Ye "Mapping Teams" can be done and have been done in many places but in general, most mappers believe that multiple people working on the same thing can spoil the end result, ie, too many ***** in the kitchen. I would only consider that kind of approach if the map was SOOO large that you need multiple people to work on it just to finish it any time soon, which some of you may want to consider if you decided to do a 4km map for example, but this would really only help if you where working on it more or less the same time, and then that will bring in many complications of files mismatching and being more or less impossible to integrate. Only simple way to work like this was to dedicate one guy to do only one type of task at one time, as such, one guy works only on statics for that day, anouther guy only works on Overgrowth and Undergrowth and anouther guy only works on sound. But the chances are, the guys working on both the Statics and Overgrowth and undergrowth will want to change the terrain slightly while working so there static can fit on the terrain nicly or there tree can go on a nice flat place or w/e, and if this happens then when you try and merge your terrain data, you will either loose one of the guys work from it being overwritten or you simply wont be able to merge it without a load of hand editing in photoshop, which if it was a big terrain edit wouldn't help. So as you can see, would get very complicated. Would advise on using a REPO/SVN system if any one was going to seriously consider this thou.CroCop_PR wrote:Hmm this makes me wonder... Would it be possible to make a "Community" map?
As in we got a team of mappers and one of them starts the map (ofc there would be some kind of voting for what kind of map) and has a period of time to work on it and then its being transfered to another mapper who has the same amount of time to work on it and he passes it over to the 3rd mapper (I think you figured out what im trying to say). This could create a interesting style of the map IMO
I've seen a group of mappers doing this for a HL2 and I found it to be very interesting.
I do believe that you can benefit from having anouther mapper fix up parts of the map that anouther mapper simply can't do, or can't do as well. For example, IronTaxi after he has finished sculpting his terrain, he normally asks me if I can paint it for him and setup a base for his Overgrowth and Undergrowth to, to work from. This can take me only like 24 to 48hrs to do, depending if I need to make a climate ontop of it and can save Taxi months of work, like it has for Fools Road etc
Ye, thou if we did have to end it after say 6 months or so and a mapper missed the deadline, there is no reason why he could not keep on working on the map until it was finished and then it still could go into the mod in a later stagevfn4i83 wrote:Don't get me wrong, but with we had a full year would be wonderful, but someday it has to end.
The length will determine a lot of the Level Design.
Like I basically said before that azreal picked up on, there will not be one single theme of like say a "British vs MEC map in a mountain range based on this r/l location" as we would end up with 20 maps that where all pretty much the same with only slight differences. Although this would certainly be the best way to find out "who is the best mapper in the community" but really, that is of no real interest to us, the main thing we are interested in is having a bunch of new maps and encouraging more people to take up BF2 mapping and help contribute to the modaddaco wrote:I am interested in this comp.
I have done limited mapping (finish the EA Tuts, some BF editor tuts)
I just need to refine my skills
More importantly I agree with some others who have said it, this comp. needs a theme. A theme will in turn make better maps as there is a brief. Also there are many com. factions that dont have maps. Possible themes: Africa, Israel, Europe?, Japan.azreal64 wrote:Personally I'm not in favor of a theme. If these maps are going to be used, it kinda goes back to what Rhino said about a modeling contest. Who would want 20+ desert maps. A little variety never hurt anyone.
What we will most likly do is give a bunch of themes to choose from, with also the option to completely ignore the themes if the mapper wishes to do some other idea they have or we will do a very general theme that could come out as anything.
Hope that helps, Cheers


[/URL]

[/spoiler]
