have 3 at a time out, it has to be build, 3 ppl have to be near you at once to place it, and if that happens, idk, an admin can boot em....

so if he can find 3 other ppl who wanna smack and if reported possibly banned, then they will still have a hard time loosing the game
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Oskarious
Posts: 38
Joined: 2008-06-18 15:18

Re: ins sl place caches

Post by Oskarious »

bloodthirsty_viking wrote:if there is no cahces... um, have it auto apear like a normal game, but only with 0 caches, and if one is not placed in 15 min a new one is placed by the computer


any way to code that caches can only be placed withing some area???pls???.. umm... i have not thought of an answer to that.....



you can only have 3 at a time out, it has to be build, 3 ppl have to be near you at once to place it, and if that happens, idk, an admin can boot em....

so if he can find 3 other ppl who wanna smack and if reported possibly banned, then they will still have a hard time loosing the game
Still these two: "What happens if they place the cache in a weird place that coalition forces cant get to(ie dome of death)?
What happens if some tool bag keeps placing them in obvious areas so coalition can win very easily (ie outside US main)?"
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: ins sl place caches

Post by Vege »

Oskarious wrote:Still these two: "What happens if they place the cache in a weird place that coalition forces cant get to(ie dome of death)?
What happens if some tool bag keeps placing them in obvious areas so coalition can win very easily (ie outside US main)?"
Kinda counter to the last point would be "how often do you see INS destroying their own caches".
It's kinda rare, but if you give the names of who places the caches this could be as easily moderated as INS destroying their own caches.
Ofcos people would place them in stupid places, but those that put em in favor to US team would still be IMHO minority.

This would thou break the whole system and would need somekind of indicator to US where the cache is better that we have now as there are so meny spots to hide a little box of ammo.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: ins sl place caches

Post by Harrod200 »

How about this;
Commander, not SL places the cache. It don't need building, just placing.
Minimum distance of 100m between caches
No placement within 300m of the Command bunker (so no placing in the DoD)
No placement within 50m of a previous cache location
No placement within 800m of enemy Command bunker (variable on map size, I'm thinking Al Bas here)
Maximum of 10 caches deployed at once
If there are 2 or less caches deployed for 5 minutes, one is auto-placed
If there is no commander, placement is as now; 3 caches, auto random placement

It's easier to prevent a person becoming Cmdr than SL, and they would require assistance to get to where they want to place, so no tools.
Unable to put it in a DoD, means wherever it is, it'll be accessible. Difficult places to reach would IMO be fair game.
Last edited by Harrod200 on 2009-05-02 10:55, edited 1 time in total.
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HybridX
Posts: 57
Joined: 2008-02-29 16:47

Re: ins sl place caches

Post by HybridX »

its an interetsing suggestion but i dont agree with SL placing caches.

If the insurgent or taliban team isnt terrible a cache can be defend very well regardless of where it is.

This would just boil down to insurgents putting them on places like basrah hotel and camp the top of the hotel..... its high so brits cant shoot it, VERY defendable re shooting people off laddies and RPG- SAW-ing the lynx. Only a arty strike would finish it.

It would unbalance the gameplay in taliban/insurgent favour IMO
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theiceman
Posts: 297
Joined: 2009-03-19 04:17

Re: ins sl place caches

Post by theiceman »

how about the sl places the cache where he wants it, then a "cache vote" appears on the screen so the team can vote if they want it there. Also, I think sl's should be able to place it only if they have a 3 man sq. Another idea is that the commander, If he doesn't like where the sl's put the chaches, then he can move them?
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: ins sl place caches

Post by bloodthirsty_viking »

Harrod200 wrote:How about this;
Commander, not SL places the cache. It don't need building, just placing.
Minimum distance of 100m between caches
No placement within 300m of the Command bunker (so no placing in the DoD)
No placement within 50m of a previous cache location
No placement within 800m of enemy Command bunker (variable on map size, I'm thinking Al Bas here)
Maximum of 10 caches deployed at once
If there are 2 or less caches deployed for 5 minutes, one is auto-placed
If there is no commander, placement is as now; 3 caches, auto random placement

It's easier to prevent a person becoming Cmdr than SL, and they would require assistance to get to where they want to place, so no tools.
Unable to put it in a DoD, means wherever it is, it'll be accessible. Difficult places to reach would IMO be fair game.
i acctually like this better=P

i had ment to put in commander has to approve it thow, i thought i typed that in...=/

the only thing i dont like is it should be max of 5 or so out at once, to prevent noone defending the caches

but i gota admit, you answred what i dident think of harlod. there would be a less total area for caches, but there all player hid so it can be more widespread battles

like now, on albasara, you got the small village, the feilds arround it, the city, lots of times by the white building by the bridge and such, in the oil refinery, so on and so fourth.. but here, who knows, they may place it out in the open, show the americans where it is. and hid somewhere to ambush everyone who comes allong.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: ins sl place caches

Post by McBumLuv »

Well, it's possible to have areas where you can't deploy caches, so just give them those boundaries (so no one places them in the groovy basement in Ramiel, and no one knows where the hell they are :lol :) .

Perhaps have them like the FOBs of 0.75, requiring Commander Approval, put can be place like rallies (IE, in buildings).
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: ins sl place caches

Post by Tim270 »

Well I can tell you how this is going to go, people place them in the furthermost points from the opposing teams base, or in 'remote' spots that are just obvious, its fine as it as it makes the team adapt to their defences which makes the gameplay on INS maps a lot more fun.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: ins sl place caches

Post by bloodthirsty_viking »

McLuv wrote:
Perhaps have them like the FOBs of 0.75, requiring Commander Approval, put can be place like rallies (IE, in buildings).

thats how i thought of it=P
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: ins sl place caches

Post by Tarantula »

Maybe instead there is a pickup truck with a cache in the back that only SL's can drive
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: ins sl place caches

Post by bloodthirsty_viking »

Tarantula wrote:Maybe instead there is a pickup truck with a cache in the back that only SL's can drive
but then someone could grab a sl kit and drive it into the coalition main...
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: ins sl place caches

Post by McBumLuv »

bloodthirsty_viking wrote:but then someone could grab a sl kit and drive it into the coalition main...
Easy, admins type in "!ban put_griefer's_name_here"
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: ins sl place caches

Post by Harrod200 »

A truck would also mean they can't be deployed in buildings, which is half of the fun.

It'd be interesting having a cache in that vanilla 'TV studio' (tall building with internal staircase and a room midway up with balcony, AFAIK not on any maps now).

I agree on deploying them like RP's (a'la at the feet) rather than like assets (falling from the sky) if possible. Makes accurate placement much easier.
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: ins sl place caches

Post by myles »

IF they put this in i bet there will be alot of bugs with caches.
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Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: ins sl place caches

Post by Demonic »

I prefer it the way it is, the fact of the matter is that it would just be like firebases. There are only a few good spots you can put them and than a variety of average spots. People who are good at the game and know the map always put them in the good spots and anybody who plays long enough usually automaticly knows where the firebases will be. As nobody ever changes the spots.

The problem with that is that when people know the map so well and know the obvious choices of where somebody would put a placed cache that they would be considered a good choice and they would just go straight for it.

We all know how sucky it is for firebases when the enemy just goes straight for that spot because they know that its a popular place that people put it.

I imagine it would be no difference for this idea. Atleast with the current setup things are 100% random and never in the same spot. Leaving the enemy always guessing and always having to rely on intel.

It's not a bad idea, It's just not going to work.
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: ins sl place caches

Post by R.J.Travis »

Fail the idea is Fail.

There nothing stopping the ins using a civi to put the cache on a roof there's nothing stopping the ins putting a cache in a spot that's to easy to defend.

I mean come on all you would see is 32 people watching a door way waiting with 64 trip grenades and 64 ieds waiting no ty.

The way it is fine it stop INS from knowing where every cache is going to be they need to wait for the coalition to kill one before they even know where the 4th one will be placed.
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