Warpig- wrote:In theory, but most people don't give a rats *** about helping you spot with the SAW. I've asked many times
Join my infantry squads
Threedroogs wrote:people are acting like a squad with one medic is too hard or too burdensome for the medic. this is NOT the case (as long as you have a good squad that stays together). i have been using one medic squads forever and it's VERY effective. in fact, it's MUCH more effective than having multiple medics. i think everyone that's been relying on two medics for the squad will be surprised at how unnecessary two medics are (after we get to play the new version a bit, of course).
It's not that it's too hard, it's not that it's too burdensome it's that it's too restricting. Sure, we can play with 1 medic, but it's a pain. I often reduce my squad to 5 members when I play with only 1 medic because it increases efficiency and my mobility goes up with the reduced team. For me, having two medics in a squad is more effective than having one. I believe that it's the choice and preference of the squad leader, and that the game should support the squad leader's choice of having 1 or 2 medics and prevent him from having a medic spam.
Oldirti wrote:I agree completly with M.Warren on the Suppression effects.
On medics, here's my two cents:
-1 medic is fine, it will make the game alot harder, and make people more cautious.
-Make headshots instakill for the sake of realism, and because stealth suffers if when you kill someone he might just come up behind you
-No Mo RP's. (make sure there is more Transport though.)
-Well, if it stays 1 medic, I guess I'm going to have a lot of 5 man squads. It's just more effective for me to lead 4 others when cuffed to only 1 medic.
-Yeah, headshots instakill would be nice.
-NO NO NO A THOUSAND TIMES NO! I can see it now, your squad drives down muttrah in a truck, you stop a safe distance from the firefight and begin to huff it along. But before you know it, CLACKA CLACKA CLACKA BOOM BOOM BOOM, a Cobra Rapes your squad's face and you have to go all the way back to base again and walk up to the city. LAME! PR is not ARMA. This is a game designed to created an equilibrium between hardcore simulator and arcade. Sure rally points are realistic, but it's not fun. I don't want to have a game consisting of 1:30minutes of walking and chopper rides and 10 minutes of action no matter how close to real life it is.
Alex6714 wrote:Yeah but I mean if one medic kit is always available per squad, and people are so obsessed with fireteams then there would be more 3 man squads, because with mumble it would be more effective to slip up squads to get that extra medic kit and rallypoint.
But I was more talking about people not going off in their own world with their own squad, rather keeping together and getting help from another squad, instead of just splitting into 2 fireteams to assault themselves.
It's good that PR has crunched people down into squads. It's a great thing, squad communication is great as well. APC squads working with infantry and infantry squads making tactics with eachother. But we don't want to have to make it so that it takes two squads to do the most rudimentary of tasks. We need 2 squads for a flanking maneuver? We now HAVE to use Mumble in order to be effective? The flexibility of kits allowed SLs to do new things with their squads. With all these limitations, because I honestly wasn't worried about the others, we are losing the ability to do new things. Sure we can do them with other squads. But what about those smaller games? What about those huge maps where you have squad vs squad battles. Now your squad can't single handedly out think another enemy squad by itself. That was one of the great things about PR. 6-8 people working together to defeat another team of 6-8 all within the greater 32v32 player battle. Now we are forcing players into blobs of 12-18. Sure it was cool in those games of AL-Basrah where we steamrolled the insurgents using all of the vehicles at once. I was there with DB, so freaking awesome. But that's not every game of PR. Also, why is it so bad to have 6 man squads going off on their own? Patroling the map for civilians or contacts. In fact, when there were big blobs of men around the map. It was my small group of 5 men with a Humvee who eliminated 3 caches (Different game of Operation Archer).
Alex6714 wrote:About fireteams, why slip up your squad when the second fireteam can be another squad. There is teamwork for you. And if you really want fireteams and 2 medics, you just make 2 squads of 3 and there you go. 2 Rallies aswell.....
Well, it looks like every server is going to have to switch up their rules about locked squads because people are suddenly going to have to turn on Vent, Xfire and Mumble and have an army of minature locked squads. "Maximum number of squads reached!" here we come! Honestly, not human blobbing your squad is a very good thing, as demonstrated in my last post. I'm a better SL in open terrain maps like Jabal, Ghost Train and Archer. On those maps, fireteams reign supreme and they can destroy enemies. They have found their use on City maps like Muttrah and many times on Sunset (I freaking love this map). So now we are going to have to have officers acting like Riflemen? Who is going to take the role of being the officer that oversees both fireteams? Instead of having
- ]
[1]Officer
[1]Auto
[1]Medic
- [2]Officer
[2]Rifleman
[2]Medic
Why don't we just have
- [1]Officer
[1]Auto
[1]Medic
[2]Rifleman
[2]Rifleman
[2]Medic
This way, we don't use up two squads, we don't have officers acting like riflemen. We don't have all those extra rallies, we don't end up with 6 locked squads holding only 18 people 3 each. And we actually know exactly who in in charge.