Has some good effects namely explosions.

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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Has some good effects namely explosions.

Post by trogdor1289 »

http://battlefield2.filefront.com/file/;59236
He has allowed mods to use his effects not sure if you guys would be interested however. The vehicle one's are particularly good.
ghosty
Posts: 447
Joined: 2006-03-05 00:56

Post by ghosty »

looks very good... kinda like the PR stuff... seems pretty good.
[COLOR="Red"]PR is Fun!
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Personally I only really like the explosion of the Heavy jeeps which has skyward debris. Also i noticed that the tatical mod has an identical SIMRAD thing to ours is this a problem?
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

I like it a lot. There needs to be lingering nade explosions, larger High-Explosive round explosions for tanks (not sabot though), and coughing black smoke tanks when heavily damaged.

I vote to use this in the next release.

The more immersion, the better.
My PR ingame name is Pvt.Nouri.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

The less lag, the better too. ;)

NAW had that SIMRAD model before we did. I heard someone say it was already in the game files for BF2, I think. Either way, I didn't see it here first.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

actually we already have some of this in PR 0.3, more of it in 0.4m trying to convince the lad to join the team :)

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ETCS_keysR
Posts: 27
Joined: 2006-02-17 03:12

Post by ETCS_keysR »

'[R-DEV wrote:eggman']trying to convince the lad to join the team :)
that's the spirit :) one more talented dev wouldn't hurt :)
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