Search Function Saves the DAY!!
About to hit the SUBMIT button when I did a quick search and found this thread..
I agree with AnRK wholeheartedly.... below is the post nobody had to race to get in and say "Allready Suggested!!"
Currently when using Mumble the "Enemy" sounds exactly like any other Blue Guy on your Team. When in actuallity they would sound very diffrent, even if they were trying to speak your language to purposfully fool you..
(During the invasion of France Allies used the words Flash and Thunder to identify themselves as it was difficult for Germans to properly say these words)
Back on point...
Mumble can be very usefull and I fully embrace it being a part of the future of PR, but I think it could be improved upon. You could hear enemys speaking, yet they wouldnt sound just like your guys. So to make the distinction, could it be coded that mumble players on the other team had some sort of effect placed on their voices, a distortion or modulation of some kind.
Part of this discussion could be whether or not you should be able to understand the players underneath the distortion, or if it should be so modulated and distorted that you could not understand what they are saying, but could only hear the fact that they are speaking.
I truley think this would add another dynamic to the game and make it both more realistic, and better for gameplay.








