IncorrectJazz wrote:The RPG is not a sniper rifle. Nor does it even have stabilizing fins.


Too large to inlink:
http://www.trapperindustries.com/rpg/rp ... n+tube.jpg
IncorrectJazz wrote:The RPG is not a sniper rifle. Nor does it even have stabilizing fins.


Yeah, first thing I do on a map as INS is spawn in with a whole squad of sappers and mine all the roads likley to be used by the enemy (leaving 1 road or more open for friendly use) Works like a charm against those APC rushes, especially if the whole squad sets upa VBIED (i.e. lots of ieds in the sameplace, so that no matter what at least one person in the squad will survive and blow the IED)Mines in real-life are the real threat to armor. As they are in PR. The Insurgents are already set regarding anti-armor. No need to over-power them.
As far as I am concerned, the RPG wasn't designed as a anti-infantry weapon. It's a anti-armor weapon. It's design is dedicated to trying to take out armor. Gernade launchers are for infantry but there is no way the Russians would have made the RPG a anti-infantry weapon. Not something that big.AnRK wrote:I can only speculate, but with the RPG getting the proper AP round modelled somepoint soon (as far as I recall Rhino didn't even notice it wasn't in game already) I can see the RPG been split into 2 "weapons" one loaded with anti tank and the other with anti inf.
If that's not the plan then I don't see why there shouldn't be 2 different loadouts anyway, I'm sure Eddie can validate whether this is true or not, but I seem to remember reading in a few places that RPGs are pretty commonly used as anti inf weapons currently. Plus that'd reduce the duality of the RPG we have at the moment, that has the choice of nailing an APC or taking out a full squad given the 2 chances....

you're not quite right here, at first it was designed as AT("P"- protivotankovyy), but then a lot of new projectiles were made, launch tube also passed some modificationsGernade launchers are for infantry but there is no way the Russians would have made the RPG a anti-infantry weapon. Not something that big.





i heard another trick with common RPG round, at least chechens used it, they tied trotil brick to it, so it was ideal for causing landslipThey would aim the RPG-7 to hit above and behind the firing position, showering the firing position with shrapnel and pieces of rock.
compare it to# VOG-25 specifications:
* Weight: 250 g (0.55 lb)
* Warhead: 48 g of A-IX-1 explosive.
# VOG-25P specifications:
* Weight: 278 g (0.61 lb)
* Warhead: 37 g of TNT.
or RPOPG-7V Single-stage HEAT 2.6 kg (5.7 lb)
at least, because there are thousands of them everywhere in each unit, its an easy and cheap way to expand abilities of forces, and, as i said before, new systems also developed and delivered to armyThat doesn't make sense, why develope a anti-personal rocket for the RPG
It's grenade.Demonic wrote:That doesn't make sense, why develope a anti-personal rocket for the RPG when it's huge and designed for AT purposes when you got the gernade launcher that fits right on your gun. Having to tug around a AK-47 + a RPG with anti-personal gernade would be a lot harder than just equiping a gernade launcher which is lighter and more portable.
See post before yours.Demonic wrote:The russians have GL addons in there military which is the exact same thing as this idea except perhaps the RPG would be more precise. The part I don't get is why develope a AP gernade for the RPG to give the RPG Soldiers extra options on the battlefield when those options on the battlefield are already available through the GL.
IMO I would rather equip more AT ammo for the exact purpose the RPG was designed for. Leave the anti-infantry gernading to the forces equiped with the GL.
Sorry, you posted that after I hit the quote button. I am still confused as to why somebody would want to carry a big heavy gun like the RPG just to take down infantry when the GL equiped on a AK-74 is a far better answer for anti-infantry purposes. As the GL does the same trick except the gernader has a assault rifle to defend himself with and use in combat. While the RPG soldier has only so much ammo room as those RPG ammo are pretty big. Why waste ammo carrying space on AP rockets when you can have full AT capabilties and leave the anti-infantry gernading to the GL equiped soldiers. That was my question.[R-DEV]Eddie Baker wrote:See post before yours.
according to this(sorry, on russian) MechInf company in A-stan 1980-1985In old Soviet Motor Rifle section TO&E, the RPG gunner only had a pistol in addition to the launcher. His A-gunner carried a rifle. In the VDV (airborne / air assault forces) the RPG gunner might get an AKS-74U/AKR. Not sure if this has changed or not in the Russian forces.
Yea. It would. in the fact that now it's fine. With 4 or 5 it'd be wtfomgroflpwnd...mp5punk wrote:yea 4 or 5 can really mean a difference.

Because it makes the weapon multi purpose, and multi purpose means that logistically it's better off because you don't have to have several systems being carried around for different uses, just different kinds of ammo, so in effect that's much LESS for a military to transport. Secondly a military has to spend a whole hell of alot less if one already pretty cheap to manufacture weapon system provides many uses rather then spending money on several.Demonic wrote:Sorry, you posted that after I hit the quote button. I am still confused as to why somebody would want to carry a big heavy gun like the RPG just to take down infantry when the GL equiped on a AK-74 is a far better answer for anti-infantry purposes. As the GL does the same trick except the gernader has a assault rifle to defend himself with and use in combat. While the RPG soldier has only so much ammo room as those RPG ammo are pretty big. Why waste ammo carrying space on AP rockets when you can have full AT capabilties and leave the anti-infantry gernading to the GL equiped soldiers. That was my question.
However that question isn't important so no need to answer it. Just keep on with the topic.
Interesting. My sources (US Army FM 100-63 Infantry Based Opposing Force) lists PM w/ RPG-7 or RPG-16 for Motor Rifle or VDV squad, respectively, and another source (US Army FM 100-60 Armor and Mechanized Infantry Based Opposing Force) confirms that, and also lists RPG-16 w/ AKSU for the BMD mounted VDV squad.DankE_SPB wrote:according to this(sorry, on russian) MechInf company in A-stan 1980-1985
RPG gunners get AKS-74U
but here VDV company on BMD, 1969-1980
RPG gunners get PM(pistolet Makarova(Makarov's Pistol))
RPG-16 is the one that folds in half right? Or in 2 pieces. I think tho they must allow choice between the 2. The extra foot must be considered for those who want a sturdy, ready to operate launcher.[R-DEV]Eddie Baker wrote:Interesting. My sources (US Army FM 100-63 Infantry Based Opposing Force) lists PM w/ RPG-7 or RPG-16 for Motor Rifle or VDV squad, respectively, and another source (US Army FM 100-60 Armor and Mechanized Infantry Based Opposing Force) confirms that, and also lists RPG-16 w/ AKSU for the BMD mounted VDV squad.

I Agree with your post here and have been saying the same thing since the idea was first posted back in 0.75 Asking for more Rpg's and Rpg Ammo It would make having armor more pointless then it already is It takes a very high trained armor crew right now to even survive a round and be helpful.Demonic wrote:As far as I am concerned, the RPG wasn't designed as a anti-infantry weapon. It's a anti-armor weapon. It's design is dedicated to trying to take out armor. Gernade launchers are for infantry but there is no way the Russians would have made the RPG a anti-infantry weapon. Not something that big.
In the game you could of course use the RPG already for anti-infantry purposes but I very much doubt that the taliban or insurgents would waste RPG ammo attempting to take out infantry when they got armor support they got to worry about.
In PR if somebody wasted RPG ammo trying to take out a infantry squad when there is IFV's running around. I would slap the hell out of him. When you pickup the RPG you are picking it up for one purpose and that's to assist your team in taking out the enemy armor.