Modified weapons

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bob1350
Posts: 16
Joined: 2009-02-16 07:58

Modified weapons

Post by bob1350 »

sry about the airborne suggestion and spec ops idea..


Modified weapons

Player in BF2 could choose between unlock weapons and the random weapons during game

It that possible to let the players choose their weapon system by switching weapons?

Allow SLs to switch their ACOG scope into Aimpoint or iron sight,it works better in CQB
situations.




Real US army soldiers could ask the silencers or the different scopes if thay want :-D

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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Modified weapons

Post by ReaperMAC »

bob1350 wrote:
Allow SLs to switch their ACOG scope into Aimpoint or iron sight,it works better in CQB
situations.
https://www.realitymod.com/forum/f196-pr-dev-journal/58623-hud-limited-kits-spawn-menu.html

In progress :)
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bob1350
Posts: 16
Joined: 2009-02-16 07:58

Re: Modified weapons

Post by bob1350 »

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Im thinking that switch between the scopes and the iron sights by clicking
the switch botton would be great 8) ,it keeps the menu clear(lol


and the limited medic per squad idea is awesome

btw I think the crewmans carry too much ammo,maybe just 2 mags for the crewman rifles :mrgreen: or 1 :smile:
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Modified weapons

Post by Zimmer »

Suggested before if you dont have a suggestion, that goes around gameplay dont bother posting.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Modified weapons

Post by sakils2 »

It looks like this topic will be locked...

Just use the search and already suggested suggestions.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Modified weapons

Post by Gu^n3r »

yeah and dont use americas army(game) pictures as reference :P
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Modified weapons

Post by Dunehunter »

Locky ;) please learn a lesson from your previous suggestions: use the search function/*** thread :p

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