Hiding in grass suggestion.

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ZAk
Posts: 48
Joined: 2009-01-20 17:02

Hiding in grass suggestion.

Post by ZAk »

As we know, а grass in BF2 engine dispears at distanse approximity of 30 meters. When you are go to prone position, the grass is prevent your sight, and it not allows you to see your enemies through the gun sight. In this time enemy at the distanse can see you very clearly, an shoot you very easily. I wonder what if realize a "hiding position" i mean when you are go to prone position you are goin to be transparent (like dead body's in previous versions).
Something like this realized in ARMA, somewhere on distance of 30 metres there will be "an imposed layer of a grass", which on height same, as well as a grass. It allows to hide mines, IEDs. All will be "submerged" in the earth, including models of soldiers.
So, as BF2 engine does not allow to create the second layer what to hide in it objects, I suggest to use a mode of a transparency of models of soldiers in a prone position on distance.
Excuse me for bad English.
Yours faithfully from Russia
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ZAk
Posts: 48
Joined: 2009-01-20 17:02

Re: Hiding in grass suggestion.

Post by ZAk »

but it could simulate lying prone in undergrowth at range (to get around that irritating limitation of grass draw distance being only 50m or so).
It would be very greatly!
Very much I hope that in the following version it will be realised. Undoubtedly, it will add more realism and interes in game and chances to remain not noticed will increase!
Something like this, i hope:
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Last edited by ZAk on 2009-05-02 17:20, edited 1 time in total.
Reason: addin a pic
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Hiding in grass suggestion.

Post by Jigsaw »

Resuggestion and hardcoded in a way although [R-DEV]Rhino has made some new grass statics for fields which will be used in v0.9 that help solve this issue.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: Hiding in grass suggestion.

Post by Gaven »

I hate getting shot out of the grass. Can't wait for a way to hide finally.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Hiding in grass suggestion.

Post by Qaiex »

Don't we already have the overgrowth system?
It's on a few maps already, right? So we don't really need surreal invisibility when the grass renders over distance.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Hiding in grass suggestion.

Post by Rhino »

jigsaw-uk wrote:Resuggestion and hardcoded in a way although [R-DEV]Rhino has made some new grass statics for fields which will be used in v0.9 that help solve this issue.
yep.

https://www.realitymod.com/forum/f316-2 ... ields.html
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Hiding in grass suggestion.

Post by rampo »

ahh... hiding in the grass brings up some good pwnag3 memories =) i remember once hiding as specops in the grass at ghost train as chinese when a british squad walks just 3 meters past me in a line xD i knifed 3 of them from the rear and then shot 2 of them whit my pistol and followed the sqleader until he found out hes squad was dead and then slice xD
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