[R-COM]badmojo420 wrote:So when a sniper fires at you, you hear the crack of a bullet landing right beside you, jump off the gun, take cover, find the sniper with your binoculars or scope, and now you're screwed out of getting back on the gun and killing him, since the warm-up time will be plenty long enough to hit a stationary target.
I'd say realism would go like this: If the sniper know's what hes doing and sees you spotting him, He'd train his sights on the guy spotting me or the area. As soon as you make a move to that .50 he will take you out. Your a static target just like him than and you need to swing the .50 around on his position, aim, aim good and try to shoot at him with a massive machine gun.
Realisticly (you want to lower cause its realistic) you'd just stay of the .50 when a sniper try's taking you out, get some cover and get your squad to surpress him or even get armor support to be sure no one loses there lives to that sniper.
That's just how I see it. Warm-up times need to be this long to prevent spamming. Just like how its unrealistic that people get revived or respawn. You need these things for gameplay fun'y'time