Mine de-activator

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Mine de-activator

Post by Adetter »

A mine de-activator.
Some of you has surely seen on Future Weapons.
A little pipe that blows out sparks and melts the powder in the mine.
Then the mine is de-activated.
This is like sparkles,can only be used one time.
One pipe that blows out sparks=One de-activated mine.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mine de-activator

Post by gazzthompson »

is it currently being deployed by any units represented in game ?
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Mine de-activator

Post by masterceo »

Everytime i see a post that is based on what the OP saw in Future Weapons it makes ma want to rage.
actually it's only the "Future Weapons" part.
resuggestion, use the search function.

ps-my gawd, in like 5 days you got more than 100 posts? damn, you are a very active member of this forum...

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Mine de-activator

Post by Adetter »

gazzthompson wrote:is it currently being deployed by any units represented in game ?
No,i think it should be on the kit who plant mines.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mine de-activator

Post by gazzthompson »

Adetter wrote:No,i think it should be on the kit who plant mines.
i meant, are any in game factions using it in real life ?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mine de-activator

Post by Rudd »

engineer has wrench atm, maybe another prop would be more appropriate for ordinance disposal, but this would be mostly an asethetic change imo.

Wouldn't an explosive charge that destroys mines and grenade traps be more suitable?
Image
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Mine de-activator

Post by Adetter »

masterceo wrote:Everytime i see a post that is based on what the OP saw in Future Weapons it makes ma want to rage.
actually it's only the "Future Weapons" part.
resuggestion, use the search function.

ps-my gawd, in like 5 days you got more than 100 posts? damn, you are a very active member of this forum...
I shearched on mine,and on future weapons,its not just future weapons.
The MP7 has been there too.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Mine de-activator

Post by Cheditor »

Dr2B Rudd wasnt a explosive destroys explosive system tried already or was it just already suggested?
Image
Image
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Mine de-activator

Post by masterceo »

there was a topic a while ago, about a EOD kit or something like that, with a device that would disable IED/mines. can't find it now tho

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Mine de-activator

Post by Adetter »

I dont know if any factions uses it.
But if they do,i think its US or something like that.

Yes,ur right,a small exsplosive bombing the mines or IEDs would be better and more comfortable.
Sinn_Ah_Taggh
Posts: 218
Joined: 2008-10-23 14:33

Re: Mine de-activator

Post by Sinn_Ah_Taggh »

masterceo wrote: ps-my gawd, in like 5 days you got more than 100 posts? damn, you are a very active member of this forum...
He´s 12...!

OT: I dont think PR should limit it self to weapons currently in [insert army here] use.
IIRC PR is set to "the near future" thus opening for some,let´s say, unkonventional solutions IMO.
Having a device that can neutrealise an IED or grenadetrap or w/e would be realistic since this is something that many military forces have to deal with worldwide. (i.e leftover mines,boobytraps in Iraq/Afghan etc)
Maybe not this exact solution,but the idea is good (and sugested before).
[img]http://media.realitymod.com/userbars/pr_moty2008.gif[/img]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mine de-activator

Post by Rudd »

Cheditor wrote:Dr2B Rudd wasnt a explosive destroys explosive system tried already or was it just already suggested?
I'm sure that there was a suggestion for it already

and I'm pretty sure it works ingame, cuz afaik IEDs can destroy eachother afaik (tried it ingame earlier, my mate blew up my IEDs with his own)
Image
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mine de-activator

Post by gazzthompson »

Adetter wrote:I dont know if any factions uses it.
But if they do,i think its US or something like that..
hint: in future, check if a piece of equipment is being used by the factions in game ... or it wont make it in.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Mine de-activator

Post by octo-crab »

Cheditor wrote:Dr2B Rudd wasnt a explosive destroys explosive system tried already or was it just already suggested?
I believe it was, like with tank shots and apc shots doing destroying them, but I think they removed it due to the fact that mines couldn't deny areas to armor seeing how they could just destroy it.
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Mine de-activator

Post by Demonic »

If any weapons that can blow up mines specificly for that purpose is to be added, IMO I think it should be for the combat engineer only. As in real-life that is there job. Might even get people interested in actually picking that kit since its probally the most un-popular kit in PR despite for all the goodies it has.
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: Mine de-activator

Post by JohnnyTheIED »

EDIT: sry dont wanna spam
Last edited by JohnnyTheIED on 2009-05-04 07:00, edited 1 time in total.
Image
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: Mine de-activator

Post by JohnnyTheIED »

EDIT: sorry been a while i used forums
Last edited by JohnnyTheIED on 2009-05-04 06:59, edited 1 time in total.
Image
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: Mine de-activator

Post by JohnnyTheIED »

Demonic wrote:If any weapons that can blow up mines specificly for that purpose is to be added, IMO I think it should be for the combat engineer only. As in real-life that is there job. Might even get people interested in actually picking that kit since its probally the most un-popular kit in PR despite for all the goodies it has.
Exactly we need EODs in PR :D

EOD kit hummvee for engineers only, that drops a cool *** box of tools. lol.
Image
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: Mine de-activator

Post by Demonic »

Johnnytheied, you might want to merge those three topics. Admins don't like double posts (got a warning for that). Just thought I would tell you before the admins tell you and to save a admins time of having to edit your posts and merging them.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Mine de-activator

Post by Jigsaw »

Adetter wrote:A mine de-activator.
= Wrench ;)

Also when making suggestions like this please make sure that a) the item in question is in general use within the armed forces of one of the factions in game and b) that you quote a source that confirms the above information.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Post Reply

Return to “PR:BF2 Suggestions”