[Vehicle] Ural-4320

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Skovy
Posts: 19
Joined: 2008-11-19 10:22

[Vehicle] Ural-4320

Post by Skovy »

An old model laying around, i maybe will texture and export this later on depends if i have the interest, i am trying to export my ZSU-23-4 "Shilka" ingame. But ye some renders of the Ural.

Military:
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Civil:
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Static:
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D|ehard
Posts: 107
Joined: 2008-11-17 02:56

Re: [Vehicle] Ural-4320

Post by D|ehard »

Looks nice.
"The battle is over, but the war has just begun"
Tonnie
Retired PR Developer
Posts: 2014
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Re: [Vehicle] Ural-4320

Post by Tonnie »

Very nice... What factions would use this tho?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Skovy
Posts: 19
Joined: 2008-11-19 10:22

Re: [Vehicle] Ural-4320

Post by Skovy »

Its an Russian truck made to the Russian army, you could still find some Ural's in the Afghanistan desert what was left in there in 1989 when the Soviet war in Afghanistan ended.
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Tonnie
Retired PR Developer
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Re: [Vehicle] Ural-4320

Post by Tonnie »

come to think of it i think we came across one of these when i was on deployment...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Vehicle] Ural-4320

Post by space »

Ive made the same model ( The thread title is wrong though )

https://www.realitymod.com/forum/f66-pr-community-modding/55785-static-model-ural-375d-fuel-tanker-wip.html

My version has only been modelled though, with no LODs or cols etc, so if you make a version thats useable in game Id be happy to use it.

I want a static 4 wheel tractor version and also a static fuel bowser version ( ref pics in my thread )
Rhino
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Re: [Vehicle] Ural-4320

Post by Rhino »

looks pretty good, would chamfer your wheels a little thou :)

thou I wouldn't spend too much time on this if your planning on getting it into PR since PR already has one :p
Last edited by Rhino on 2009-05-05 07:13, edited 1 time in total.
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JERICHO777
Posts: 156
Joined: 2008-10-14 20:51

Re: [Vehicle] Ural-4320

Post by JERICHO777 »

Thank you Skovy -" RUSSIA LOVES YOU")))))
tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: [Vehicle] Ural-4320

Post by tmnoobage »

looks good, but you'd definitely want to put two or three part chamfers on the edge of those wheels :)
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Spieler
Posts: 51
Joined: 2008-12-26 21:58

Re: [Vehicle] Ural-4320

Post by Spieler »

Skovy, can you show Shilka's model?
Skovy
Posts: 19
Joined: 2008-11-19 10:22

Re: [Vehicle] Ural-4320

Post by Skovy »

ZSU-23-4 Shilka:
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Vehicle] Ural-4320

Post by Snazz »

Nice Shilka. :)

IMO it would be a great replacement for the Tunguska in PR, players would have to aim the cannons instead of using lock on missiles.
Tonnie
Retired PR Developer
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Re: [Vehicle] Ural-4320

Post by Tonnie »

bloody hell mate!Nice model... how many polys is that Shilka?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
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Re: [Vehicle] Ural-4320

Post by Rhino »

Snazz wrote:Nice Shilka. :)

IMO it would be a great replacement for the Tunguska in PR, players would have to aim the cannons instead of using lock on missiles.
Tunguska isn't currently in use in PR and if we wanted to use a Shilka USI has one already exported etc :p

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@Skovy, if you want to make something for PR I would suggest you try making something that 1, PR dose not already have and 2, PR needs.

if you want something I can have a quick look around for ya.
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Skovy
Posts: 19
Joined: 2008-11-19 10:22

Re: [Vehicle] Ural-4320

Post by Skovy »

Hmm i don't remember anymore, but it is under 10000 so it's good for bf2. I can check it later when i get to the better computer. Oh and ye Rhino i need some kind of list because i don't really have a clue what PR has already, haven't yet got time to test it that much. But before i start to make new models i want to get some of my models what i have already made to ingame. I have allot houses and statics too. But i haven't got time to render them all so i have only 1 pic of a European type house.

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Last edited by Skovy on 2009-05-05 13:59, edited 2 times in total.
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Rhino
Retired PR Developer
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Re: [Vehicle] Ural-4320

Post by Rhino »

Well I know Jaymz wants to replace the vBF2 WZ551 at some point as its really low detail etc so might be worth making that?

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(ignore the arrow, I was pointing out the coaxial MG ages ago)

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(30mm cannon version, ignore the circle, pointing out the rack for a missile)


You can find lots of pics and info on google thou we would want one with the new 30mm turret, the MG turret (with the QJC-88 ) and maybe a few other versions too :)
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Rhino
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Re: [Vehicle] Ural-4320

Post by Rhino »

Like I said in my post if you look just under the image
(ignore the arrow, I was pointing out the coaxial MG ages ago)
:p
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kstep
Posts: 52
Joined: 2009-01-29 21:04

Re: [Vehicle] Ural-4320

Post by kstep »

Very nice models.

Destroyed Ural on screen 4 looks like another one in Operation Flashpoint :) just a nostalgia.
Last edited by kstep on 2009-05-05 15:13, edited 2 times in total.
Reason: language, he-he
Why skirmish maps become more buggy and unbalanced from release to release?!
skirmish <3. nothing else but rifle, mates, mumble and skill.
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Snazz
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Joined: 2009-02-11 08:00

Re: [Vehicle] Ural-4320

Post by Snazz »

[R-DEV]Rhino wrote:Tunguska isn't currently in use in PR and if we wanted to use a Shilka USI has one already exported etc :p
Although it's still on Kashan training.

That USI shilka looks good, any particular reason it's not being used for MEC at the moment?
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