'[MPN wrote:Slouch2;1012150']TOWs for Australian ASLAV's aren't happening unfortunately. Would have been nice, in game and IRL.
The only reason we would have the TOWs on our ASLAVS in game is coz of "balenced play"
I would prefer them to be as realistic as possible but its not up to me.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Well it shouldn't be too much trouble taking them off.. Making the launchers separate and placing them in as child-objects would be a wiser way to go, much like how we managed to remove the launchers off the vanilla APCs.
So does thet mean i still model the TOWs or not? Dont note tho i wouldnt be getting this model back up and runnign for awile as its pretty low piroity.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
well in previous times i have been told that tows would have to go on for balancing reasons... But times may have changed..
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
cheers mate may by a fair wait tho lol gotta get these bloody styers working.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Well i was running thro my models this morning and came across my ASLAVs and was like ( WTF i should finish these ) so here they are the models are done i will be getting onto the UV mapping not tommorow but the next day as i am going into the city to see my old man in hospital....
Anyway now for todays work....
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
'[uBp wrote:Irish;1034246']Tonnie what's the APC on the far right for? Command/Control? or Ambulance?
Urrm D all of the above hehe...
There are many diffrent versions of the ASLAV the ASLAV PC (Well my one) is designed for Medical ambo or troop carrying.... Also can be used as static command posts and also GREAT for setting up comms...
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Maxfragg wrote:nice model, if only the commandpost version could be used on some maps as command-truck
Maybe even a static out post hmmmmm
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth